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Gaming goes hand in hand with innovation

What comes to mind when you think of games? Is it the glory of kings, is it "eating chicken", is it happy and dissipating, or is it not enterprising, degenerate, and entertained?

Dr. Stuart Brown, founder of the National Institute of Games, said: "Most people think that the opposite of gaming is work (especially in the corporate world), but in fact, the opposite of gaming is boring, even depression. ”

Remember those games we played when we were kids? Hide-and-seek, throwing handkerchiefs, exercise our social skills; jumping leather bands, kicking keys to make our bodies more flexible; everyone gathered around to tell stories and listen to stories, promoting the development of language and imagination; jumping tiles, playing backgammon, developing abstract thinking skills... Whoever says the game is useless, it may be because you can't play it.

Gaming goes hand in hand with innovation

"Magical Design Thinking Game Book" according to the five categories of cooperative games, exploration games, analytical games, brain hole games, construction games, sorted out 75 innovative mini-games, whether it is to carry out innovative projects or the ice-breaking journey of new team members, you can find the right games from them, these games are simple, interesting, fun, convenient to work while playing in innovative activities, so that innovation starts from the game and ends in excellence.

Gaming goes hand in hand with innovation

The author of the book, Dr. Linlin Tax, is an associate professor at the Communication University of China, a visiting scholar at Stanford University, and a director of the International Association for Innovation in Design Thinking. The board game "Three Kingdoms Kill", which she has directed and created, is very popular among young people, and has cooperated with the innovation teams of well-known enterprises at home and abroad such as Huawei, Lenovo, Microsoft, Mercedes-Benz, SAP and so on.

The cultural historian John Sheizinha once said: "Man is the freest, most authentic, and most creative only in games." Civilization grows and unfolds in games, and civilization is games. "Many of the major advances in human history have originated in games, such as gunpowder, which was originally for acrobatic performances, the periodic table of elements inspired by Mendeleev's card games, and the icebreakers inspired by a group of small children playing trap games.

Next, let's experience the fun of the game together!

Game One Lie Detector

Purpose of the game: to deepen the understanding between the members and exercise the insight of the participants

Game Preparation: A form with names, my mood, two truths and one lie, making sure no participants have a copy.

Gaming goes hand in hand with innovation

Gameplay:

Participants filled in their own information on the form, such as Zhang San (name), Happy (my mood), I used to climb a tree to sleep, I had more than 1,000 WeChat friends, and I read 200 books a year (two truths and one lie).

After everyone fills it out, they start sharing in the group, and the other members act as polygraphs to find the flaws of the presenter, and once they find that it is a lie, they can make a "beep beep" sound, and then state the opinion and the clues found.

Everyone is done sharing and the game is over.

Game takeaway: "Lie Detector" game is more suitable for team members who have a certain degree of familiarity, but do not fully understand, everyone can deepen their understanding of each other in the game; participants need to observe, analyze, discuss to identify the speaker's true and false, which helps to improve a very important ability in the innovation process - insight.

Game 2: Please sign if you are eligible

Purpose of the game: To speed up the mutual understanding between team members who meet for the first time

Game Preparation: A Fun Signature Sheet

Gaming goes hand in hand with innovation

Participants each hold a signature form, find other participants who meet a certain condition through conversation, and sign in the corresponding position of the condition

When participants find all their signatures, they win

Game gains: Team members who have just met may have little communication and lack of cooperation due to unfamiliarity. This game not only helps members get to know each other faster, but also understands each other's interests, strengths, experiences, etc., which helps to work teamwork and brainstorming in the future.

Game Three Hundred Variations Tab

Purpose of the game: Each round requires participants to use different abilities to gradually adapt to the uncertainty encountered in creative activities.

Game Preparation: Some different kinds of items.

Gaming goes hand in hand with innovation

In the first round, what the participants refer to, they directly say the name of the thing they refer to, such as the finger pen, just say the pen;

In the second round, what the participants refer to, say the name of the last thing, such as the first time the pen, say that there is nothing, the second time refers to the eraser, say the pen;

In the third round, the participants pointed out anything other than this thing, such as a finger pen, which can be said to be the sea, birds, cats...

Game takeaway: The first round is relatively simple, the second round tests our short-term memory, the third round sounds very simple, but when we do it, we may not know a word. When encountering unconstrained, uncertain times, we tend to be very quiet. Moderators should encourage participants to speak loudly, with passion, and with courage, because loud and passionate expressions can motivate and inspire people and increase team morale.

"Okay, and..." helps us achieve a storm of thought; "Marshmallow Tower" tells us that completion is more important than perfection; "Your Story I Say" develops our empathy...

Gaming goes hand in hand with innovation

After watching the above few mini-games, are you already impatient? The 75 games collected by The Amazing Design Thinking Game Book will not only make our lives more interesting and fun, triggering the "Creative Surprise" surprise button, but it is also a work mode that will bring a sense of belonging to team members and even help everyone talk about taboo topics in the workplace.

As Liao Xiangzhong, president of the Communication University of China, said: "Games are to innovation as wine is to Li Bai, there is good wine to have good poetry, and games can stimulate creativity." ”

Games go hand in hand with innovation, and are one of the indispensable raw materials in the formula of innovation, and talents who love to play and can play are more favored. Whether you live or work, games have an irreplaceable place, and Dr. Tax Linlin's "Magical Design Thinking Game Book" will be a fun book on your hand that is worth flipping through at any time.