Wen 丨 Clam Jun i Typography 丨 Feather Night
Physics World is a horizontal board decryption game developed by the Neutron Star Game Institute and released in a small black box. The main gameplay of the game is to manipulate the box lady to use the effect of changing the physical formula to reach the destination, such as lifting the block and adding it to the right side of G=mg, which can transform gravity from downward to upward.

At present, the game is still in the EA period, in addition to the teaching level there are seven chapters containing five themes: gravity, friction, buoyancy, circular motion, momentum, that is to say, the physical formulas involved in the game are within the middle and high school, the way to change the formula is relatively simple, as long as you can understand the formula is OK, such as changing the friction coefficient of friction, using m of one object to replace the m of another object, and the direction of the change force mentioned earlier. This makes it perfect for small children to play.
The original intention of the game is very good, to understand the physical formula, the use of physical formulas into the game, play a edutainment effect. The formula is reflected in the decryption of the level, allowing the player to improve the learning of the physical formula while playing, and some levels even require the player to perform difficult action operations, so that the difficulty of the level has increased by another difficulty. The reaction of the mind and the reaction of the hand must be there, and it is true that the combination of the brain and the hands is achieved. The graphics of the game are also very cute The style of each chapter is different, for example, the chapter of friction becomes the form of chalk drawing.
Another very good thing is that the game supports workshops, can DIY levels, and can also play levels made by other players through the community, and if it can finally reach the level of Ma-made, the game life will be greatly extended.
The overall experience of the game is still more interesting, but there are some areas that need to be improved.
First of all, as a game, especially a game, I think there is still a need for some passing rewards to motivate players to break through, such as the cute box girl skin that can be passed?
Secondly, all the current topics are somewhat unattractive to people who are undergoing compulsory education or higher education, and the "physical world", no matter what stage of physics, a large part of the learning content is experimental, although some chapters are marked with the word "organ", but for some physical structures such as the use of pulleys is still somewhat monotonous, hoping to enrich the playability of the level in the subsequent update, and gradually involve higher levels of physical knowledge.
Then there are some issues with the details of the game. For example, regarding the design of heavy switch cards, the simple levels in the early stage have no impact on staggering and reopening, but the late complex levels are still a bit of a blow to the player's enthusiasm. There is also a problem that I realized when I saw the comment area, many games have set up a color blind color weakness mode, as a game with color differentiation as one of the gameplay, this content is still more important. The remaining problems, such as optimization, are more trivial.
The game is like "the fastest legend in the physical world" and "Come on, sweet death" have played a lot of memes in it, if you can put this sense of humor in the game design may be able to make the physical world more relaxed and enjoyable. The potential of the "physical world" is very large, and it is hoped that the production team can make this game a "physics" game that can be used to enlighten education.