Touching the night talk, every day nonsense and game-related farts, ghost things, new things.

Photo/Xiao Luo
"Soul of Tsushima" is going to be a "director's cut version". At the E3 launch a few weeks ago, Death Stranding announced a similar decision.
The director's cut version was an old tradition in the film industry, and later developed into the game world. Some game developers also really want to lean on the movie, there is a director in the movie, and there must be a director in the game; the original game may not be enough "cinematic narrative", and then a "director's cut version" to eat enough, and even to learn the film to join the director's comment track. Entering 2021, the directors really haven't cut less, and the game has the recent "Soul of Tsushima" and "Death Stranding", plus "Elysium Disco" at the beginning of the year. Of course, the most important director's cuts still appear in the film field, such as "Zach Schneider's Version of Justice League" a few months ago.
I'm still quite fond of the director's cut, at least in the movie. There are 7 versions of my favorite Blade Runner, and Ridley Scott's director's cut is the best of them. As for Justice League and Zach Schneider's version of Justice League... I was so interested that I didn't look at it at all.
Rachel, the heroine of Blade Runner, she is so beautiful...
Moving to the game, things may have to change a bit. First of all, we still have to make one thing clear - so-and-so version, is this a director's cut version?
It's fairly common for different versions of the game to be named, starting with the "Remake" and "Remastered" that many people can't distinguish, the former's "remake" stands for "remake", which is basically a game made with a new technology, telling the story of an old game, like Final Fantasy VII: Remastered is a good example. Of course, it recently released a new version of Final Fantasy VII: A Remake of Intergrade, which is a prime example of blind naming...
Compared with the larger time span of the "remake version" and the strength of almost complete remake, the time between the "replica version" and the original version is generally not too long, the real interval is long and reproduced, and there is almost no rewriting of code, replacement of art materials, usually the game of the previous generation is reproduced to the next generation, the content is not likely to change, the change is at most the number of frames and resolution. In order to distinguish the version, we generally call it "HD Port". For example, in order to support the fledgling PS4 scene, many classic games of the PS3 generation have come out with replicas, such as "The Last Survivor", "God of War 3", etc., and the "Uncharted" series has also packed a trilogy called "Uncharted: The Nathan Drake Collection".
In the beginning, game manufacturers were still honest, should write remakes, write replicas write replicas. The mixed use of the two, or even a "reset version" of the typo out, is limited to some media. But over time, those two plain words have fallen short of those for some developers who want cooler ones, like Warcraft 3: Reforged and World of Warcraft Classic.
The term "recast" sounds pretty cool
So when Soul of Tsushima said it was going to be a director's cut, I had a question mark in my mind — who was the director?
On Death Stranding, the problem wasn't that big. Probably because of Hideo Kojima's stardom and his consistent film directorial tendencies, at least I subconsciously confirmed that the "director" of Death Stranding was Hideo Kojima. And Soul of Tsushima, who is the boss of Docker Punch Productions? Who is the real brainer of the Souls of Tsushima project? There is not even a "director" on the list of the production staff of Souls of Tsushima...
Outside of the definition of the director's cut, time is also a serious issue. I hate to watch Blade Runner: Director's Cut for 117 minutes and Zach Schneider's Justice League, which has been criticized for being too long, for 242 minutes. If you wake up at 10 a.m. on a day off, turn on the TV, play Blade Runner: Director's Cut, and order a takeaway before the Deckard and Roy showdown, you can eat at 12 noon and enjoy a good rest.
But Souls of Tsushima — a little ashamed, didn't play it, and the old version of PS4 worked a little hard, and I didn't rip it out of the dusty pile of games until this year. I'm a half perfectionist player who wants to clear all the missions, collect them, and advance the main line. The 30-hour archive remains at the beginning of Chapter 3. Then, the "Director's Cut" came.
If there is the original game of "Soul of Tsushima", you can spend a little money to buy the director's cut version of the upgrade package, whether to buy it or not
It's a bit embarrassing, and if I want to end the game, the main line will be pushed out very quickly. Even if you upgrade the PS5 director's cut for $30, it's just a collection of Mongolian treasures and battle flags with 3D sound and adaptive triggers. Souls of Tsushima is a good game, and I wanted to play one of its best versions with the PS5, but it was sad that even if I only played the main line the whole time, interspersed with important side quests, it would take more than 10 hours.
If you wake up at 10 a.m. on a rest day, open your PS5, buy a $30 Soul of Tsushima Director's Cut Upgrade Kit, play hard, and order a takeaway before the first showdown between Seiki and the Mongol Khan, you can eat at 2 p.m. and enjoy a not-so-good rest.