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We embrace "Escape" Captain America's Divine Force Violent Escape (II)

The last time Vincent and Leo got the physics file, they managed to reach the fume hood, and the next two had to get enough towels to roll into a rope in the washing room, so the escaped duo had to transport the towels into the iron fence near the fume hood when they touched the fish. Below is still a demonstration of the North Pass Asura 2 gamepad.

We embrace "Escape" Captain America's Divine Force Violent Escape (II)

Moving forward to the last open gate from the beginning, we needed a cart as a disguise. Vincent would use cigarettes to bribe the prisoners who watched the cars; when he got the cars, he would first fill the cars with clothes and so on, and then load them. The player who enters the car remembers to press the X key to hide, and the other player needs to use some methods to enter because he is blocked in the door. Here I use Leo to pat the heads of nearby prisoners to cause a conflict and divert the guards at the door; Vincent needs to open the door to Leo after the guards have left. Finally, after stuffing enough clothes, the plot of the washing room is over.

We embrace "Escape" Captain America's Divine Force Violent Escape (II)
We embrace "Escape" Captain America's Divine Force Violent Escape (II)

This little trick... This fellow inmate would have believed...

We embrace "Escape" Captain America's Divine Force Violent Escape (II)

In the evening, the two carry out a second prison break advance. Descend through the rope to the tool room, open the manhole cover, and enter the sewer area. Ignoring the darkness ahead, Leo jumped straight down, only to see nothing; Vincent took the flashlight and went down, but separated from Leo. Vincent's player needs to light Leo's way to open the valve and drain the water; open two valves, exchange flashlights, and after Leo opens the iron door, the two can meet. The area below is very dark, and it is recommended that Leo, who takes the flashlight, find his way and go forward together, otherwise his eyes will basically be stunned.

We embrace "Escape" Captain America's Divine Force Violent Escape (II)

Take care to help your teammates below take the road

If the distance between the two is too large, one of them will almost fall, and if they fail again, they will fall straight down. But climbing to the top only to find that the manhole cover needs a wrench to be able to pull open... So we're going to continue to experience life, and this time we're in the woods. It's possible to chat with other inmates, but the basic operation is to find the inmate who uses the wrench, one person attracts, and the other steals the wrench. Players who do not have a wrench leave the wood first, and the player with a wrench transports the wrench through the channel in the upper right of the room. When transported all the way, the wrench is transported back to the prison warehouse by means of a combination of inside and outside.

We embrace "Escape" Captain America's Divine Force Violent Escape (II)

Slowly rubbing up and down like this will make it more rhythmic

We embrace "Escape" Captain America's Divine Force Violent Escape (II)

Note that there is a chance to fall down into a meatloaf, which needs to be adjusted in time

We embrace "Escape" Captain America's Divine Force Violent Escape (II)

After stealing the wrench, the two of them need to transport the wrench back in and out

But, things didn't go so well, and as soon as he got back, he was raided by the warden, and Vincent didn't have time to hide the wrench. While the guards search his barn, Leo needs to take the opportunity to get the wrench back and hide it. After the family visited, it can be roughly known that Harvey is an enemy of the two.

The night of the prison break is a very good time in the midst of a storm. The two returned to that manhole cover (equivalent to back-to-back play three times...). ), unscrew the manhole cover and officially begin the escape journey. Use a nearby cart as a foot to climb up the vent, bypass the two guards nearby, come to the locked door, use thunder as cover, knock on the door, and combine the guard's point of view (here you have to really discuss the time to push together). Once out, go back to the roof where we cleaned, press RT behind the guard, and press the X key to stun. Climb up, through the warden's room, and go downstairs to return to the clinic.

We embrace "Escape" Captain America's Divine Force Violent Escape (II)

The two guards of the clinic need to cooperate to stun. Rolling over the window, using cover all the way through the area illuminated by the searchlights, going up to stun the guards, and zipping the hanger to the opposite side— but unfortunately Vincent failed and was discovered. Players who play Leo are unlucky enough to press the X button to pull Vincent, while Vincent grabs the rope and climbs up.

We embrace "Escape" Captain America's Divine Force Violent Escape (II)

Leo's players here need to press the X button wildly, so Vincent doesn't want to overturn the ship and quickly climbs up

After passing through an abandoned workshop and working together to open the floodgates, the two finally reach the first step of revenge - escape from prison.

We embrace "Escape" Captain America's Divine Force Violent Escape (II)

Suddenly I felt that this jailbreak was a bit too smooth

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