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This time I was finally able to play the devil in the dark

author:Nomad starry sky

For today's games, "competition" has long become an indispensable part of the game.

Whether we look at the market performance or the needs of players, this kind of game that makes players compete has brought more fun and depth to the game, and has also achieved positive feedback on the heat and stickiness of the game.

This time I was finally able to play the devil in the dark

Because of this, almost all online games today will have more or less PVP elements, not only those popular categories that are mainly competitive, but even MMORPGs and many ARPG games have added corresponding battle elements.

Just like in Soul 3, if you are tired of poking boss chrysanthemums, you can also invade other people's worlds and try them for another chrysanthemum.

This time I was finally able to play the devil in the dark

Or like many domestic and Korean game MMORPGs, a lot of team battles and qualifying battles are made, and the second half of the game experience is almost all made into PVP.

And these are all tested by the market and are also popular ways for players to play. After all, when everyone is fully equipped and the PVE copy is not new, you have to rely on PVP to support the activity of the game.

Although the Dark Series has always been doing PVP systems, it has not been able to impress people too much after so many years, not because Blizzard does not want to do PVP, but because the threshold of this gameplay is too high, and the balance is also very poor.

This time I was finally able to play the devil in the dark

As early as 1996, the first generation of "Diablo" was released, the game added the function of PVP, but at that time the network environment was not very good, PVP content was relatively weak, the whole gameplay looks like a simple "friendly damage" mechanism, even the relevant rules of PVP, are also the "village rules" under the player's communication decision, only for quality competition.

This time I was finally able to play the devil in the dark

In "Diablo 2", the PVP content has been strengthened to a certain extent, not only expanding the depth of PVP from the BD aspect, but also adding the mechanism of harvesting "ears", so that many players who are idle and bored with equipment have become "ear collectors" and invade other people's games without incident.

This time I was finally able to play the devil in the dark

But this is, after all, a hardcore niche gameplay, with a high threshold for understanding difficulty and technical requirements, and even as a dark old player, there is very little contact with this "high-end field". Coupled with those PVP equipment that cost thousands of yuan on the battle line, itself has been prohibitive, and it can be said that it is cheaper than the Kryptonian gold online game that should not be used.

This time I was finally able to play the devil in the dark

When I was playing Diablo 2, I also tried PVP battles in an unknown way, and I went to find a solo with the necromancer I had just passed, and the result was naturally to obediently sacrifice my ears and run to spawn monsters to vent my anger.

The PVP content of Diablo 2 does improve the longevity of the game and the depth of gameplay to a certain extent, even after many years of Diablo 2 launching a remake, there are still a small number of players fighting in the old version. It's just that such a battle is too hardcore, hardcore to directly erase the possibility of ordinary players participating, but also left regrets for many players who yearn for PVP.

This time I was finally able to play the devil in the dark

However, in "Diablo 3", the game has undergone a drastic transformation, and even the overall style and graphics have been greatly adjusted, and I thought that PVP might also take this opportunity to turn around and become a civilian entertainment. But who knows that although the three generations of PVP system have been changed, it is really unbearable to look at, so that players directly give up the battle.

This time I was finally able to play the devil in the dark

To play a less appropriate analogy, playing PVP in Diablo 3 is like every player who enters the duel area has a nuclear bomb tied to their body, the remote control of the nuclear bomb is in the hands of the opponent, who hits the other party first can instantly detonate the nuclear bomb directly, without any game experience.

Of the few PVP battles I've been involved in, the one that impressed me the most was when I was hit with a meteorite by a tower mage after entering the dueling area, which became my last battle to say goodbye to Dark 3PVP. After all, at that time, the normal amount of blood of the Dark 3 characters was 5-6 digits, and the ten million toughness could already be regarded as a big guy level, and a multiplicity or a sword rain like DH was a multiple or a sword rain to guarantee hundreds of millions, and there was no need to say that this kind of PVP that went to each other seconds was really not interesting.

This time I was finally able to play the devil in the dark

In fact, for so many years, the dark PVP experience has always been a regret in the hearts of players, whether it is the high threshold in Dark 2 or the garbage balance in Dark 3, it has not brought players the "competitive" experience they want. But PVP is at best an addition to the previous darkness, not the mainstream gameplay of the game, so in the end it will not be over, and it has not seen any improvement for so many years.

The recent appearance of Diablo: Immortal has brought a place for ordinary players to try Dark PVP.

This time I was finally able to play the devil in the dark

The PVP in Diablo Immortal is mainly divided into two categories, one is the 8V8 team battle, this PVP gameplay incorporates the elements of MOBA and carts, and adds the setting of both attack and defense. In the first stage, the attacking/defending side breaks/protects the Colossus guard in the three-way map and fights the enemy who comes to block it. In the second stage, the player on the attacking side needs to push the stone statue up the enemy high ground and push off the main crystal of the base in the obstruction of the crowd to win.

This time I was finally able to play the devil in the dark

This kind of multiplayer team battle PVP gameplay not only tests the player's own operation, but also has higher requirements for the division of labor and the judgment of the situation.

At the same time, the game's open free BD mechanism will also bring players a richer PVP experience, just as it is difficult for the characters to play PVP in Diablo 2, Diablo: Immortal also needs a unique skill combination and equipment genre to support the player's PVP experience, of course, these things do not need to be purchased, just adjust themselves in the BD system.

This time I was finally able to play the devil in the dark

More importantly, the balance of PVP values is quite in place, and players no longer have to worry about being scared by seconds.

This time I was finally able to play the devil in the dark

However, the other way PVP is the most surprising is that it is a very special 1v30 asymmetric battle, which is also the main faction of the game, the Immortals, competing with the forces of the Shadow Society.

This time I was finally able to play the devil in the dark

This PVP mode will allow a player with the title of immortal to transform into a huge "immortal" boss, with a large range of killing moves completely different from the regular function, to respond to the challenge of 30 Shadow Society players, quite a feeling of being a guard boss in the regiment.

This time I was finally able to play the devil in the dark

And this is indeed the case with the gameplay, the immortal player has far higher attributes than others, and extremely oppressive skills, although the scene is 1V30, but the player can still use this BOSS-like ability to defeat the rest of the players. On the other hand, the numerically superior challenger will need to do everything possible to defeat this behemoth, because after defeating it, the roles of both sides will be changed, and the original Shadow Society members will replace the defeated "king" and become the new immortal, that is, the boss of the next battle.

This kind of fun and challenging asymmetric PVP gameplay brings more possibilities for players to experience the competitive experience, and also allows players to occasionally change their characters in the endless brushing journey and experience the feeling of "being brushed".

This time I was finally able to play the devil in the dark

Overall, Diablo: Immortal has pioneered progress in many places, especially for the deep cultivation of PVP gameplay, but also for players to bring a different competitive fun, maverick asymmetric competition, teamwork 8V8 confrontation, all for players to bring a very interesting PVP experience.

And "Diablo: Immortal" this time to fill the gap in PVP gameplay, can also be counted as the series made progress. In the current era when games are moving towards "competitive", it may be able to win the favor of more players through this increase in PVP content.

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