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Steam is 99% positive, the art style is simple and the gameplay is strange, this Rogue game is really top!

Suppose there are two game works on the market that have exactly the same content except for the ending and pass the level, one is a successful career and a happy family reunion, and the other is a dystopia in which the protagonist is dead and ups and downs, which work is more praised?

Maybe it's the former, of course, it may be the latter, because the audience of the two works with very different styles is not the same, leaving aside the player sample to talk about the conclusion is to play hooligans, obviously this is a false proposition, and in the end it is still impossible to get out of the quagmire, so if you change your thinking - the key assumption that the latter has a better sense of experience, what do you think is the reason for its better?

Steam is 99% positive, the art style is simple and the gameplay is strange, this Rogue game is really top!

If you like to play AAA masterpieces, are you really willing to try pixel-style "cheap" games?

Looking closely at the above figure, I think the answer is already ready to come out - the reason is whether there is a crowd selection ability to accurately screen the audience, and this crowd selection ability is certainly not limited to the performance ability of the product cover.

The height gap compared from the same height is the effective data, although the assumption segment at the beginning is difficult to establish in real life, but when we hold down the crowd selection ability of the product end, it is not difficult to draw the conclusion that the two are well received and difficult to have a double consistency, which also reverses the importance of this ability to the game.

Steam is 99% positive, the art style is simple and the gameplay is strange, this Rogue game is really top!

The 15 yuan-priced Vampire Survivors (hereinafter referred to as "Vampire Survivors" (hereinafter referred to as "Vampire Survivors"),, which is an excellent pacesetter in this direction, is full of "mosaic" pixel style and scarlet tone magic tone has a strong audience screening ability: players who yearn for high image quality and high fidelity will throw it into the trash can, and players who love this kind of tonal pursuit of retro pixel style may regard it as a treasure.

Steam is 99% positive, the art style is simple and the gameplay is strange, this Rogue game is really top!

Looking at the game's comment area: Steam's praise rate on the shelves at the end of last year has been as high as 99%, and a series of praise words such as "don't play regret" and "50 pieces will be the original price" continue to be continuous, which seems to support the correctness of the above conclusions.

Official promotional video for Vampire Survivor

Slowly pull open a bottle of canned Coke and drink away the bubbles and the joy of the coffin after brainstorming. Wait, what's that like? Such a cool package is actually sugar-free Coke?

Before holding back, the author suddenly realized that the above argument has the same fatal problem as drinking sugar-free cola - no matter how to distinguish the audience, if it is not good, who will give praise?

Vampire Survivor player video

Do your best to "kill" the player

Before the game starts, players can choose from four characters with very different abilities, and can also use the gold coins obtained in the game to enhance their attributes.

Steam is 99% positive, the art style is simple and the gameplay is strange, this Rogue game is really top!

It should be noted that the various monsters in the "Vampire Survivor" game, including black oppressive bat swarms, zombie-like minions with teeth and claws, or huge and strong mantis monsters, etc., seem to have an "insoluble vendetta" with players in each position.

It can be said that if you want to get out of this world alive, it can only be a dream.

Steam is 99% positive, the art style is simple and the gameplay is strange, this Rogue game is really top!

However, when players enter the game, they find that they do not want to "kill" me as much as they thought: the little bats in pairs of threes and twos kneel under the "Little Li Flying Knife" that you launch between your hands and feet, coupled with the simple control mode of no other buttons except W, A, S, D, the ultra-spacious mobile space helps you easily pick up the blue experience crystals and sparkling gold coins on the ground, looking at the growing experience bar on your head, from this moment on, you are the Kui Ye in the 2D pixel world.

Steam is 99% positive, the art style is simple and the gameplay is strange, this Rogue game is really top!

As the game progresses, more and more annoying mobs appear, their movement speed is extremely slow, and they are always ready to be heroic in your continuous output with a fearless spirit of not being afraid of death, even if you accidentally touch their long-dried limbs.

Steam is 99% positive, the art style is simple and the gameplay is strange, this Rogue game is really top!

You've leveled up, your abilities have been greatly enhanced, and you've gained a lot of abilities that don't belong to your characters, so there are more and more enemies falling under your gun, which means that the blue crystals on the ground can be seen everywhere, and you can even find the green crystals, you know that it can provide you with more experience points, so you will slaughter them more recklessly, but you can't notice that the atmosphere in the game becomes more and more tense with the passage of time overhead.

Steam is 99% positive, the art style is simple and the gameplay is strange, this Rogue game is really top!

This battle, it seems that they are really moving, but has already risen to level 79 You look at the arsenal of weapons in the upper left corner of the interface, the corners of your mouth inadvertently begin to rise, the whole game seems to become a mowing war, even the gems are too lazy to pick up.

Steam is 99% positive, the art style is simple and the gameplay is strange, this Rogue game is really top!

The time came to 30 minutes, suddenly came out a few guys with scythes broke through the defense line, surrounded you who were still in a state of confusion, with a few crisp tree cutting sounds, you were killed, and Game Over after the interface turned red was particularly dazzling.

Steam is 99% positive, the art style is simple and the gameplay is strange, this Rogue game is really top!

In fact, at the beginning of the game, the player's end point has been set, which is bound to be a battle that must be lost for the initial stage when the character's ability is not strong enough. But even so, indomitable players are still bravely moving forward in the game, trying to choke the throat of fate and defeat death.

It can be said that this suspected inevitable ending in a sense has aroused the player's fighting spirit to continue to play and enhanced the playability of the game.

Rogue element under the castlevania snake game

Steam is 99% positive, the art style is simple and the gameplay is strange, this Rogue game is really top!

After a complete experience of the game, it is not difficult to find that this game is a typical snake game variant - by moving to avoid enemies while picking up the blue experience gems they drop to enhance their strength, but the walls become movable enemies.

Steam is 99% positive, the art style is simple and the gameplay is strange, this Rogue game is really top!

The image above shows a video clip of the treasure chest

The development team also added a Rogue experience of random enemy generation, upgrading and adding random skills and chest random content to the game, using the rogue experience of medium difficulty and death to deepen the game's playability, and ensure that this fun continues with the difficulty of growing up in the early stage.

Steam is 99% positive, the art style is simple and the gameplay is strange, this Rogue game is really top!

Konami's Castlevania (Castlevania, Castlevania) has a history of 31 years, with a total of 24 independent works, of which, with the exception of the last 3 Lords of Shadows series, the rest are mostly set in real Europe, and their main line is the confrontation with count Dracula the vampire, from this point of view, the entire game style of "Vampire Survivor" and its highly magical vampire theme have a taste of Castlevania fandom.

Why is it so high?

Steam is 99% positive, the art style is simple and the gameplay is strange, this Rogue game is really top!

Although it is not easy for players to pass through the initial development stage of the character, in fact, in terms of the full product play process feeling and its game size of less than 200 MB, it is definitely a top-down RPG game with a super casual game core, but in those explosive ultra-casual games, in addition to the easy to succeed parkour games, classic games as the core of the game is extremely rare.

So why is this "Vampire Survivor" that is a bit of a snake-breaking gameplay magic so popular?

Steam is 99% positive, the art style is simple and the gameplay is strange, this Rogue game is really top!

The secret is that "Vampire Survivor" refers to the core fun point of parkour games - achievement elements, which is probably the most core motivating factor in parkour games, due to the existence of the character's overhead time prompt, which makes the player in the game have the possibility of comparing with the last experience, in the day after day of continuous challenges, achieving better game results than the last time or will become a potential pursuit, helping players to establish a sense of achievement and lay the foundation for a sustainable experience.

On the other hand, this work avoids the minefield of mergers and common snakes - reducing the strategicity of large-scale use of the mind, focusing the essence of the operation on conditioned reflexive evasion operations, it is reported that the vast majority of casual gamers prefer to understand the basic operation of the game within 10 minutes after experiencing the game, and at the same time hope to get started with all the systems set by the game content within 1 day.

Steam is 99% positive, the art style is simple and the gameplay is strange, this Rogue game is really top!

The last point, and the extremely important point mentioned by the author at the beginning of the article, is the ability to choose the crowd, the key to the right medicine. The development team of Vampire Survivor is well versed in this, using its cover to screen target users, thereby reducing resource consumption caused by non-target users.

Steam is 99% positive, the art style is simple and the gameplay is strange, this Rogue game is really top!

Compared with the game's frequent, continuous positive feedback, such as the grass-mowing game experience and the sense of decompression of picking up scattered crystals, upgrading to obtain more skills to enhance their combat strength, etc., it is clear that players who love to play this game are in a mild and moderate area, and from Chen Xinghan's "flow curve" view, the feelings they desire to get coincide with the game experience brought by "Vampire Survivor".

Steam is 99% positive, the art style is simple and the gameplay is strange, this Rogue game is really top!

Because the positive feedback brought by this game is frequent, low intensity will also follow, which often leads to players to invest more game time than heavy games in order to seek more positive feedback, but due to the weaker level continuity of the game itself, although players spend more time but it is easier to get out of it, it can be said that "Vampire Survivor" This biased discrete promotion rhythm is in the hands of light and moderate players.

This is a small game with great wisdom hidden, but is this wisdom big, it is not big, and it is aimed at the player experience until it is subtle; is this game small, it is not small, and the classic content that is more than 30 years old can also be taken care of.

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