Thousands of calls began to come out, the final optimized version of the Sable Cicada's Midsummer Night's Dream and its Star Skin Golden Midsummer Night was finally revealed, and the poster, display animation, in-game special effects, and in-game sound effects of the Midsummer Night's Dream were optimized, and a random movement action was added, and the brother-in-law also made a GIF to share with the brothers according to the content of the explosion.

First of all, look at the poster first, after several waves of optimization, although the character expression has no hard injury, the overall background is still quite a sense of substitution, but its overall tone still looks strange, as if the mink cicada wore black wire.
Let's take a look at the entry animation, which is 22.5s long, depicting a mink cicada touching a magical poem, then suddenly growing wings, and then wanting to swing the scene, although it is very long and storylike, but it always feels a little stiff.
And in the entry animation, the expression of the mink cicada is slightly stiff, and the gaze is also very sluggish, to be honest, it is quite dramatic.
Although the swing interface has a good background, the irises that spread over the mountains and the Western-style garden are quite romantic, worthy of the name of the Midsummer Night's Dream, but it is slightly molded. If you look closely at the left hand of the cicada and the left wing, it will constantly rub against the swing.
Fortunately, the skin's in-game effects are still very well optimized, first of all, Midsummer Night's Dream is the addition of a blue butterfly-like particle effect, which will dance with the cicada when it moves, and also add a random walking action - it will spiral in place when moving.
The general attack special effect is to throw out an iris flower, and when it touches the enemy hero, it will also burst out a butterfly-like particle effect. These two elements are the outward manifestations of the optimized version of A Midsummer Night's Dream, "Dream".
After the use of a skill, it will also throw out a blue butterfly, which looks a little fluorescent, and the butterfly will turn around and fly back after reaching the maximum point of the path; and the mink cicada will add an extra layer to the iris mark on its head every time the skill hits the enemy, and after the stamp is stacked, it will play a fluorescent blue AOE effect, and it seems that there are also butterflies flying out.
The second skill is the same routine, a butterfly will appear in the original position at the moment of the mink cicada's jump, and several smaller butterflies will run from the mink cicada to the target, and collide with a smaller butterfly effect.
At the moment of use of the big move, the mink cicada will open its fluorescent blue wings and create a pond-like flower area. Above it, there will be the illusion of "sparkling light", and there will be many spherical unknown objects flashing strange lights around, which makes the dense phobia patients a little uncomfortable.
On the whole, the special effects of A Midsummer Night's Dream are still very good, especially the butterfly special effects with all three skills are really eye-catching, and there is really a feeling of butterflies dancing in the flowers after the use of the big move. The disadvantages are that the poster tones the ball cover, the modeling is slightly sluggish, the display animation is worn badly, and the in-game sound effects are somewhat noisy (especially when passively triggered, ping-pong is a headache)
The optimization effect of the star skin and golden midsummer night was also exposed today, and its new version of the poster looks quite playful and cute, at least the expression is richer, but the angle of the head looks a little unnatural.
The anime is exactly the same as A Midsummer Night's Dream, except that the characters are modeled, the butterflies are turned into golden glittering blingbling, and the flower fields are also turned into lilies. Perhaps due to the change in hairstyle, the overall look is not as dull as the Dream of Midsummer Night.
Golden Midsummer Night will also have golden butterfly-like particle effects accompanying the entire game, and the random action is the same as Midsummer Night's Dream.
The flat A ballistic is changed to a white lily-like effect, and hitting enemy units will also burst out some white particle effects.
A skill will throw a white-gold butterfly after use, and each time it hits an enemy unit, the white mark on its head will be superimposed, perhaps due to its color, so it is more obvious than A Midsummer Night's Dream. When passively stacked, there will be a golden AOE effect.
The same is true for the second skill, a white-gold butterfly will appear in its original position in an instant, and several smaller butterflies will fly out and crash into enemy units, knocking out more white butterflies.
At the moment of opening, golden wings will appear and a golden flower field will be formed, among which countless lilies will bloom, and white butterflies will fly on it.
On the whole, the special effects of Golden Midsummer Night are still quite good, and in the eyes of my brother-in-law, modeling may be slightly better than A Midsummer Night's Dream.
On July 13, Glory of Kings will undergo a wave of non-stop updates, after which Midsummer Night's Dream will be sold at a discount of 1350 bonds, and Golden Midsummer Night will add a limited-time magic ball. For other updates, events, and hero changes, stay tuned for brother-in-law.