基本思想:
rgb像素的亮度是由rgb各個分量值的大小決定的,分量越大,亮度越大。看上去
好像光照效果越明顯,光源退化效果是模拟光照在圖像的中心點上,慢慢擴散到周
圍,越靠近中心點像素,圖像越亮,越遠離圖像越暗。原理可以說是非常的簡單,
隻要計算圖像中每個像素到中心像素的歐幾裡德距離,歸一化以後得到scale值(0
到1之間)乘以原來的rgb像素值即得到每個像素處理以後的rgb像素值。
效果如下:

關鍵代碼解釋:
中心像素點坐标取得:
int centerx = width/2;
int centery = height/2;
任意一個像素點到中心像素的距離計算:
double xx = (centerx - px)*(centerx - px);
double yy = (centery - py)*(centery - py);
return (int)math.sqrt(xx + yy);
距離歸一化以及衰減因子考慮:
double scale = 1.0 - getdistance(centerx, centery, col,row)/maxdistance;
for(int i=0; i<factor; i++) {
scale = scale * scale;
}
計算每個像素點的新rgb值:
tr = (int)(scale * tr);
tg = (int)(scale * tg);
tb = (int)(scale * tb);
濾鏡源代碼如下:
package com.gloomyfish.filter.study;
import java.awt.image.bufferedimage;
public class spotlightfilter extends abstractbufferedimageop {
// attenuation coefficient, default is 1 means line decrease...
private int factor;
public spotlightfilter() {
factor = 1;
}
public void setfactor(int coefficient) {
this.factor = coefficient;
@override
public bufferedimage filter(bufferedimage src, bufferedimage dest) {
int width = src.getwidth();
int height = src.getheight();
if ( dest == null )
dest = createcompatibledestimage( src, null );
int[] inpixels = new int[width*height];
int[] outpixels = new int[width*height];
getrgb( src, 0, 0, width, height, inpixels );
int index = 0;
int centerx = width/2;
int centery = height/2;
double maxdistance = math.sqrt(centerx * centerx + centery * centery);
for(int row=0; row<height; row++) {
int ta = 0, tr = 0, tg = 0, tb = 0;
for(int col=0; col<width; col++) {
index = row * width + col;
ta = (inpixels[index] >> 24) & 0xff;
tr = (inpixels[index] >> 16) & 0xff;
tg = (inpixels[index] >> 8) & 0xff;
tb = inpixels[index] & 0xff;
double scale = 1.0 - getdistance(centerx, centery, col, row)/maxdistance;
for(int i=0; i<factor; i++) {
scale = scale * scale;
}
tr = (int)(scale * tr);
tg = (int)(scale * tg);
tb = (int)(scale * tb);
outpixels[index] = (ta << 24) | (tr << 16) | (tg << 8) | tb;
}
}
setrgb( dest, 0, 0, width, height, outpixels );
return dest;
private double getdistance(int centerx, int centery, int px, int py) {
double xx = (centerx - px)*(centerx - px);
double yy = (centery - py)*(centery - py);
return (int)math.sqrt(xx + yy);
}