In order to enrich the gameplay and enhance the game's competitive advantage, Fantasy Journey to the West has opened up the highest realm of the character from the crossing to the extraordinary. A character account that has reached the Extraordinary Divine Realm is perfect, especially the characters who have been sent to the Extraordinary Divine 9th Floor can be said to have reached the peak of the game. It's all level 175, so why is the value of the Holy One so much higher than that of the Dodo? In fact, the extraordinary sanctification is the dividing line between the upper and lower levels, and the role of being able to reach the transcendent sanctification has reached its peak, and there is a reason why its value is so expensive. Below is the statistic of an analytic player who has been delayed by the game, and made a graph to explain why the Holy Horn is so expensive.
Recently, I wanted to make up for the Master Gate skill to upgrade the Holy Realm, and then I drew a curve of experience and money consumption, and found some clues.

As shown in the figure above, the consumption of 1 to 150 levels is about the parabolic curve rising, and the 151 to 180 level planning does not meet the increase of the original curve, and suddenly the point skill consumption jumps up a step, every 5 levels meet a linear relationship, and the overall image rises exponentially. The 180th skill is even more unique, indicating disdain for colluding with the younger brother of 176~179. The consumption of 1 to 170 is similar to that of 171 to 180, and this increase curve is really excessive. This is the difference between the Dodo and the Holy One. In addition, the money consumption of 159 ~ 160 is greater than the consumption of 160 ~ 161, I don't know if this is a bug made by programmers?
In addition, the cultivation level and cultivation experience are a parabolic ascending relationship, which can be calculated by summing the series of equal differences.
The level 1 to 150 division skill experience consumption curve is calculated with the fitting curve function, which is a cubic equation, indicating that the original generation of planning is still relatively conscientious and does not use exponential growth.
Some friends said that they wanted to see the curve of the cultivation effect, and if they attacked the cultivation, the dream elf said that it was a first-level bonus of 2% + 5, and everyone knew that it was an addition. Through the comparison of the above figure plus and multiplication, it is found that if the addition is calculated, a formula will be completed, and the algorithm will be multiplied by n times, which is quite troublesome. If multiplication is used, too much computation will cause the server to crash, so most of the game damage is added to the plus calculation, which needs to be verified by the big god of programming.
Now the question is, why are the high grades rising in a straight line? It is not to suppress the rapid growth of high levels, if it is so easy, then everyone can quickly rise to level 175 full of skill, the cost of practicing the number is too large, everyone will consider buying a number, and the treasure cabinet will have circulation.
The game was originally created to keep everyone entertained, and with the advent of wukai, does that mean that increasing experience consumption can prompt players to increase online games from time to time? And the speed of the five-open brush experience is three to four times that of the single-open player, so in order to make more experience have a place to consume, so the crossing is launched. After all, you can't always change the original mode, so you can only increase the consumption from level 150 onwards. Later, everyone knows that the saint appeared, why not raise the level? Because the boss has invested tens of millions of dollars, you can't just produce equipment at the level, and the equipment 160 is not devalued, so launching the extraordinary saint on the basis of the original is the wisest choice.