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"Little White Rabbit E-commerce": A full score answer sheet for a "Chinese game"

This year's double eleven fire is not hot I don't know, the "Little White Rabbit E-commerce" released during the double eleven period is really a fire. The game is created by the orange class that produced "100 Days of College Entrance Examination Love", and has received more than 4,000 Steam reviews in one month, reaching a 96% praise rate.

The story starts from assisting the little rabbit to do e-commerce and sell radish, accompanied by the classic terriers and current affairs hot terriers that we are all very familiar with, and gradually reveals the secrets and hidden feelings of the human world, the demon world and the underworld. Such a cute visual novel game that will be a single-threaded, may not be GALGAME, but in the comment area, there are frequent testimonials such as "Thank you for telling a Chinese story well", "magical realism satirical farce draped in cute skin", "I am now full of the power to build the motherland". In fact, the game draws a lot of materials from the "trade war" and "epidemic" and other aspects, and players will unconsciously substitute into this overhead world in the process of operating e-commerce, and begin to think about how humans and monsters should get along and how to develop, and what is our "enemy". After experiencing the whole process, I believe you will understand why "Little White Rabbit E-commerce" is a Chinese game that only Chinese people can make.

"Little White Rabbit E-commerce": A full score answer sheet for a "Chinese game"

>>> as a cute game, "Little White Rabbit E-commerce" is good enough

If you buy it for the cute little rabbit in the cover of the game, "Little White Rabbit E-commerce" will not disappoint you (except for butter in the brain). Exquisite standing painting, a sufficient amount of excellent CG and a comfortable UI are enough to provide solid support for the cute comedy in the first half. After experiencing a series of anti-human games with interface operations, I have to lament that it is a blessing to play the game comfortably, and it would be better if the scene jump function could be added to the historical text.

Watching the rabbit selling cute (×) watching the male protagonist tell the paragraph (√) Silly white sweet + spitting service The story line is easy to fall into the routine repetition leading to aesthetic fatigue, only by constantly throwing out new materials can we maintain the freshness of the topic, at this point, "Little White Rabbit E-commerce" makes me very satisfied. The male protagonist Yilong's IQ online is not indecisive, and the character of the firm position in the big right and wrong is very likable, and the tone of the greasy mouth and slippery tongue is very moderate, and it will not be disgusting. Most importantly, Yilong's whole body seems to be 80% composed of the soul of the spit, combined with the network terriers, news terriers, and classic old terriers that bloom everywhere in the text, from Che Guevara to Trump, from Dawei Tianlong to Ma Baoguo, so that the daily part of the game maintains a relaxed and pleasant atmosphere.

"Little White Rabbit E-commerce": A full score answer sheet for a "Chinese game"

The dubbing of this game is quite good, and I am willing to give it a perfect rating. Whether it is the male protagonist and heroine, supporting roles or even passers-by who only have a few words, they can show their role in a very short period of time, whether it is daily priorities, explosive emotional catharsis, or street shouting scenes, news broadcast scenes, live streaming scenes with goods, which are full of life. But the game has regrets in terms of plot arrangement: the beginning of the story focuses on opening an online store, and most of the perspective is fixed on the male protagonist and rabbit teeth. Perhaps in order to balance the proportion of character appearances, part of the daily interaction between the two is placed in the "small talk" option of the simulated business link, there are more than two hundred "small talk" scenes in the game, and the whole voice is full of sincerity, but the achievement of "small talk 20 times" is only less than 20% of the completion rate, which may confirm that this design is not very successful. The appearance of each supporting character in the story is more natural, but in addition to Rabbit Tooth, I met the other two protagonists in the fourth and fifth hours of the game, even if it is not a love game, you can't do this to me!

"Little White Rabbit E-commerce": A full score answer sheet for a "Chinese game"

>>> as a business simulation game, "Little White Rabbit E-commerce" plays like a white mouth nibbling on a radish

If you simply buy it against the simulated business game, "Little White Rabbit E-commerce" may disappoint you. There is a more natural mutual promotion between the in-game e-commerce operation and the development of the main line, and the problem may be rooted in "simulated operation is not fun". Feedback on things like upgrading turnips, unlocking merchandise, and "resting" feeders is so slow that it's hard for players to summarize "what I'm doing most effectively" during the week. When new people ask about raiders, the answer they often get is "SL goods rise and fall". In the process of e-commerce operation, it failed to bring players some new features that poked to the cool point, and I grew from a small shop on the verge of closure to a "hero's radish shop", and all I could feel seemed to be an increase in the numbers on the books. At a simple level, if the courier or the shopping lady can have different conversations or attitudes according to the scale of my development, it may be able to improve the business experience.

"Little White Rabbit E-commerce": A full score answer sheet for a "Chinese game"

However, in general, the aspect of simulated operation is still very much valued by the producer. If you simply want to play through the level, the overall difficulty is very friendly, and in this month's game update, many of these problems have been solved. At present, all kinds of tasks already have a glance interface, querying the rise and fall of goods prices is becoming more and more convenient and intuitive, and most importantly, the goods can be operated in batches by category, saving a lot of durability of my mouse.

"Little White Rabbit E-commerce": A full score answer sheet for a "Chinese game"

>>> the "Nine Palace Grid" of Chinese games

The reason why "Little White Rabbit E-commerce" has received widespread attention and praise is not "cute" and "business", but the Chinese story under their packaging. Some time ago, "what is a martial arts game" became a hot topic in the forum, and the rich imagination of players talked all the way from "Only Wolf" to "Macho Picking Branches". Maybe it's time to ask that classic question again: what is a Chinese game.

Let's first take a look at other excellent domestic games this year. "Destiny 2" is the driving force behind the recent topic of "martial arts games". Zhuge Yu, the male protagonist who loves to hate and kills decisively, can undoubtedly be called a "hero", but in the game, we not only rely on the "martial" in our hands to achieve justice, but also need to experience a lot of detective reasoning. Whether it is the interlocking plot in the process of detective, the rich details of life in the open world, or the massive interactive content of sightseeing in the mountains and rivers, this plump and three-dimensional martial arts world will be spread in front of us.

"Little White Rabbit E-commerce": A full score answer sheet for a "Chinese game"

In "Destiny 2", we are not reckless men who do not agree with each other, but a member who can really integrate into this martial arts world. How should Ayu be obtained? Can I play Go through the hole uncle? Spring Palace Figure Should I give this hairy child? The more you experience it, the more you can feel the "openness" that the world brings to players. The NPCs we're dealing with aren't the side quest publishers who let you run errands, they have different stories that contain needs or grievances. In helping them, we need to observe and think with the characters, and solve the rich puzzle content. This experience of constantly experiencing the side lines, so as to set off the main story more and more full, can get a unique feeling other than reading martial arts novels.

This year's also well-received "Fireworks" can represent another more mature label of domestic games: Chinese horror. The horrors it brings often stem from cultural perceptions that are rooted in our hearts. Red lanterns that emit a dim light, staggered embroidered shoes, and white candles that suddenly light up are simple elements that create an atmosphere of Chinese horror. If it is a carefully matched dislocation and a discord that can only be found with a little thought, the association with "karma" and "ghost is not scattered" will further touch your nerves.

"Little White Rabbit E-commerce": A full score answer sheet for a "Chinese game"

In "Fireworks", the slogans painted on the walls, firewood stoves and old-fashioned radios quickly create a small village with a sense of age, accompanied by a large number of funeral elements with homestay colors, and the atmosphere of Chinese horror comes to the face. The eerie environment and eerie spaces are constantly changing, pulling the story to a climax. There is no need for plasma to crack or behemoths, and folk customs and cultural experiences from the heart can also bring shocking horror effects.

"Little White Rabbit E-commerce": A full score answer sheet for a "Chinese game"

In addition, although Word Games is currently only available as the demo version of Chapter Zero, I am still very happy to introduce this game to you. This is a game that can only be played by Chinese who understand it, and you will rewrite and subvert the world in a world made up entirely of words, by adding or deleting "words" to move. It may be hard to describe its essence in words, but with just a few minutes of experience, you'll be familiar with everything and fall in love with the game. The full version of the game will be released next month and I can't wait!

"Little White Rabbit E-commerce": A full score answer sheet for a "Chinese game"

>>> Chinese game rooted in culture

In contrast to words like "box court" and "open world", a few years ago, the label of domestic games seemed to be "free". In recent years, with the birth of more and more excellent domestic games, the impression has quietly changed. It may be difficult for us to summarize some Chinese labels individually from games such as "Ghost Valley Eight Wilds" and "Mountain and Sea Traveler", but looking at the whole, it will definitely be summarized into one word" "culture".

One of my pleasures last year was watching Americans frequently say "freedom without masks" on official occasions. If you are willing to click on a related compilation video, you will find that in a way this is a common phenomenon, and sometimes people really can't understand each other.

"Little White Rabbit E-commerce": A full score answer sheet for a "Chinese game"

Economics, science and technology, politics, society, and even temperature, climate, and geomorphological terrain will make people grow up with differences in thinking. We don't need to go into this topic, but at least one thing can be agreed upon: players are more likely to get cultural resonance in domestic games. This not only means that it is easier for us to understand the creator's intention to express from some symbolic Chinese elements, but also reflects the framework and content of the Chinese story, which we are more willing to substitute. It may be the rush of traffic, the firecrackers are noisy new year, it may be Goku dancing sticks, the swinging Cao Cao, these things are not necessarily the same era as you, or even not necessarily real, but can always get your cultural identity and resonance.

"Little White Rabbit E-commerce": A full score answer sheet for a "Chinese game"

>>> can arouse the player's thinking, as a game is enough

Finally, we can talk about the content of the second half of "Little White Rabbit E-commerce", and this paragraph contains a small amount of spoilers. Overall, the game's plot can be summarized as a story of "building a better home under oppression". In this alternate world, it is easy to see that the mapping includes "beautiful country" and "we". Maybe all individuals and all collectives are profit-oriented, but that doesn't mean we should "trample on everything" like a capitalist. As a member of the nation and a member of the state, in the face of unfairness and oppression, what kind of persistence and abandonment should we have?

"Little White Rabbit E-commerce": A full score answer sheet for a "Chinese game"

Many games like to be "thought-provoking" in their creation, as if this can "cover up all the ugliness". However, the output of values should be based on the characters and plot, one should not be thrown out suddenly, and the other should not be extremely curious. The success of "Little White Rabbit E-commerce" lies in the gradual and always close to the theme. In the process of operating e-commerce, we will gradually come into contact with current events such as consumption downgrade, trade negotiations, P2P thunderstorms, entity lists, and repatriation of international students in the weekly news, and I believe that everyone has been exposed to or discussed related topics in life. Through them, we gradually learn that the yokai world in the game has begun to live a good urban life from receiving human help, to the economic downturn of sanctions in all aspects, the closure of shops, and the reduction of yokai into "leek spirits". Among them, the story around the "elixir" can be seen as a microcosm of human operation: from the low-cost and large-scale creation of the demand for the elixir in the yokai, to the technological blockade that does not allow the yokai to produce its own elixir, and finally to restrict the trade of the elixir to raise the price, the family wealth of the yokai is completely bound to the elixir.

"Little White Rabbit E-commerce": A full score answer sheet for a "Chinese game"

On the other hand, "Little White Rabbit E-commerce" shows some of our domestic three rural problems. In the game, we can contact the rural labor problem caused by the departure of young people, the traditional agricultural information squeeze caused by the expansion of commercial marketing, the monopoly of large capital and the intervention of the government in the retail of agricultural products, and the road to rural modernization. As one researcher said, these problems are very complex and difficult to popularize in academia, if we can let us know more about it through the process of the game, why not a beautiful thing? It's a bit of a shame that most of the content in the game stays in the small farmer mode, and I still want to see the productivity develop, maybe the story's time span is not long enough.

"Little White Rabbit E-commerce": A full score answer sheet for a "Chinese game"

The game's creator Fried Rice once said that "Little White Rabbit E-commerce" was originally planned to be a two- or three-hour, relaxed and joyful short story. When he finished the material and prepared to write, he caught up with the outbreak of the epidemic, and he was still a Wuhan native. Being in the center of the whirlpool, seeing various things around me, and experiencing a 180-degree reversal of public opinion's views at home and abroad, I reflected my thoughts and thoughts in my works. "In 2020, there is no shortage of materials, magic materials." Such a big change to the game will inevitably make the work feel divided, but it is precisely because of this opportunity that we can experience the spicy content we have today.

"Little White Rabbit E-commerce": A full score answer sheet for a "Chinese game"

Nowadays, the establishment of government has become a completely derogatory term. The content produced in the hands of many keyboard heroes is not lacking in malicious slander, curious interpretation, and even the value output of hostile forces lurking in it. But I still don't think we need to hate this kind of behavior, as if you should only tell your opinion if it is printed in a secondary school textbook. "Little White Rabbit E-commerce" does not try to restore history, or evaluate history, such as the most core content in the game, "Elixir", which seems to refer to many things, but there seems to be nothing that can directly correspond to it, and its interpretation is also controversial among player groups. "Little White Rabbit E-commerce" pays attention to you and me, but there is no need to elevate the discussion of it to some political level. It is a commercial work after all, not a textbook, and it is not a guide. If players can pay more attention to the facts, understand the contradiction between urban and rural areas, and be more vigilant about the invasion of big capitalists and ideologies after experiencing this game, then there is no doubt that we should give a thumbs up to "Little White Rabbit E-commerce".

"Little White Rabbit E-commerce": A full score answer sheet for a "Chinese game"

"May the young people of China get rid of the cold air, just go upwards, and do not have to listen to the words of the self-destructive and self-abandoning people." Do things that can be done, make a sound that can be heard. If you have a little heat, you can make a fire, and you can also emit a little light in the dark, without waiting for the torch. After that, if there is no torch: I am the only light. ”

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