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Hearthstone: Orange cards for each class, three for mage thieves, and no knights and warlocks

author:Talk about the game

Hearthstone's orange cards for each expansion pack are generally evenly distributed. The beginning was 20 orange cards, 1 each of the nine professions, and 11 neutral. After the Mammoth Year, 23 orange cards and 2 in each of the nine professions, and 5 neutral. After the Phoenix Year, 25 orange cards are 2 for each of the 10 professions and 5 for neutrality. There are exceptions, however, due to the advent of mini-packs, some classes have one or two more orange cards than others.

Hearthstone: Orange cards for each class, three for mage thieves, and no knights and warlocks

The Fist of Lydon, the shaman's second orange weapon, has a similar effect to Madiven's Chicken Leg Staff, and although the range is narrowed to Legendary Followers, there is still a lot of randomness. In order to maximize the upper limit, it is necessary to cooperate with high-cost spells, and most of the shaman's high-cost spells are control defenses.

Magical Renault, The Roar is Hearthstone's first solution, compared to the twisted void not to enter the graveyard, compared to disappearing not to enter the hand. Unfortunately, the intensity of the skill is stretched, and the effect of the program is not as good as that of many directors. At that time, this hero card was a blessing in disguise for the standard mage who lacked a solution.

Hearthstone: Orange cards for each class, three for mage thieves, and no knights and warlocks

The Key Keeper, Avrry, is a thief double profession legend, but no profession is willing to take it. It's not that the quality of dual-class spells is low, but that everyone is not short of resources right now. The Wild Cosmic Law, which lacks winning points, occasionally brings it, looking for thunder bloom decay to fly out of the strange victory.

The Dark Judge Chanesh, the Core of the CorruptEd Shepherd, had been strengthened once, and had previously not given a fee reduction to the corrupted cards. The long-term non-fire corrosive pastor has a short period of heat, that is, when choosing the camp orange, the thunder spear corrosion pastoral specializes in pirate warfare, and runs directly when encountering mission skills.

Hearthstone: Orange cards for each class, three for mage thieves, and no knights and warlocks

Anna Kodra, the core of Annad. The winning points have been changed many times, including Gakissen Blue Dragon Cthun, budding tree growth, and Mr. Heavy Punch survival of the fittest. The weakened Transcendence is replaced by the more aggressive Guf, and Anna withdraws from the stage.

Kresh, the king of the turtles, 9 high health makes the fury stack 8 armor easy to trigger, but the armor is all paper, the 2/5 knife provided by the Dead Language is not as good as the 3/2 knife of the sword swallowing artist, and the King of Sarufar who resurrects the rooster and fish monster is very beautiful, but the warrior is slow to pass the card.

Hearthstone: Orange cards for each class, three for mage thieves, and no knights and warlocks

Chef cookies, the explosion of the Oddaki war blade, the supermodel is a supermodel, but the single card that does not cooperate will not be brought unless the supermodel goes to the grandmother's house, and the shaman does not lack 3 fee curves. The combination of cookies lies in its fishman attributes, and Dai Shen once had a five-fish double ice fishing structure.

Edwin, the head of Diffia, the pirate attribute of the new big fan adds a lot of points to it, otherwise the baby will have to carry more than a silly big one that can only move every other round. Thanks to Mr. Heavy Punch of the same expansion pack, the Pirate Charge aura is too strong.

Hearthstone: Orange cards for each class, three for mage thieves, and no knights and warlocks

Hunters once received a very special treatment. In the Champion's Trial Expansion Pack, the designer designed two orange cards for hunters for the first time, and they are the famous two brothers of the Phobia Acid Throat. However, there was no use for the hunter orange, and the hunter died in the scene. A few years later, the Poison Arrow Robot Missile Robot combined to explode them.

Hearthstone: Orange cards for each class, three for mage thieves, and no knights and warlocks

In addition to the mini-pack, there are also excess orange cards in the core series, and the priest also gave Viren in the Honor Room an 881, but these cumulative evergreen cards are generally not strong. At present, there are 3 orange cards for each class, 3 mage thieves, 2 shaman priests, 1 druid hunter warrior, no knight warlocks, dh or even negative numbers.

Hearthstone: Orange cards for each class, three for mage thieves, and no knights and warlocks

There are uncles who say that Otrank's mini series will strengthen mages and priests. According to the adventure plot and the new mercenaries of the Dragon Clan, the mini-pack is likely to tell the ending of the two major black hands behind the scenes, Kazakus and Presto, and these two bosses are the priest and mage in the adventure profession.

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