As we all know, nowadays in our country, the Internet has been quite popular, according to the relevant institutional information, the current scale of China's netizens has reached 1.011 billion people, the Internet penetration rate of up to 71.6%, the scale is very amazing, at the same time the huge scale of netizens also means that China's social digital transformation is quite successful, China has also become the world's largest digital society.
It can be said that for most people in our country, the Internet has almost changed their daily life, whether it is shopping, office or medical treatment, can be done online through the network, according to relevant institutional information, there are currently 239 million people in China who have used online medical services, an increase of about 24.53 million people compared with 2020.

The number of people working online is also growing, according to relevant data, now about 381 million people will be in daily work online office, compared to the traditional way of office, online office is more convenient and fast, very effective to improve the efficiency of daily office, very practical.
Of course, in addition to work, the development of the Internet has also made a lot of changes in the way of entertainment, video games are among the leaders, as the ninth art, video games are currently the world's largest, the most user entertainment method, although the game in our country has been criticized, but the huge scale of netizens or let our country's video game industry develop quite well.
The gaming industry is huge
According to the data in the "China Game Industry Report from January to June 2021" jointly released by the China Game Industry Research Institute and the Game Working Committee of the China Music and Digital Association, in the first half of 2021, China's game market achieved sales revenue of up to 150.493 billion yuan, an increase of 7.89% year-on-year, while the scale of game users was as high as 667 million, although the growth rate slowed down to 1.38%, but its own volume is still quite large.
And from the financial report data released by China's major game companies, it is also obvious that the game industry is red,According to the statistics of relevant agencies, as of the beginning of November 2021, there are 21 game companies in China that have achieved profitability in the first three quarters, and at the same time, the net profit of game companies such as Zhongqingbao and Shengtian Network has increased by more than 100% year-on-year, which is quite amazing.
It can be said that although the game industry has been suppressed by various regulatory policies since 2021, but in terms of overall scale, China's game industry has developed quite mature, such a large user scale, and very mature market, naturally will derive a considerable number of industries, the play industry is one of them.
Young people are stressed
The so-called play industry, in fact, refers to the user through the payment to designate others to accompany themselves to play games, may not understand this, think that is not to play games, how to need others to accompany it? Not to mention the need to pay, which is simply incomprehensible, but for today's young people, this situation is not uncommon.
I believe that many people can feel that today's young people almost need to face a considerable amount of pressure, often need to face heavy work when going to work, occasionally need to work overtime all night, and have to be careful about rent and daily expenses in life, which is quite a lot of pressure for young people.
This has also led to the current young people more and more "home", many people in the rest day, will be locked at home to play games for recreation, basically no mood and time to make friends, but a person playing games for a long time, after all, will feel bored and uninteresting, and at this time, spending some money to find a companion has become a matter of course.
Big hit the side ball
It can be said that the emergence of China's play industry is the result of various factors, but it has to be admitted that for the current young people, play is indeed to make up for their social gap to a certain extent, which also makes the play industry more and more hot, according to the relevant institutional information, there are currently 163 play-related enterprises in China.
But it has to be said that most of the users who will find accompaniment are male players, which also leads to the fact that the vast majority of accompanying players on the market are women, which not only attracts many men to start trying to play games together, but also allows some accompaniment platforms to find new ways to "get rich".
That is to do "gray business", according to relevant data, there are many women in the play platform will use some more edge ball words to attract male players, and even do "gray transactions", and this kind of big rubbing side ball accompaniment is often charged relatively high, some fans of more accompaniment even charge about 500 yuan per hour, it can be said that it is quite amazing.
In order to stop the emergence of this behavior, China has also made a strong supervision of this industry, it is reported that there are currently 7 play APP for various reasons have been removed, I believe that with the country's shot, the play industry can also get better development, and only in this way can the development of China's Internet society better and better.