Today I will take you back to the raiders of the boss deep water lord Carlashres, who is generally the fourth in the viper temple to kill, this boss is a gang boss, it has three little brothers, and after the death of the little brother, the boss will learn the brother's signature skills, which is a test of team healing and the hardness of MT.

Let's take a look at the Deepwater Lord's basic stats and skills.
Health: BOSS body 180W, little brother each 85W.
Armor: 7604, Warrior BOSS.
Deepwater Lords' battles are special, and at first Caraseres only has one Shadow Arrow skill, which will be randomly cast to cause the target to lose 50% of its blood. When the little brother is killed, it will gain the core ability of the little brother, and eventually transform into a complete body, with four core skills.
So let's first look at the skills of the three little brothers deep water guards.
DeepWater Guardian Shakkis: This is a hunter monster that will enhance the multiple shots and viper spikes, although it will not be seconds but it is still more painful, especially the viper spikes are particularly fierce. In addition, he will also summon the baby, and has the same berserk ability as the player's wild rage, when it is violent, the current T pays attention to the skill, after summoning the baby, if it is an elemental baby, it will directly arrange the warlock banishment, if it is a beast baby, it can be pulled by T to kill.
After the Hunter Monster dies, the Lord will gain the ability to rage, and pay attention to the MT blood after casting.
Deep water guardian TidaPhis is a shaman who will shock and rage, and is easy to cause waterfall blood loss, so the treatment must be added to T blood. The boss will also summon various totems, especially the scorching totem, the damage is very high and it is a group attack, it must be clicked at the first time, the processing is slow and easy to destroy the group, and other totems also need to be processed.
It is recommended that DPS make a target casting macro, and when the scorching totem appears, it is directly turned to the fire totem to improve efficiency.
After the Shaman dies, the Lords gain the ability to release the Totem.
The Guardian of deep water, Kalidis, is a priest monster who will group ice arrows, this skill has a large range and medium damage, so it will generally pull this boss to the corner and kill it finally. In addition, this boss will also be treated, be sure to arrange a good interruption. Bosses also tidal surges to repel melee and cause a coma.
In addition, there will be a whirlwind on the field, and although it will not shed blood when it is swept into the air, it will reduce the casting speed, so try to dodge it.
After the priest dies, the lord will gain the ability to cast tidal surges.
After the three mobs are killed, it is the turn of the DeepWater Lord, at this time he will have the four skills of Shadow Arrow, Fury, Totem and Tidal Surge, and the mechanism of Shadow Arrow is to fix 50% of the blood, so as long as the blood of the group is maintained at more than 50%, there is no danger.
When it is violent, pay attention to brushing T blood, the totem pays attention to the first time to turn the fire, especially the scorching totem needs to be quickly clicked off, and the tidal surge is not a threat because it is only a melee range.
More than ten years ago, the killing order of the little brother was generally shaman, hunter, priest, considering the level of the player now, it is recommended that everyone can pull the shaman and the hunter together to kill, many teams have adopted this tactic in the PTR test suit.
The overall combat difficulty is that the opening may be a little chaotic, as long as the order of killing is clear, interrupt the treatment of the good priest monster, and play a good totem to kill the little brother one by one and finally kill the boss.
Deep water lords need at least 4 T to open the wilderness, after the later equipment may be derived AOE play, 1 anti-horse pull 3 little brothers, MT pull boss, directly 4 put together RUSH, of course, this is all afterword, the more stable the better during the reclamation period.
Starting from the Deep Water Lord, the remaining bosses began to drop the T5 suit, and I wish everyone to open the Viper Temple as soon as possible to make up for the regret of missing the original difficulty perfectly.