Author: Night Wanderer - Celestial Dynasty 081

As a good quality multi-week long-term cultivation game, the complexity of the mechanics of Tribe and Machete makes many novice players confused. This article will take the Horde and Machete Wizard Weekly As an example to explain the gameplay and mechanics of the game in detail. By analyzing the influence of the player's choices at the beginning, it leads the player to grow faster in the week and provides help for the subsequent weeks.
The game provides three difficulty plus expert modes for players to choose, and it is recommended for beginners to have two difficulties: normal and difficult. There are two parameter corrections in this set of difficulty coefficients that are important to the player, one is whether the soldier formation will be disbanded if it is seriously injured, and the other is the frequency of the AI's aggression.
In the game, players can recruit groups of 2-6 soldiers to assist in battle. This kind of soldier formation belongs to the miscellaneous soldiers, although the combat effectiveness is not very strong, but it can assist the player in battle and provide a certain combat effectiveness. However, this soldier formation will disband after all soldiers are seriously injured (killed) in difficulty, which means that the player's early cultivation sinks. The more frequently ai invade, the more the player will have to invest in defending the city after capturing the city.
The game currently has 9 classes for players to choose from, and it is generally recommended to use the classes marked below with their own plots. Novices recommend the male psychic wizard class, which provides players with a powerful beautiful girl character assistance at the beginning, plus can use long-range attack spells for combat, suitable for players who are not familiar with related operations to familiarize themselves with the game.
Once a class is selected, players can choose the opening bonus effect on skills, items, teammates, and settings. Faced with a large number of bonus items, as a weekly player with only 60 inheritance points, cannot choose too much (as the relevant conditions of the weekly program are achieved, more points will be opened in subsequent weeks), and the players who start the week mainly select the choices concentrated in the skill and item categories.
As far as skills are concerned, while most skills are not limited, players can mix and match skills at will. However, considering the maximization of the skill effect, or do not choose the skill that does not match the occupation, based on the difference in ability data, the skill-related effect will be relatively weak.
Using wizards as an example, it is recommended to start by choosing a Large Healing Spell (which provides team healing and reduces losses), the Fire Element or the Summoning Wolf (summoning special spell summoner soldiers, providing auxiliary automatic attacks and resistance lines), and the Fraud Totem (taunting enemies, gathering monsters, or providing more ranged output advantages). It is recommended to select the remaining 10 points after the two skills to select a small resource pack in the item to provide the player with some initial materials and money to facilitate the player's initial development.
Dates and base resources
Several values in the upper left are represented from left to right
Uta: The universal currency in the game, most trades are settled in Uta.
Wood, Iron Stone: One of the materials in the game, it is closely related to the recruitment and upgrading of troops, and it is also the main material for construction.
Jade: The key material for the upgrading of high-level troops, it is generally useless in the early stage, but it will be scarce in the later stage.
Food: The daily consumables of the player's team, food scarcity will slow down the movement (hardmode above) reduce combat effectiveness, increase the rate of serious injury (death) of the troops, and will directly starve to death. In addition to the automatic deduction based on the size of the party every day, some foods will be deducted directly after expiration.
The moon (or sun) in the upper left corner represents the game's time system, and when the circular reading bar around it has completed a circle represents the passage of time of day. Every passing day, the game automatically deducts a certain amount of food.
map
The map is located at the bottom right of the interface, in addition to marking the nearest player's location and nearby copies, click the plus sign in the lower right corner to open the large map.
In large maps, locations explored by the player will eliminate black fog, and unexplored maps will have black fog. Right-clicking on the icons of major towns can automatically find your way to that town.
Players can also tap on any explored area on the map to automatically find their way.
When recruiting characters in the early stage, you can move the mouse over the town to see some information about the current town, if there is a wild character will be displayed as gold, if it is a faction character will be displayed as white.
Most of the battles in Horde & Clash are controlled battles, and players can run away from the battle before fighting. In fact, the gameplay of the game does not restrict the player from doing bad things, so regardless of the power, the player can help or rob. In return, there are often corresponding benefits. Most of the battles in the game are not difficult, except for some powerful tribal armies and special monsters, most of which can only be used to feed the player's experience and items.
During combat, the player's troops will automatically call the enemy into battle, but always pay attention to the player's own health bar below. Wizard players as a very powerful battlefield long-range output support force, can not be mixed into the front line troops after being killed hastily, try to keep a distance from the enemy, with the use of the troops to help them resist a lot of damage after the opportunity to fight.
The game's combat is similar to the operation of moba games, with left and right keystrokes that can move or automatically attack continuously. Numbers and letters can manipulate the release of skills, and players can drag skill arrangement keys in the skill panel.
Once familiar with the operation, in the settings, players can also choose options such as quick cast for faster casting.
In terms of city attack and defense, the game adopts the game of capturing the flag. Players have to take all the strongholds to get more troops, and finally capture all the strongholds to win.
Players can find the team interface in the menu below, which provides an overview of the characters in the party and can also manage the upgrade of the troop formation. "Tribe and Machete" as a large-scale melee-based game, the related cultivation of the team is quite important. All the operations obtained in battle will be shared by the whole army, and the more troops there are, the slower the rate of cultivation will be.
Character recruitment and development
Players can see the currently owned characters from the top of the team interface, and see data such as their various attribute data characteristic levels. It should be noted that characters will be revived even if they die after losing a battle, so it will be easier to develop a character in the early stages. It is also recommended that characters accumulate a certain level before expanding the army.
In addition to viewing the character's location on the map, players can also get information by asking other characters.
Except for the initial character, the player needs to go to the tavern to find and recruit, (except for some special characters or other faction characters) generally need to give gifts or help them do tasks, and the favorability level reaches 20 or more. The role task here is recommended to pick up and drop off the letter task, and the letter delivery can not only open the map in the early stage, the difficulty is relatively simple, and the luck can also accumulate the goodwill of another character.
Players can manage their character's skills from the Party panel, and each time a character moves up a level, they can click on a skill or upgrade a skill. Each character has different branches, and players can click on skills for the situation they encounter.
Soldier formations are formed
There are quite a few types of soldier formations in the game, mainly including three major types of soldiers: camp soldiers, mercenaries, and special forces of each major camp. As each infantry level increases, in addition to the ability increase, it can also be advanced, specializing in certain aspects of ability.
Soldier formations can provide frontline resistance or auxiliary output, which players can obtain in prison quests on each map or hire recruits in taverns. In the case of lack of resources for novices, it is not recommended to train a large number of troops, and it is recommended to train elite soldiers.
As a game with a long process, the main idea of the player in the early stage is to serve more characters, get more characters in order to cultivate earlier, and eventually accumulate greater advantages. At the same time, a small number of soldier formations were accumulated to assist the qing troops in the battle. As wizards, after receiving healing and summons at the beginning of the game, the player is able to cope with most of the previous battles without involving prejudgment.