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【Glory of the King】Zhang Fei who can't beat zhang fei who joins the "special hardcover" style of play, the nightmare of crisp skin!

Hello everyone, the new season of S26 has also been updated for a few days, Zhang Fei this season, his passive effect has been enhanced to a certain extent, like to play the glory of the king of the small friends must be concerned about this problem! So I won't dwell on that here! In the introduction of skills, I will explain the enhanced content to everyone in detail, and the friends who like to play auxiliary must go to see it!

Adhering to the principle of joining if you can't fight. At present, it can be determined that this side road specialized hardcover play Zhang Fei must be the most "perverted" at present, as long as Ban drops Lü Bu, the wrong line Is Yue, the team battle does not encounter Garo, this Zhang Fei, the side road is basically invincible on the line, quite happy.

【Glory of the King】Zhang Fei who can't beat zhang fei who joins the "special hardcover" style of play, the nightmare of crisp skin!

After the special hardcover, you can't add shields to your teammates, but your shield is thicker, and the two skills are similar to the effect of a red lotus cloak, mixing burning damage.

Here's a brief explanation of the way to play and the small details.

1, the line is basically brainless crushing, casually throw 2 skills opposite the blood, after level 4 is very good to cross the tower

2, three burns out of the outfit, the amount of blood is super thick, the damage output is comparable to the shooter, as long as you do not meet Garo, the team battle can not be solved.

3. The recommended attack power plus the inscription just stuck the attack power required by the special hardcover (4 hidden 6 harmony and 10 void 10 mutations)

【Glory of the King】Zhang Fei who can't beat zhang fei who joins the "special hardcover" style of play, the nightmare of crisp skin!

When triggered, reduce the physical defense by 150, come with broken armor, 1 big move past, 1 general attack, and the crispy skin may be gone.

4, no solution, is really no solution, from the line is no solution. At the beginning of the game to buy tiger roar, main 2, after grabbing the line, you can choose to enter the wild area to harass, steal a buff or something, or take a river spirit, and then out of a discarded scale short blade

5. After solving the above heroes that need attention, as long as you encounter teammates who are not very stupid, you can easily take them down

【Glory of the King】Zhang Fei who can't beat zhang fei who joins the "special hardcover" style of play, the nightmare of crisp skin!

Because this hero support is very slow compared to other heroes such as Ma Chao Guan Yu Sun Ce, it is suitable for teammates to play around you, mainly lai line, harassing the opposite side of the wild development

6, finally, the Shadow Tomahawk, according to the opposite field, choose to play the battle axe or the demon knife, the other basic no replacement, is to casually put 2 skills, stand next to a station, passive damage + meat knife passive + red lotus cloak passive, can not stand.

7, about Zhang Fei slapped the opposite Zhongdan to death, that is, how can Zhang Yide be an auxiliary, unreasonable

Here's a breakdown of the skills:

【Glory of the King】Zhang Fei who can't beat zhang fei who joins the "special hardcover" style of play, the nightmare of crisp skin!

First, the introduction of skills

Passive skills

Passive: Before Zhang Fei transforms, each ordinary attack will increase the frenzy; After Zhang Fei transforms, casting skills will cause the surrounding ground to shake, and nearby enemies will reduce their movement speed by 50% for 2 seconds; And the normal attack after the transformation will deal 40 (+200% physical bonus) damage [Passive Skill Display]

【Glory of the King】Zhang Fei who can't beat zhang fei who joins the "special hardcover" style of play, the nightmare of crisp skin!

Passive Skill Analysis: Everyone knows that every hero who unleashes a skill needs Blue, or energy as well as him. Zhang Fei is also a relatively special existence, his big move needs to be superimposed with madness, and can only be released after the superposition is full, and this time the official is also strengthening his ability to passively obtain madness! People who do not play Zhang Fei may not know what this point represents, the latter words, I will also explain to you, here is the main focus on the passive skills after the transformation, Zhang Fei uses the skill hammer to hit the ground will cause a deceleration effect, in actual combat, we must use this technique after the transformation. Because this can help teammates keep people or protect teammates!

One skill

Zhang Fei swung the Snake Spear around, dealing 450 (+100% physics bonus) physical damage to enemies within range; Hits an enemy hero to knock them back; Each hit of an enemy non-hero unit increases madness by 1, and hitting an enemy hero increases madness by 3; After transforming, Zhang Fei will frantically smash the ground in the specified direction, dealing 450 (+100% physics bonus) physical damage to enemies in range

【One skill skill display map】

【Glory of the King】Zhang Fei who can't beat zhang fei who joins the "special hardcover" style of play, the nightmare of crisp skin!

A skill skill analysis: Zhang Fei's skill is relatively simple, players who have played Zhang Fei know that a skill belongs to a range sweep, it will cause a temporary control effect, but this control effect belongs to knockback. Chicken thigh is not the same as other control skills, it is not a hard control, it belongs to soft control. What is the role of this control in actual combat? It is a big move that can interrupt Marco Polo, a big move to interrupt Zhong Kui, and some other power storage skills. You can directly use it as a control skill, of course, this knockback effect is still quite useful in actual combat, this depends on everyone's flexible use in actual combat.

Two skills

Zhang Fei jumps to the designated area, activates the Trap Seal when landing, and the Mechanism generates a shield that can deduct 500 (+47% physical bonus) damage to allies within range; Unleashing a skill increases madness by 3 points, and each shield generated by a friendly hero adds an additional 1 point of madness; After transforming, Zhang fei jumped towards the designated area, trampling on the enemy in the area and dealing 380 (+94% physical bonus) point physical damage

【Two skills and skills display map】

【Glory of the King】Zhang Fei who can't beat zhang fei who joins the "special hardcover" style of play, the nightmare of crisp skin!

Analysis of two skills skills: Zhang Fei's two skills are also relatively simple, that is, to increase the shield effect to teammates, and this shield can increase for five heroes. Moreover, in the later stage of team battles, his shield effect is still quite obvious, and the expendable skills in the early, middle and late stages can be resisted with shields. And the second skill also belongs to a displacement skill, so that everyone can better set this two skill, although the shield effect of the second skill can be used with multiple heroes, but he is different from Yao's big move. In the previous explanation of auxiliary Yao, it is also to explain to everyone the effect of the big move shield, everyone is interested can go to see it!

Big move

Zhang Fei reached the peak in a frenzy, roared in a specified direction to form a wild wind path and showed the true body of the demon seed, obtaining a shield equivalent to 40% of his maximum health for 15 seconds; Immune control during roar, the wind will push enemies away on both sides of the path, while dealing 500 (+65% physics bonus) physical damage to enemies at the end of the path and stun them for 1.5 seconds; Zhang Fei increases movement acceleration by 50% in the path range

【Big move skill display chart】

【Glory of the King】Zhang Fei who can't beat zhang fei who joins the "special hardcover" style of play, the nightmare of crisp skin!

Analysis of big move skills: The skill of big move is relatively unique, since it is a big move that can be used by passively saving fanaticism, it must have its own uniqueness. In actual combat, the big move can evade some control skills, and there is a temporary invincible effect, after release, you can knock back the nearby enemies and stun, this range is very large, of course, if it is a positive release skill, this range will be larger. But everyone knows that Zhang Fei's big move has a delay effect, which must be considered to avoid this problem in actual combat, and must let the big move hit perfectly, because the big move takes a long time to save passive. However, I personally also feel that the official cooldown time here is actually not of much significance. The new version also increases the speed of passive overlay frenzy. In the new version, the frequency of everyone releasing big moves will also be improved, and in actual combat, there will be a good effect on some anti-fighting team battles.

Here I will explain to you a detail point, Zhang Fei's big move has two controls when controlling the enemy hero, one is the knockback effect, and the other is dizziness. When playing the hero Di Renjie, especially Di Renjie players, we must pay attention to the release of the second skill, and we must wait for Zhang Fei's two-stage control to hit the body before releasing it, otherwise it will be 100% controlled, and it is useless to release the second skill!

[Note: Zhang Fei opened a big move to pay attention to the repulsion range! 】

Second, the skill plus point

Main 2 Vice 1 [Level 1 Point 1 Skill]

ps: Personally, I feel that in terms of skills, there is no way for everyone to improve this hero, under normal circumstances, auxiliary skills do not have much way to decide the outcome of a game. But there are details that can tilt the scales of victory in favor of friends. For example, the pre-order skill! As we all know, the speed of some zhongdan qingbing line is very slow, and he just needs assistance to help clean up the military line, such as the fire dance. Like this type of hero, the speed of the early clearance line is very slow, you don't click a skill to give the fire dance a shield, you can only watch other people's zhongdan wandering to invade the wild area, and your family's zhongdan, and you clear the line there. The speed of the early clearance line directly determines the initiative in the early stage.

Let's try the above "hardcover" playing style of Zhang Fei, easy to score!

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