Many novice players often hear the word "identity" when playing werewolf killing, and these players who claim to be good at identifying themselves almost look at people accurately, as if the prophet is possessed. But in fact, they are not so godlike, they are
Master some tricks for sifting identities.
So what exactly is the identity of the sipping? How do you siphon your identity in the game?
First of all, the word is more subtle, in the game you can understand it as an analytical judgment, that is, to judge a person's identity in the same way. Usually, one of the simplest and most straightforward ways is to look at the state, which refers to what kind of state the person is in when he speaks at this moment.

When each person gets a different card, the state presented when speaking is also different. In general, players who get civilian cards, especially in the novice game, often show a relaxed state, and some people even feel a little bored, and the tone of the whole speech will fluctuate relatively smallly.
If the skills of the priesthood card are not very strong, and you often need to disguise yourself as a civilian to protect yourself, the player's overall speech will be conservative, neither dare to be too provocative for fear of arousing suspicion, but also will not be as indifferent as a civilian.
Players holding strong god cards like Hunter will also behave relatively strongly, and their skills determine that they have enough confidence, so they will involuntarily want to lead the team when speaking, and even some will directly start the logic of the disk, arrange other God people players, and drive the whole rhythm.
Another way to smack your identity is to listen to the speech. This point is similar to the first point, but it is not exactly the same. Speeches in the werewolf killing game are generally divided into two types, one is a summary statement and the other is an analytical statement.
As the name suggests, the concluding statement is to summarize the statements of the first few people, in this case, there is a high probability of being a werewolf, because compared to the good guy camp, the werewolf camp knows the identity of the teammate at the beginning and knows more information, so many werewolves often unconsciously begin to make concluding statements.
Due to the unclear information in the early stage of the good guy camp, the speech is more inclined to logical analysis, and few people will directly come up and throw conclusions, unless his position is very low.
Another approach is behavioral analysis. Of course, the behavior here is not to say what kind of action he will have in the game game, this behavior refers to the behavior of the players in the game match, such as voting, as well as stepping on people, standing, protecting people and so on when speaking.
However, the identity of a player cannot be directly and completely defined on a certain behavior, and generally speaking, it needs to be analyzed in conjunction with the specific situation, such as when a player steps on people, it should be clear that he is just following the front position to step on people, or has his own clear logic.
I don't know how everyone is in the game?