terrible. The Energy Race of the Sacred Martial King was as high as 157, the Physical Attack was 151, the Defense was 148, and the Demon Resistance was 132, all of which were considered to be the top level. Hand +7 prevention and control skill - Tianluo Qiankun, First Hand + 3 Forced Elimination Skill - Thousand Pulse Xuan Void, First Hand +2 Main Output Skill - Vientiane Demon, First Hand + 3 First Hand Dodge Skill - King Kong Desperate. Playing a good martial king is a very normal situation, and sometimes the king unicorn can't beat the Saint Zun Wu King.
Detailed answer:

The race value of the Martial Elf King is as high as 828, which is also one of the best in the kingdom. Remember that the race value of the first elf king at that time was only 737, and the ice elf king who appeared in 2012 - the ice dragon king.
The Energy Race of the Sacred Martial King was as high as 157, the Physical Attack was 151, the Defense was 148, and the Demon Resistance was 132, all of which were considered to be the top level.
In terms of skills, the first hand + 7 prevention and control skill - Tianluo Qiankun, the first hand + 3 forced elimination skill - Thousand Pulses Xuan Void, the first hand + 2 main output skill - Vientiane Demon, the first hand + 3 first hand dodge skill - King Kong desperate. Playing a good martial king is a very normal situation, and sometimes the king unicorn can't beat the Saint Zun Wu King.
Vibrant, Type: Grass Change, Power: 100, PP: 10, Effect: Deals some damage to opponents and restores a small amount of HP. Huigen Shield Strike, Type: Grass Magic, Power: 90, PP: 10, Effect: Increases its own Magic Attack Level.
List of Rock Kingdom Sacred Domain Shirasawa skill tables:
Vibrant, Type: Grass Change, Power: 100, PP: 10, Effect: Deals some damage to opponents and restores a small amount of HP.
Huigen Shield Strike, Type: Grass Magic, Power: 90, PP: 10, Effect: Increases its own Magic Attack Level.
Leap Strike, Type: Wing Magic, Power: 110, PP: 5, Effect: Does not take any damage this turn, attacks in the next turn, there is a chance to anesthetize the opponent. First hand +2
Sunshine Shield, Type: Grass Change, Power: 0, PP: 5, Effect: Form a shield that lasts 5 turns and can absorb up to 60 damage per turn.
Purification Seed, Type: Grass Change, Power: 0, PP: 5, Effect: Dispels the opponent's additional attack and defense levels, and adds parasitic effects. First hand +1
Wind-swept Remnant Cloud, Type: Wing Magic, Power: 120, PP: 10, Effect: Deals damage to opponents, increases their own magic attack level by 1, and has a certain probability of anesthetizing their opponents.
Grass and trees, type: grass system change, power: 0, PP: 15, effect: the world of grass and trees, know the name. Deals fixed damage to enemies and restores 1PP of their own health and other skills.
Wisdom Comprehension, Type: Wing Change, Power: 0, PP: 3, Effect: Purify itself, Restore self health, Sacrifice your speed to gain a magic attack buff, Immunity Anomaly and Negative Boost for 4 turns. First hand +5
Insight, Type: Grass Change, Power: 0, PP: 6, Effect: Observe the opponent's actions to respond appropriately, respond differently depending on whether the opponent attacks, and provide additional replies back in an unfavorable state. Backhand -3
Calm Strike, Type: Grass Magic, Power: 120, PP: 15, Effect: The lower the speed, the greater the power, if the backhand receives damage, it must critical hit and remove the opponent's skill 2PP. First hand +1