隊列的基本操作有初始化隊列,判隊列是否為空,入隊,出隊
棧可分為兩種存儲結構:順序隊和鍊隊。
順序隊
/* 順序隊結構 */
typedef struct
{
ElemType data[MAXSIZE];
int front;
int rear;
} SqQueue;
順序隊四個要素:
(1)隊空條件:qu.rear == qu.front;
(2)隊滿條件: (qu.rear + 1) % MAXSIZE == qu.front;
(3)進隊條件: qu.rear = (qu.rear + 1) % MAXSIZE; qu.data[qu.rear] = data;
(4)出隊條件: qu.front = (qu.front + 1) % MAXSIZE; data = qu.data[qu.front];
順序隊基本操作

#include "stdafx.h"
#include <stdlib.h>
#define MAXSIZE 10
typedef int ElemType;
/* 順序棧結構 */
typedef struct
{
ElemType data[MAXSIZE];
int front;
int rear;
} SqQueue;
void InitStack(SqQueue &qu)
{
qu.front = qu.rear = 0;
}
bool IsEmpty(SqQueue &qu)
{
return (qu.front == qu.rear);
}
int InQueue(SqQueue &qu, ElemType data)
{
if ((qu.rear + 1) % MAXSIZE == qu.front)
{
return -1;
}
qu.data[qu.rear] = data;
qu.rear = (qu.rear+1) % MAXSIZE;
return 0;
}
int OutQueue(SqQueue &qu, ElemType &data)
{
if (qu.front == qu.rear)
{
return -1;
}
qu.front = (qu.front + 1) % MAXSIZE;
data = qu.data[qu.front];
return 0;
}
void PrintQueue(SqQueue &qu)
{
int i = 0;
if (qu.front == qu.rear)
return;
i = qu.front;
while (i != qu.rear)
{
printf("%d\t", qu.data[i]);
i = (i+1)%MAXSIZE;
}
printf("\r\n");
return;
}
int _tmain(int argc, _TCHAR* argv[])
{
ElemType array[] = {1, 2, 3, 4, 5, 6, 7, 8, 9};
int i = 0;
int data = 0;
SqQueue queue = { 0 };
InitStack(queue);
for (i = 0; i < sizeof(array)/sizeof(ElemType); i++)
{
InQueue(queue, array[i]);
}
PrintQueue(queue);
OutQueue(queue, data);
OutQueue(queue, data);
PrintQueue(queue);
InQueue(queue, 11);
InQueue(queue, 12);
PrintQueue(queue);
return 0;
}
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