Hello everyone, I am to fulfill my wish, and I will eventually go to the left left of the Tianhe.
If you talk about the early computer role-playing games and the works that you have experienced, I believe that the answer of most players is nothing more than "The Legend of the Paladin Sword" or "Xuanyuan Sword", or "Fantasy of the Three Kingdoms" and other popular works, but in the former computer stand-alone torrent, I believe there will be several more unpopular, but experienced players will definitely recommend the classic works.

And what Zuo Zuo wants to share with you today is one of the unpopular works "Legend of Tianhe", as in the previous articles, this is also a childhood regret that Zuo Zuo has not passed the customs, in the continuous recommendation of friends, and heard that the special thought-provoking ending, Zuo Zuo wants to revisit this idea has become more and more intense, but unfortunately this obviously a few years ago can also be used to clear the price of 199 was thrown in the major stores, but now it is the entire out-of-print completely unable to find the dilemma.
Although I can't find the genuine disc of the game anymore, I can only search for downloads on the Internet to make up for my childhood regrets! However, strictly speaking, even in that era, the design of the game is not particularly prominent, but why can this game be recommended by many friends who have experienced it? After re-experiencing the left left this time, I think that it is indeed its plot that has the magic of attracting players to continue to watch, plus the game experience is not bad, and the detailed details are also left to the inner text to be elaborated.
The content of the experience article is written in accordance with the convention, the same picture-based, narrative-supplemented way, and in the three parts of the presentation, system and plot to distinguish the details to write, the key part is also to share the advantages of the game, I hope you have a good time!
Production company: Xiamen Xinruishi Multimedia Co., Ltd
Issue Date: Taiwan: August 20, 2003
Game Type: RPG Role Playing
"When the time is colorful, how can it be drowned?"
Synopsis:
In the 15th year of Tang Tianbao and the anshi rebellion, Yang Bei, a young boy from a fishing village who hoped to find the simplicity of Tianhe in his heart, rescued a young woman by the river next to his family's village, but he did not expect that this young woman was the beginning of Yang Bei's search for the Tianhe Road.
Under such a series of opportunities, in the simple life, gradually feel the impact of their own wishes and the desires of others, the choice of love and the contradiction of family affection, so that their life course has been seriously transformed. Especially when he really arrived at his dream land, Tianhe, how to let Tianhe achieve his wishes? How many people's despair and sorrow will his wishes cause?
The article "Presentation and System" is mainly about the game, does not contain spoilers, and is suitable for new players to understand the work.
"Plot" analyzes the plot of the work, has a large number of spoilers, and is suitable for players who have completed the level or do not mind spoilers.
※ The following pictures of the content are all taken from the game by myself, and the copyright is owned by the original company ※
First, the picture is displayed
The Legend of Tianhe is a role-playing game based on the Tang Dynasty and an original worldview. The picture of this work is presented from an aerial perspective, the story scene spans the Central Plains, Fuso and the Western Regions, each with its own characteristic cities and various scenes, with a comfortable picture tone, so that players have more travel situations in addition to adventure.
From the cities of the Central Plains to the villages of Fuso, according to the different customs and customs, the architectural style is naturally different, especially after arriving in Fuso, seeing the signboard on the road changed to Japanese, the details are even more eye-opening to Zuo Zuo.
From the Nara Giant Buddha to the western vendors, you are all necessary places to arrive during this adventure.
The big map of this work is also divided into three major areas according to the progress of the story, and when the map is switched, you can clearly feel that you have arrived in a new world.
Second, the plot is displayed
In the performance of the plot, this work is performed in the way of Q version 3D model with small dialog boxes, not only is there no standing painting and voice performance in the process, the body movements of the character model are also quite thin, although this work belongs to the early works, but the monotonous plot performance is also a little pity.
Performing with a Q-version model and a small dialog box was a fairly common way of performing drama in early works.
The lack of movements and high repetition of the model, coupled with the lack of standing painting assistance, makes the presentation of the whole plot performance a little monotonous.
3. Auxiliary display
In addition to the above plot performances, this work in the beginning and part of the key plot, in addition to the inclusion of pre-recorded cutscenes to assist the display, although there are fewer fragments, and the content display also has a strong sense of early age, but in the Chinese works of that year, it is still a beautiful and smooth animation performance, for some monotonous performances also have a certain degree of extra points effect.
Pre-recorded cutscenes that complement the key plots make the monotonous performances a little more vivid. However, looking at these characters with thin colors and a full sense of squareness, do you remember your childhood memories before?
Show the conclusion
First, the plot system
In the plot advancement mode, the game "Legend of Tianhe" adopts the rather traditional "one road point style" to advance, and the player only needs to follow the prompts given in the plot to reach the designated location, and then the plot can continue to develop. The plot side parts of this work are fewer, mostly small plots that do not affect the main line and will not be prompted, the overall is quite simple, and there will be no card problems.
The system prompts that in addition to the red characters in the plot, you can also click on the system menu at any time to view, but the side lines and past main lines will not be additionally marked, which is a little pity.
2. Combat system
The combat system of this game is a fairly traditional "turn-based combat system", the battle screen is presented at a 45-degree angle, the two sides are deployed to each other, through the attack, defense and cast moves and other commands to fight, and increase the ring system to add a little combat richness, is a fairly common, simple and easy to use traditional combat system.
The battle system in which both sides unfold and attack in turn is a fairly common battle mode in early works, and although it is quite simple and slow-paced, it is still a battle system loved by many nostalgic players.
Each character has their own moves, and new moves can be learned by leveling up.
In addition to increasing the ability value, character upgrades will also obtain some move points to increase the level of moves, in addition to increasing the level of moves can increase the attack effect and reduce the number of points cast moves, if you increase the level of some moves to the highest, you can learn the next stage of the move.
Each character can be equipped with a ring and can perform a variety of effects in combat.
3. Auxiliary system
In addition to the alchemy system that matches the positioning of the protagonist, most of them are only fishing mini-games in the plot process, as well as puzzle solving mechanisms in the maze, and the design of the collection system and playable elements is completely absent, which is a rather regrettable place on the auxiliary system.
As a protagonist with excellent medical skills, as long as the specified materials are obtained, drugs such as restoring HP and increasing ability points can be refined, and the system can also be carried out in battle, although unreasonable, but it is definitely of great help to combat.
After all, they all hold fishing rods as weapons, and it is quite common to catch a fish without incident, and with their clever minds, small things such as lifting the maze mechanism are also twisted by hand.
System conclusion
"Legend of Tianhe" is a role-playing work produced by "Xiamen Xinruishi Multimedia", although the plot is based on the Tang Dynasty as the story background, the world view and script are independent and original stories, and there is no experience baggage such as any story background or coherence of the previous game, which belongs to any player who can experience the work without any worries and with the mood of the first experience.
In terms of the starting plot, this work is based on a quiet village as a starting point. One night, Yang Bei and his father, who lived in the village, were talking about the legend of Tianhe, and accidentally rescued a female Zhang Cai who was hunted down, but they became the target of the pursuers together, and for the peace of the village, the father and son decided to flee the village with Zhang Cai, and then began a journey.
The unfolding of the journey due to a peaceful life due to an event is not only a fairly common story start, but also a very popular starting style in early Chinese works, with easy-to-understand unfolding and a tight pace, the player can immediately be brought into the story situation. The whole story of this work is the legend of Tianhe from the beginning as the focus to assist the advancement of the whole story, and with Yang Bei and his father separated all the way to Fusang, return to the Central Plains and then go to the Western Regions, each region will also experience different people and things, these are the focus of the script of this work to deeply attract players.
Throughout Yang Bei's journey, he will meet two important heroines named Lizi and Wan'er, and in addition to the metaphor derived by Tianhe, the obvious focus of the script is the inner drama and love triangle of these three people. The clear emotional direction and many inner lengths, the spirit of the two young girls willing to sacrifice for each other, and Yang Bei's action of pursuing Tianhe for each other, the emotional drama that is not jealous or framed, direct and not suppressed, is the charm of this work that is different from other works.
As the story develops and progresses, the truth of the legend of Tianhe will gradually be revealed, and more emphasis will be placed on exploring the two sides of Tianhe's realization of people's wishes and the infinite desires of human beings, which are also borrowed from various historical well-known figures in a mysterious place "kennel", so that players can follow the characters in the work and reflect on the key points and themes of the script of this work.
And when the story reaches the later stage, after the people finally arrive at the Tianhe, they make their own wishes and the realization brought by the Tianhe, returning to the Sui Dynasty to find their father as the final climax of the script, and after finally finding the father, they will pull the focus back into the Tianhe and desire to be carved, and finally enter the end of the separation of the people.
In this seemingly sad ending, by bringing real hope to Wan'er Su, who originally thought that he was dead and drifting on the sea, he brought real hope, linked to the many details of the entire Sui Dynasty story, and then re-examined the key mood brought by the ending, guiding the player to rethink the direction of the entire story, and found that this ending is the realization of everyone's wishes and the real happy ending.
Overall, the script of this work "Legend of Tianhe" in the main line, feelings and metaphorical themes, the three major directions are taken into account, and interconnected, and finally bring a complete and deeply rooted story, although some of the story details have insufficient ink, and the protagonist's personality will be slightly deviated in some plots, etc., but it does not affect the mood of the whole story.
The real point is the theme that is worth the player's reflection, and the ending that is endlessly evocative, and the previous flaws are naturally flaws. Zuo Zuo is also very fortunate to have this opportunity to re-experience this work.
In addition to making up for his childhood regrets, he also enjoyed and completed this dreamlike journey to the Tianhe River.
Advantages of recommending this work:
● Comfortable color matching and scenes spanning three places, bringing players a sense of situationality in all directions.
● Simple and easy to use system design, players who like traditional role-playing works must reminisce.
● A perfect script that is worth thinking about, the theme and mood behind it are waiting for players who like to appreciate the story to think.
Disadvantages of not recommending this work:
● The plot performance is monotonous and simple, and players who require performance effects and screen presentation are not recommended.
● Ordinary, relatively non-prominent system design, for players who have requirements for gameplay is not recommended.
● Players who do not like too obscure, or do not like too many emotional scenes, the script of this game will not be recommended.
I really think that some classic works even if they grow up and experience it again, even if the experience and perception are not the same as when they were young, but the fun works are still very fun, and there are too many games that zuozuo has not passed, so in the future days, all the friends who support zuozuo creation, please give more advice, criticism and correction.
Friends who like nostalgic games, don't forget to pay attention to Oh, the left left for the first time to take you to recall more arcade, red and white machine era of those things.
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