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Forever Doomed: The Final Round Turns into a Circle of Doom? Solve these 3 problems and double the number of players!

As early as the time when "Eternal Destruction" just began to be tested, many people began to pay attention to it, who could have imagined that the fantasy martial arts world could be displayed in front of our eyes in such a realistic way? More importantly, "Eternal Destruction" is like a real martial forest, all kinds of sects and various ways of playing all kinds of weapons come together, but none of the games are perfect, "Eternal Destruction" also has a lot of places that players feel that they need to improve, today we will talk about the current version of the three places to be improved!

Forever Doomed: The Final Round Turns into a Circle of Doom? Solve these 3 problems and double the number of players!

First, more and more chicken ribs hook claws

The first is the hook claw, although the game designer hopes that the player can improve the flexibility of the character through the hook claw, but also reduce the time required by the player to run the map, have more time to enjoy the fun of the game itself, and make the game rhythm more compact. Hook and Claw Exhibits a variety of novel gameplay methods, which also makes the game have more experience.

Forever Doomed: The Final Round Turns into a Circle of Doom? Solve these 3 problems and double the number of players!

Game designers may have invented hook claws to reduce Voldemort's presence, believing that players could use hooks and claws to quickly approach and then attack enemies. However, the game does not have a one-trick assassination mechanism, which means that even if you hook and claw close, you still can't avoid fighting. So many players do not use hooks and claws to attack, but use him to escape. Obviously, it is a hook claw that makes people more flexible, but it makes more players start to avoid the battle, and perhaps the hook claw is not very suitable for "Forever Destroyed".

Forever Doomed: The Final Round Turns into a Circle of Doom? Solve these 3 problems and double the number of players!

Second, too powerful transformation skills

In addition to the point of hook and claw, there are also some points in "Eternal Destruction", which are too powerful transformation skills. I believe that many players have watched the game in the past few days and have complained that "this team almost does not fight" Almost every team in the final round is a Gundam transformation, and each team's Gundam has become a spark of hope.

Forever Doomed: The Final Round Turns into a Circle of Doom? Solve these 3 problems and double the number of players!

The core of the game "Forever Doom" is to win the victory through melee fighting and body techniques, and the original intention of setting this mechanism is to make the game between the teams have more tricks and fun, but the transformation hero that appears now makes every player forget that the core of the game is the game, and everyone only wants to change and then go up, which has become a formulaic operation rhythm.

Forever Doomed: The Final Round Turns into a Circle of Doom? Solve these 3 problems and double the number of players!

Third, there is a lack of early reward mechanisms

Many players also feel that the main reason why players are reluctant to take the initiative to attack first is not because the transformation stream is too powerful or because of the weapon prop setting in the game, but the game itself determines this. To put it simply, if the player participates in the fight early in the early stages, regardless of whether there is loot or not, can they still survive safely? If not, then who would fight for these rewards? After all, this game is essentially a "survive" game.

Forever Doomed: The Final Round Turns into a Circle of Doom? Solve these 3 problems and double the number of players!

In the face of this situation, I think that Forever Destroyer can relatively enhance existing melee weapons, which can encourage players to fight with enemies by relying on more small skill connections and distribution between teams, rather than just relying on big moves to hit damage. At the same time, the classification of weapons can be more obvious, for example, blue weapons have higher attack power than white weapons, purple weapons and golden weapons can carry corresponding skill soul jade, and these weapons can be obtained additionally during the PK process.

All in all, I hope that the official can see the voices of the players, and then make this game better and better, so that this martial arts chicken can better carry forward the traditional culture of the national style.

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