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The LGD Team Supervision Center announced the first case of self-examination, dismissed Huang Sheng'an, and handed over the evidence to the V Society perfectly

On December 14, LGD E-sports Club issued the "Announcement on the Punishment of CDEC Team Player Huang Sheng'an", announcing that after the investigation of the Supervision Center, LGD Division CDEC player Huang Sheng'an (ID: Wong Sim An) "was suspected of participating in acts that affected the fairness of the competition during the cdec team's tenure".

The LGD Team Supervision Center announced the first case of self-examination, dismissed Huang Sheng'an, and handed over the evidence to the V Society perfectly

Therefore, the club decided to dismiss Huang Sheng'an and provided the relevant evidence to Perfect World, the operator of DOTA2 National Service, and the official V Society.

This is the first case of esports self-examination fraud announced by the LGD Monitoring Centre, which was described as the "Independent Commission Against Corruption" in its establishment later last month. This news surprised many players who believed that the monitoring center had "gone through the motions", but there were still many voices that were firmly determined that this move was intended to "catch the small amplification". From this point of view, the fake game storm that lasted for nearly two months not only did not stop, but also had a tendency to intensify.

The two-month vacation storm continues to this day, and LGD Fancy proves its innocence

The "fake match" public opinion storm, which has lasted for nearly two months, began with the final of the annual Dota 2 International Invitational (TI10) tournament held on October 17 this year.

Since the Chinese team has been without a championship for 4 years, LGD, which performed strongly before the game, is once again regarded as the "hope of the whole village".

However, LGD eventually lost by a big score of 2:3, missed the championship, and a large number of players who could not understand the process and could not accept the result sent two things to the hot search: one was "why not BAN Mammoth", and the other was "TI10 fake match".

Despite the lack of evidence, some players firmly believe that LGD colluded with gambling institutions to artificially create results. At that time, someone launched a vote in Zhihu, and 70% of the participants of more than 50,000 people believed that TI10 was suspected of being a fake competition.

The LGD Team Supervision Center announced the first case of self-examination, dismissed Huang Sheng'an, and handed over the evidence to the V Society perfectly

In the face of the ever-fermenting conspiracy theory of "fake matches", LGD finally could not sit still, and issued an announcement on October 25, reiterating that LGD "respects the spirit of sportsmanship and has zero tolerance for any behavior that undermines the fairness of the event". At the same time, LGD called on players to rationally look at the results of the game, and in response to some "malicious slander", the announcement also said that it would be ready to protect its rights and interests through legal channels.

This tough announcement did not do much to calm the player's emotions, and the official blog comment area was almost one-sided in support of the tone, and LGD decided to prove his innocence in another way.

On December 2, LGD officials said that the monitoring center, which had been prepared for a month, was officially established on November 24. According to the disclosure, the supervision center is independent of the club operation, with the main responsible person of the former public security organ's case-handling department serving as the chief supervision officer, and jointly supervised by law firms, industry vertical media people's e-sports and other organizations.

After that, there is the scene at the beginning of the article.

E-sports involvement in gambling is emerging, and player confidence is being lost

GameLook has no intention of intervening in the right and wrong rulings on whether to fake a match or not. In the absence of evidence, we should trust the players, trust the team, trust the monitoring center, and not rely on emotions to judge.

Of course, GameLook is also particularly capable of understanding the player's motives for doubt. Before that, we have pointed out that the reason why there is a market for various bizarre fake game conspiracy theories reflects the fact that players' confidence in the fairness of e-sports is disappearing, and the reason is that the e-sports circle is becoming more and more serious in gambling, and the defeat of TI10 China is just the fuse.

For example, some player statistics found that 13 of the 18 participating teams in TI10 have received sponsorship from the so-called "e-sports platform".

In addition, all kinds of e-sports gambling cases before and after TI10 are endless, which further exacerbates the distrust of players. In October this year, the Shanghai Putuo District People's Procuratorate revealed to the media a case in which an APP gang called "E-sports Tavern" was arrested for gambling, and 60 out of 70 people were sentenced for opening a casino when the case was exposed.

According to the introduction, the gang started with "Do you like esports?" "Recruit players for words, and open for dota 2", "League of Legends", "Glory of Kings" and other esports events, open recharge function for players to bet. In just three months, the gang amassed 35 million yuan in wealth, involving 70,000 people participating in gambling.

Coincidentally, in November this year, the Shanghai Minhang District Procuratorate also announced a gambling case involving e-sports app through the official WeChat public account Minhang Procuratorate. At the trial on November 16, 28 members of the gang were indicted on suspicion of absorbing gambling funds of more than 10 million yuan.

It is reported that the APP allows players to recharge to obtain virtual tokens "Star Coin", and then exchange the "Coconut Points" token of a mall through the "Star Coin", and then exchange it for "gold sand" after being sold, although the attempt to evade review through the cumbersome exchange process, but the legal network is restored.

The procurator of the Shanghai Minhang District Procuratorate also reminded that with the rise of e-sports, some criminals have set their sights on e-sports and surrounding derivative projects.

Once dreamed of the Phobic Capital game, the ultimate source of player reactions

Prior to this, the former "League of Legends" pro player and the well-known game anchor "Yamani ruo" who created the "YYDS" buzzword was also sentenced to 3 years in prison and fined 50,000 yuan for the crime of opening a casino.

In January this year, "CS:GO" anchor "JaLEn Half Immortal" was also sentenced to four years in prison and fined 600,000 yuan on January 19 this year for the crime of opening a casino, and 11.5 million yuan of illegal gains were also handed over to the state treasury.

Huge income is the reason why many e-sports related practitioners are desperate to take risks, the judgment documents show that "JaLEn Half Immortal" by acting as an agent of the online gambling platform "Yabo Sports", 2249 members in 2 years, it has obtained nearly 20 million commission income.

Due to the impact of the epidemic in the past two years, the online nature of e-sports events has made it one of the few sports events that can still operate normally in the early days, which has also led to a large number of bookmakers and platforms to leave traditional sports such as football and focus more on the new thing of e-sports.

Moreover, the rapid development of the e-sports industry is especially loved by young people who are not deeply involved in the world, who have a lower understanding of the harm of gambling platforms and are more likely to fall into the quagmire of gambling.

Unlike traditional gambling platforms that often need to attract gamblers offline, e-sports betting APPS often achieve rapid promotion through advertising purchases, and even game anchors act as agents, using their own popularity and influence to quickly cheer for betting platforms. Coupled with the diversification of e-sports content, not only the scores available for competition, but also the first blood, tower push time, limited time kills, etc., e-sports betting is even more addictive to many players.

The convenience of the network has also accelerated the spread of e-sports betting, and the withdrawal part is even more varied, with multiple token swaps, customer service recycling, and countless refunds pretending to be out of stock for online shopping.

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