觀察模式:定義對象間的一種一對多的依賴關系,當一個對象的狀态發生改變時, 所有依賴于它的對象都得到通知并被自動更新;
以下的列子含義:當車站要求指定的列車發車,所有在站内的清單均得到發車通知!
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PatternProject
{
public interface ITrain
{
string From
{ get; set; }
string To
{ get; set; }
DateTime StartingDateTime
{ get; set; }
void Start(ITrain train);
}
public interface IStation
{
void AddTrain(ITrain train);
void CancelTrain(ITrain train);
void StartNotify(ITrain train);
}
public class Station : IStation
{
List<ITrain> _trainList = new List<ITrain>();
public void AddTrain(ITrain train)
{
_trainList.Add(train);
}
public void CancelTrain(ITrain train)
{
_trainList.Remove(train);
}
public void StartNotify(ITrain train)
{
foreach (ITrain t in _trainList)
{
t.Start(train);
}
}
}
public class Train : ITrain
{
public string From
{ get; set; }
public string To
{ get; set; }
public DateTime StartingDateTime
{ get; set; }
public Train(string from, string to, DateTime startingDateTime)
{
this.From = from;
this.To = to;
this.StartingDateTime = startingDateTime;
}
public bool IsCurrent(ITrain train)
{
if (train.From == this.From && train.To == this.To && train.StartingDateTime == this.StartingDateTime)
{
return true;
}
else
{
return false;
}
}
public void Start(ITrain train)
{
Console.WriteLine("{0}開往{1}列車收到通知:",this.From,this.To);
if (IsCurrent(train))
{
Console.WriteLine("從{0}開往{1}的列車,于{2}開車,敬請注意!", this.From, this.To, this.StartingDateTime);
}
else
{
Console.WriteLine("還未到開車時間,敬請稍候!");
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PatternProject
{
class Program
{
static void Main(string[] args)
{
Station station = new Station();
station.AddTrain(new Train("北京", "上海", new DateTime(2014, 5, 1)));
station.AddTrain(new Train("北京", "武漢", new DateTime(2014, 3, 1)));
station.AddTrain(new Train("武漢", "上海", new DateTime(2014, 2, 1)));
station.AddTrain(new Train("上海", "南京", new DateTime(2014, 8, 1)));
Train t = new Train("北京", "武漢", new DateTime(2014, 3, 1));
station.StartNotify(t);
Console.ReadKey();
}
}
}