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Eight stunts in one round! How did the new stunt situation that brought such a spectacle come about?

With the gradual immersion of stunt changes into the Three Realms, whether it is the holy spirit armor and armor shattering technique that have long been familiar, or the nine days of phoenix dance and the standing buddha who have just arrived, they have all been applied in actual combat.

The arrival of these four stunts has also greatly changed the original stunt situation, and even in the battle, there is a spectacle of using 8 stunts in 1 turn.

(The 68th Martial God Altar Heavenly Pole God of War Group Final, the two sides used 8 stunts in the first round)

So in the face of the new form of stunts, how do we match and use stunts? Let Ah Xiao analyze one or two for you today. (This content only represents the author's personal views, welcome to discuss in the message area)

Several major changes in the condition of stunts in the current version

1, some repetitive small stunts lose meaning

In previous versions, small strategic stunts such as putting down butcher knives and condensation techniques were often equipped with more than one person in the team, the purpose of which was to have greater flexibility in making up for the stunts, thus ensuring the fault tolerance rate of the entire team.

But as these status stunts become full-time effective, the preparations made to make up for the stunts become redundant.

Eight stunts in one round! How did the new stunt situation that brought such a spectacle come about?

So these repetitive stunts became the first objects to be replaced.

2. Output players become the focus of new stunts

In the past version, it was often the Fa players who carried the repetitive small stunts, and with the withdrawal of the repetitive small stunts from the historical stage, half of the new four stunts - the Holy Spirit Armor, the Broken Armor Technique, the Nine Days of the Phoenix Dance, and the Standing Buddhahood - fell on the shoulders of the Fa players.

(Use the small thunder tone of the phoenix dance for nine days)

At the same time, because the stunt slot for auxiliary players is quite tight, the physical player also has to share at least 1 new stunt responsibility.

In this case, it is not uncommon for physical players to use the Armor of the Holy Spirit/Power of the Beast.

(Flower and Fruit Mountain using the power of the Beast yourself)

In this case, the new version of the stunt carry is also very clear.

New tactics in a new stunt situation

With the massive increase in opening stunts, the frequency of use of opening amnesia and laughing knives has increased significantly in the new situation.

Eight stunts in one round! How did the new stunt situation that brought such a spectacle come about?

Among them, the purpose of the amnesia charm is to confuse the stunt target, mainly for the target is the power of the beast, laying down the butcher's knife, standing on the ground to become a Buddha and dancing for nine days, through the deranged target to make these stunts white, thereby delaying the opponent's offensive and defensive rhythm, is the opening choice to grab the speed of the genre.

Eight stunts in one round! How did the new stunt situation that brought such a spectacle come about?

In addition to the single stunts of the beast power, putting down the butcher knife, standing on the ground to become a Buddha, and phoenix dancing for nine days, the laughing hidden knife also targets group stunts such as the Holy Spirit Armor and the Broken Armor Technique, which is the main opening choice for the non-rushing stream sect sealing system.

Eight stunts in one round! How did the new stunt situation that brought such a spectacle come about?

After reading the new situation and how to deal with the new stunt situation, do you have any questions about the equipment and application of the new stunts? You are welcome to ask questions in the comments section.