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The context of thinking is presented, and what kind of world does the simple history of computing take you into?

author:Jingjin parent-child reading

Usually when we mention calculation and thinking, we will think of a series of complicated calculation processes, when we were children, it went from the superposition of numbers to the understanding of countless operation laws, this process, constantly improving our ability to solve problems is gradually more perfect and richer, and how is this computational thinking, how does it have an interesting development history?

The context of thinking is presented, and what kind of world does the simple history of computing take you into?

Let's walk into the "Smart Brief History" compiled by Ape Programming, let's take a look at the computational thinking in history, which integrates exquisite hand-drawn cartoons, restores historical details, with interesting humanistic knowledge, and enlightens scientific thinking, as the book says to give children a historical adventure of computational thinking, so that we walk into this journey together, what kind of fantasy world will we see?

This book seems to be a historical computing book for children aged 4-12, but the thinking context it integrates, the curriculum design allows us to see a lot of content from it, such as the book is divided into 14 chapters, which covers many contents from the emergence of calculation chips to computer invention, to the development of artificial intelligence and the prospect of quantum computing. From the vast historical time and space, in what way does it present such a clear vein?

The context of thinking is presented, and what kind of world does the simple history of computing take you into?

We know that the development of a thing has two ways of comparing horizontal and vertical, just like the azimuth axis in our mathematics, once the horizontal axis and the vertical axis are determined, we can clearly give the location of the point, in the book, use the longitudinal calculation development to see the evolution of the short history of calculation in the long river of time, and at the same time extract from the vertical time and space who has made great contributions to this simple history of calculation, here, the development of historical events and the development of human beings, extracted in two very clear lines.

In this longitudinal refinement line, it also covers the characters who contributed to the brief history of computing in the same period, using the children's easy-to-understand smart people to refer to these scientists and inventors who contributed.

In the specific presentation, the way used is not only knowledge expansion, but also interesting deduction, interesting interpretation with exquisite and vivid character pictures, words, put forward one question after another, followed by the intelligent people who solve the problem, and in the presentation of the principle of the picture to make people clear at a glance. It makes the reading context clear and orderly.

The context of thinking is presented, and what kind of world does the simple history of computing take you into?

In the picture presentation, not only the original dry factual knowledge with an easy to understand vivid, but also because of the separation of images, the content of each page is presented as a region and an area, in the visual memory, refined and with modular organization, more conducive to systematic memory, which is why the overall reading will feel very clear and clear.

This design not only carries out reasonable splicing from the content level, but also cuts from the comfort point of visual and psychological perception, attracting children's attention and curiosity, so as to focus more on this journey of calculating a brief history.

From the beginning of the detailed description of the original intention of the simple history of computation, it comes with a question, such a minimalist but extremely curious way to let us want to know, what is the problem?

The context of thinking is presented, and what kind of world does the simple history of computing take you into?

With the color matching in the picture is clear, the image focus is concise, the character dialogue is like looking at a picture book of the history of a game, looking at the same time will feel that this is a process of finding answers, being attracted to find answers, learning has become a very relaxed and interesting journey, memory to give knowledge points need our focus on the spiritual power, and in the process of focusing on finding answers, it is easier to remember without knowing, not only in line with the characteristics of memory, but also makes people feel more relaxed and interesting.

Children's attention is limited, so what it needs is to continue to attract them with more interesting curiosity to attract them to be interested in it, and to be able to promote the internal drive to explore, with this exploration power, many knowledge points, it is easier to be connected by it, and the clear vein line used by the editor itself better assists children to organize and sort out this knowledge point, in such a subtle state, how to comb the carding point, and the development of the context of the brief history of a certain thing, can be used as a cornerstone, In the future learning transfer, you can think and sort out spontaneously.

The context of thinking is presented, and what kind of world does the simple history of computing take you into?

This process is like putting blocks on the child step by step, until the child thinks to himself, I want to build a finished product, according to the original cornerstone to create his own thinking world, want to create the context system.

From understanding the principle to the perceptual context, these are from the perspective of the editor, from our readers, how to go from the calculation chip, to the abacus to the slide rule, the adder, the punching table machine, the electronic computer, the high-level language, the operating system, the application software, the Internet, the smart phone, the big data, the artificial intelligence, the quantum computer. These 14 aspects are not only the manifestation of 14 specific conceptual things, but also how to express what it is more clearly and concisely but as rigorously as possible?

The context of thinking is presented, and what kind of world does the simple history of computing take you into?

From the editor's selection we see the visual presentation, which is illustrated by vivid examples, such as when the first article talks about the principle of counting chips, in addition to the problems that come to ask questions, the concept is proposed in the clever way - counting chips.

The context of thinking is presented, and what kind of world does the simple history of computing take you into?

The principle of counting chips, using vertical and horizontal styles to draw how to use those small sticks with the same length and uniform thickness to place and then count, with the pictures of several cows we see every day, the pictures of several pottery, and the knot counting of the knots, all fully see that the chips originally contained some specific images.

The context of thinking is presented, and what kind of world does the simple history of computing take you into?

From this basis, we can more deeply appreciate how inconvenient and primitive it is, and this also opens the beginning of a brief history of computing, and so on.

"Smart Brief History" is not only a picture book that calculates a brief history, but also needs to see each concept and knowledge point through your careful observation and awareness, comb the principle between the arrangements, this way of thinking makes the picture book knowledge play to the maximum of the necessary, so that smart is not only a superficial praise, but also a result of your thinking experience, do you think it is good?

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