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Let me tell you what blockchain has been very popular lately (what is meta-universe chain game?). )

author:Shaofeng 3g0G

Hello everyone I am your new friend Shaofeng, is also a loyal fan of Bitcoin, want to know more about the knowledge of the coin circle Huan to draw attention to me, next I will often send blockchain learning articles, we do not say much, into the main topic.

To be precise, the metaverse is not a new concept, it is more like a rebirth of a classical concept. In 1992, the famous American science fiction master Neil Stephenson described the metaverse in his novel "Avalanche": "Put on headphones and eyepieces, find a connected terminal, and you can enter a virtual space parallel to the real world simulated by a computer in a virtual doppelganger."

In March this year, Roblox, the first stock of the meta-universe concept, was officially listed on the New York Stock Exchange in the United States; in May, Facebook said it would transform into a meta-universe company within 5 years; in August, ByteDance spent a huge amount of money to acquire VR startup Pico... This year, the metacosm has undoubtedly become one of the hottest concepts in the field of science and technology.

So, what exactly is the metacosm? Why are the major digital technology giants entering the meta-universe? How should China's meta-universe industry be laid out and developed?

The metaverse is currently unrightified

To be precise, the metaverse is not a new concept, it is more like a rebirth of a classical concept, a conceptual embodiment under new technologies such as extended reality (XR), blockchain, cloud computing, digital twins, and more.

In 1992, the famous American science fiction master Neil Stephenson described the metaverse in his novel "Avalanche": "Put on headphones and eyepieces, find a connected terminal, and you can enter a virtual space parallel to the real world simulated by a computer in a virtual doppelganger." ”

Of course, the lack of a recognized definition of core concepts is a common phenomenon in cutting-edge technology. Although the metaverse has attracted much attention and expectations from all sides, there is also no universally accepted definition. Returning to the essence of the concept, it can be considered that the metacosm is based on the traditional cyberspace, accompanied by the improvement of the maturity of a variety of digital technologies, and the formation of a virtual world that is both mapped and independent of the real world. At the same time, the metacosm is not a simple virtual space, but includes the network, hardware terminals and users into a sustainable, wide-coverage virtual reality system, which has both digital replicas of the real world and virtual world creations.

At present, everything about the metaverse is still being debated, and the analysis from different perspectives will lead to extremely different conclusions, but the basic characteristics of the metaverse have been generally recognized by the industry.

Its basic features include: immersive experience, low latency and sense of reality so that users have an immersive sensory experience; virtualized twins, real-world users will have one or more ID identities in the digital world; open creation, users enter the digital world through the terminal, can use massive resources to carry out creative activities; strong social attributes, real social relationship chain will be transferred and reorganized in the digital world; stable system, with a safe, stable, orderly economic operation system.

Favored by technology giants and government departments

Since August, the concept of meta-universe has become more popular, with Japanese social giant GREE announcing that it will carry out meta-universe business, NVIDIA's "digital stand-in" for more than ten seconds at the press conference, and Microsoft announcing the enterprise meta-universe solution at the Inspire Global Partner Conference... In fact, not only the major technology giants are competing to lay out the meta-universe track, but also the relevant government departments of some countries are also actively involved. On May 18, the Ministry of Science, Technology, Information and Communications of the Republic of Korea initiated the establishment of the "Meta-Universe Alliance", which includes more than 200 Korean local enterprises and organizations such as Hyundai, SK Group, LG Group, etc., whose goal is to build a national augmented reality platform and provide public virtual services to the society in the future; on July 13, the Japanese Ministry of Economy, Trade and Industry released the "Survey Report on the Future Possibilities and Issues of the Virtual Space Industry", which summarizes the urgent problems that need to be solved in the Japanese virtual space industry. In order to dominate the global virtual space industry, on August 31, the South Korean Ministry of Finance released its 2022 budget, planning to spend $20 million on the development of meta-universe platforms.

There is a huge space for expansion of metaverse-related industries. Therefore, digital technology giants with multiple advantages want to hold the market, and start-ups in the digital technology field must lay out in advance and even add code to the meta-universe track if they want to get the opportunity to overtake in the corner.

From the perspective of the government, the metacosm is not only an important emerging industry, but also an area of social governance that needs attention. With the rapid development of the meta-universe industry, a series of new problems and challenges will follow. Matthew Bauer, a senior research expert on the metaverse, proposed: "The metacosm is a concept of the same level as the mobile Internet. "By comparing the metaverse with the mobile Internet, we can better understand the internal logic of government departments' attention to it." By participating in the formation and development of the metacosm, the government hopes to proactively consider and solve the problems associated with its development.

Do a good job in forward-looking layout in terms of technology and standards

Metacosm is an extremely open, complex and huge system, which covers the entire cyberspace and many hardware devices and realistic conditions, and is a super-large digital application ecology jointly built by multiple types of builders. In order to accelerate the promotion of the metaverse from concept to reality, and seize the opportunity in the future global competition, China should do a good job in the forward-looking layout of technology, standards and laws.

After the concept of meta-universe has become a new round of hot spots, many players have turned to chain travel, the leading AXIE from the beginning of last year's launch to the peak of the daily activity reached 250,000, the heat even once covered the circle of Uniswap, outside the circle of seconds to kill the glory of the king, the past 1 month is directly approaching Ethereum itself. This also directly set off a wave of Play to Earn, and the game is obviously more able to mobilize the emotions of retail investors than the complex financial terminology of DeFi.

From a technical point of view, technical limitations are the biggest bottleneck in the current development of the metaverse, and the corresponding underlying technologies such as XR, blockchain, and artificial intelligence are still far from the needs of the metaverse landing application. The maturity of the meta-universe industry requires a lot of basic research to support it. In this regard, we must beware of the metacosm becoming a hype gimmick of some enterprises, and we should encourage relevant enterprises to strengthen basic research, enhance technological innovation capabilities, and steadily improve the maturity of related industrial technologies.

From the perspective of industry standards, only by defining the metaverse through a series of standards and protocols like the Internet can the great connection of different ecosystems of the metacosm be realized. In this regard, we should strengthen the overall planning of meta-universe standards, guide and encourage standardization cooperation between technology giants, support enterprises and institutions to develop industry standards such as technology, hardware, software, services, and content, and actively participate in the formulation of global standards for meta-universes.

From a legal point of view, with the development of the metaverse and the gradual maturity, a series of problems such as platform monopoly, tax collection and management, regulatory review, and data security will also arise, and it is indispensable to think in advance how to prevent and solve the legal problems arising from the metacosm. In this regard, we should strengthen the legislative work in the field of digital technology, follow up in a timely manner in terms of data, algorithms, transactions, etc., and study the relevant legal systems of the meta-universe.

What is certain is that under the joint impetus of technological evolution and human needs, the realization of the metaverse scene and the maturity of the metacosmic industry are only a matter of time. As an extension and expansion of the real world, the great opportunities and revolutionary roles brought by the metaverse are worth looking forward to, but because of this, we need to rationally look at the current metacosm boom and promote the healthy development of the metacosmic industry.

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