這篇來分享一下繪制手勢密碼的實作(主要是設定手勢密碼、校驗手勢密碼):
一、大緻界面介紹:
圖1 圖2
圖3 圖4
圖1:手勢密碼繪制界面 【主要是繪制上方的9個提示圖示和9個宮格密碼圖示】
圖2:設定手勢密碼 【監聽手勢的輸入,touchevent的事件處理,擷取輸入的手勢密碼,同時顯示在上方的提示區域】
圖3:再繪制一次,兩次密碼不一緻提示界面 【這裡在實作的時候,錯誤提示文字加了“左右晃動的動畫”,錯誤路徑顔色标記為紅色】
圖4:校驗手勢密碼,輸入的密碼錯誤,給予紅色路徑+錯誤文字提示
二、實作思路:
1. 正上方的提示區域,用一個類(lockindicator.java)來實作,自定義view來繪制9個提示圖示;
2. 手勢密碼繪制區域,用一個類(gesturecontentview.java)來實作,它繼承自viewgroup裡面, 添加9個imageview來表示圖示, 在onlayout()方法中設定它們的位置;
3. 手勢路徑繪制, 用一個類(gesturedrawline.java)來實作,複寫ontouchevent()方法,在這個方法裡面監聽touchevent事件: action_down、action_move、action_up事件,來繪制手勢連接配接不同點之間的路徑;
4. 9個點的對象,用一個類(gesturepoint.java)來實作,儲存它的位置、狀态、背景圖檔等相關資訊;
5. 手勢密碼的擷取,判斷手指目前的位置,根據滑動路徑經過的點,按順序儲存繪制的點的順序(這裡的點順序從上到下分别是:1,2,3,4,5,6,7,8,9),不能有重複的點。
三、代碼實作步驟:
1.要用一個類來表示這9個點中的第一個點。裡面保留有目前點的上下左右的各個位置等屬性
2.自定義groupview,用來裝9個點,9個點的顯示是通過imageview。複寫onlayout這個方法,讓點按需求排列
3.定義一個可以畫線的view,複寫ontouchevent方法,在這個方法裡面進行畫直線的操作
4.判斷使用者手指目前的位置,取出目前的位置去與那9個點中的每個點的位置進行比較,如果使用者點的位置在某一個點之内,那麼當那個點置換背景圖檔。
具體實作代碼如下:
1. lockindicator.java 圖案提示類
package com.snda.fund.widget;
import com.snda.fund.r;
import android.content.context;
import android.content.res.typedarray;
import android.graphics.canvas;
import android.graphics.paint;
import android.graphics.paint.style;
import android.graphics.drawable.drawable;
import android.os.powermanager;
import android.text.textutils;
import android.util.attributeset;
import android.util.log;
import android.view.view;
/**
*
* 手勢密碼圖案提示
* @author wulianghuan
*
*/
public class lockindicator extends view {
private int numrow = 3; // 行
private int numcolum = 3; // 列
private int patternwidth = 40;
private int patternheight = 40;
private int f = 5;
private int g = 5;
private int strokewidth = 3;
private paint paint = null;
private drawable patternnoraml = null;
private drawable patternpressed = null;
private string lockpassstr; // 手勢密碼
public lockindicator(context paramcontext) {
super(paramcontext);
}
public lockindicator(context paramcontext, attributeset paramattributeset) {
super(paramcontext, paramattributeset, 0);
paint = new paint();
paint.setantialias(true);
paint.setstrokewidth(strokewidth);
paint.setstyle(paint.style.stroke);
patternnoraml = getresources().getdrawable(r.drawable.lock_pattern_node_normal);
patternpressed = getresources().getdrawable(r.drawable.lock_pattern_node_pressed);
if (patternpressed != null) {
patternwidth = patternpressed.getintrinsicwidth();
patternheight = patternpressed.getintrinsicheight();
this.f = (patternwidth / 4);
this.g = (patternheight / 4);
patternpressed.setbounds(0, 0, patternwidth, patternheight);
patternnoraml.setbounds(0, 0, patternwidth, patternheight);
}
@override
protected void ondraw(canvas canvas) {
if ((patternpressed == null) || (patternnoraml == null)) {
return;
// 繪制3*3的圖示
for (int i = 0; i < numrow; i++) {
for (int j = 0; j < numcolum; j++) {
paint.setcolor(-16777216);
int i1 = j * patternheight + j * this.g;
int i2 = i * patternwidth + i * this.f;
canvas.save();
canvas.translate(i1, i2);
string curnum = string.valueof(numcolum * i + (j + 1));
if (!textutils.isempty(lockpassstr)) {
if (lockpassstr.indexof(curnum) == -1) {
// 未選中
patternnoraml.draw(canvas);
} else {
// 被選中
patternpressed.draw(canvas);
}
} else {
// 重置狀态
patternnoraml.draw(canvas);
}
canvas.restore();
}
protected void onmeasure(int paramint1, int paramint2) {
if (patternpressed != null)
setmeasureddimension(numcolum * patternheight + this.g
* (-1 + numcolum), numrow * patternwidth + this.f
* (-1 + numrow));
/**
* 請求重新繪制
* @param paramstring 手勢密碼字元序列
*/
public void setpath(string paramstring) {
lockpassstr = paramstring;
invalidate();
}
2. gesturecontentview.java 手勢密碼容器類
它繼承viewgroup,通過addview()方法添加子viewe,手勢密碼的9個輸入點(gesturepoint)、gesturedrawline手勢密碼路徑都放在這個容器當中,下面是它的具體實作方法:
package com.wujay.fund.widget;
import java.util.arraylist;
import java.util.list;
import android.view.viewgroup;
import android.widget.imageview;
import com.wujay.fund.r;
import com.wujay.fund.common.apputil;
import com.wujay.fund.entity.gesturepoint;
import com.wujay.fund.widget.gesturedrawline.gesturecallback;
* 手勢密碼容器類
public class gesturecontentview extends viewgroup {
private int basenum = 6;
private int[] screendispaly;
* 每個點區域的寬度
private int blockwidth;
* 聲明一個集合用來封裝坐标集合
private list<gesturepoint> list;
private context context;
private boolean isverify;
private gesturedrawline gesturedrawline;
* 包含9個imageview的容器,初始化
* @param context
* @param isverify 是否為校驗手勢密碼
* @param password 使用者傳入密碼
* @param callback 手勢繪制完畢的回調
public gesturecontentview(context context, boolean isverify, string password, gesturecallback callback) {
super(context);
screendispaly = apputil.getscreendispaly(context);
blockwidth = screendispaly[0]/3;
this.list = new arraylist<gesturepoint>();
this.context = context;
this.isverify = isverify;
// 添加9個圖示
addchild();
// 初始化一個可以畫線的view
gesturedrawline = new gesturedrawline(context, list, isverify, password, callback);
private void addchild(){
for (int i = 0; i < 9; i++) {
imageview image = new imageview(context);
image.setbackgroundresource(r.drawable.gesture_node_normal);
this.addview(image);
invalidate();
// 第幾行
int row = i / 3;
// 第幾列
int col = i % 3;
// 定義點的每個屬性
int leftx = col*blockwidth+blockwidth/basenum;
int topy = row*blockwidth+blockwidth/basenum;
int rightx = col*blockwidth+blockwidth-blockwidth/basenum;
int bottomy = row*blockwidth+blockwidth-blockwidth/basenum;
gesturepoint p = new gesturepoint(leftx, rightx, topy, bottomy, image,i+1);
this.list.add(p);
public void setparentview(viewgroup parent){
// 得到螢幕的寬度
int width = screendispaly[0];
layoutparams layoutparams = new layoutparams(width, width);
this.setlayoutparams(layoutparams);
gesturedrawline.setlayoutparams(layoutparams);
parent.addview(gesturedrawline);
parent.addview(this);
protected void onlayout(boolean changed, int l, int t, int r, int b) {
for (int i = 0; i < getchildcount(); i++) {
//第幾行
int row = i/3;
//第幾列
int col = i%3;
view v = getchildat(i);
v.layout(col*blockwidth+blockwidth/basenum, row*blockwidth+blockwidth/basenum,
col*blockwidth+blockwidth-blockwidth/basenum, row*blockwidth+blockwidth-blockwidth/basenum);
protected void onmeasure(int widthmeasurespec, int heightmeasurespec) {
super.onmeasure(widthmeasurespec, heightmeasurespec);
// 周遊設定每個子view的大小
v.measure(widthmeasurespec, heightmeasurespec);
* 保留路徑delaytime時間長
* @param delaytime
public void cleardrawlinestate(long delaytime) {
gesturedrawline.cleardrawlinestate(delaytime);
3. gesturedrawline.java 手勢密碼路徑繪制類
根據ontouchevent方法的不同僚件,action_down、action_move、action_up分别處理不同的邏輯。
import java.util.hashmap;
import java.util.map;
import com.wujay.fund.common.constants;
import android.graphics.bitmap;
import android.graphics.color;
import android.graphics.porterduff;
import android.os.handler;
import android.util.pair;
import android.view.motionevent;
import android.widget.toast;
* 手勢密碼路徑繪制
public class gesturedrawline extends view {
private int mov_x;// 聲明起點坐标
private int mov_y;
private paint paint;// 聲明畫筆
private canvas canvas;// 畫布
private bitmap bitmap;// 位圖
private list<gesturepoint> list;// 裝有各個view坐标的集合
private list<pair<gesturepoint, gesturepoint>> linelist;// 記錄畫過的線
private map<string, gesturepoint> autocheckpointmap;// 自動選中的情況點
private boolean isdrawenable = true; // 是否允許繪制
* 螢幕的寬度和高度
* 手指目前在哪個point内
private gesturepoint currentpoint;
* 使用者繪圖的回調
private gesturecallback callback;
* 使用者目前繪制的圖形密碼
private stringbuilder passwordsb;
* 是否為校驗
* 使用者傳入的password
private string password;
public gesturedrawline(context context, list<gesturepoint> list, boolean isverify,
string password, gesturecallback callback) {
paint = new paint(paint.dither_flag);// 建立一個畫筆
bitmap = bitmap.createbitmap(screendispaly[0], screendispaly[0], bitmap.config.argb_8888); // 設定位圖的寬高
canvas = new canvas();
canvas.setbitmap(bitmap);
paint.setstyle(style.stroke);// 設定非填充
paint.setstrokewidth(10);// 筆寬5像素
paint.setcolor(color.rgb(245, 142, 33));// 設定預設連線顔色
paint.setantialias(true);// 不顯示鋸齒
this.list = list;
this.linelist = new arraylist<pair<gesturepoint, gesturepoint>>();
initautocheckpointmap();
this.callback = callback;
// 初始化密碼緩存
this.passwordsb = new stringbuilder();
this.password = password;
private void initautocheckpointmap() {
autocheckpointmap = new hashmap<string,gesturepoint>();
autocheckpointmap.put("1,3", getgesturepointbynum(2));
autocheckpointmap.put("1,7", getgesturepointbynum(4));
autocheckpointmap.put("1,9", getgesturepointbynum(5));
autocheckpointmap.put("2,8", getgesturepointbynum(5));
autocheckpointmap.put("3,7", getgesturepointbynum(5));
autocheckpointmap.put("3,9", getgesturepointbynum(6));
autocheckpointmap.put("4,6", getgesturepointbynum(5));
autocheckpointmap.put("7,9", getgesturepointbynum(8));
private gesturepoint getgesturepointbynum(int num) {
for (gesturepoint point : list) {
if (point.getnum() == num) {
return point;
return null;
// 畫位圖
// super.ondraw(canvas);
canvas.drawbitmap(bitmap, 0, 0, null);
// 觸摸事件
public boolean ontouchevent(motionevent event) {
if (isdrawenable == false) {
// 當期不允許繪制
return true;
switch (event.getaction()) {
case motionevent.action_down:
mov_x = (int) event.getx();
mov_y = (int) event.gety();
// 判斷目前點選的位置是處于哪個點之内
currentpoint = getpointat(mov_x, mov_y);
if (currentpoint != null) {
currentpoint.setpointstate(constants.point_state_selected);
passwordsb.append(currentpoint.getnum());
// canvas.drawpoint(mov_x, mov_y, paint);// 畫點
break;
case motionevent.action_move:
clearscreenanddrawlist();
// 得到目前移動位置是處于哪個點内
gesturepoint pointat = getpointat((int) event.getx(), (int) event.gety());
// 代表目前使用者手指處于點與點之前
if (currentpoint == null && pointat == null) {
return true;
} else {// 代表使用者的手指移動到了點上
if (currentpoint == null) {// 先判斷目前的point是不是為null
// 如果為空,那麼把手指移動到的點指派給currentpoint
currentpoint = pointat;
// 把currentpoint這個點設定選中為true;
currentpoint.setpointstate(constants.point_state_selected);
passwordsb.append(currentpoint.getnum());
if (pointat == null || currentpoint.equals(pointat) || constants.point_state_selected == pointat.getpointstate()) {
// 點選移動區域不在圓的區域,或者目前點選的點與目前移動到的點的位置相同,或者目前點選的點處于選中狀态
// 那麼以目前的點中心為起點,以手指移動位置為終點畫線
canvas.drawline(currentpoint.getcenterx(), currentpoint.getcentery(), event.getx(), event.gety(), paint);// 畫線
} else {
// 如果目前點選的點與目前移動到的點的位置不同
// 那麼以前前點的中心為起點,以手移動到的點的位置畫線
canvas.drawline(currentpoint.getcenterx(), currentpoint.getcentery(), pointat.getcenterx(), pointat.getcentery(), paint);// 畫線
pointat.setpointstate(constants.point_state_selected);
// 判斷是否中間點需要選中
gesturepoint betweenpoint = getbetweencheckpoint(currentpoint, pointat);
if (betweenpoint != null && constants.point_state_selected != betweenpoint.getpointstate()) {
// 存在中間點并且沒有被選中
pair<gesturepoint, gesturepoint> pair1 = new pair<gesturepoint, gesturepoint>(currentpoint, betweenpoint);
linelist.add(pair1);
passwordsb.append(betweenpoint.getnum());
pair<gesturepoint, gesturepoint> pair2 = new pair<gesturepoint, gesturepoint>(betweenpoint, pointat);
linelist.add(pair2);
passwordsb.append(pointat.getnum());
// 設定中間點選中
betweenpoint.setpointstate(constants.point_state_selected);
// 指派目前的point;
pair<gesturepoint, gesturepoint> pair = new pair<gesturepoint, gesturepoint>(currentpoint, pointat);
linelist.add(pair);
case motionevent.action_up:// 當手指擡起的時候
if (isverify) {
// 手勢密碼校驗
// 清掉螢幕上所有的線,隻畫上集合裡面儲存的線
if (password.equals(passwordsb.tostring())) {
// 代表使用者繪制的密碼手勢與傳入的密碼相同
callback.checkedsuccess();
// 使用者繪制的密碼與傳入的密碼不同。
callback.checkedfail();
callback.ongesturecodeinput(passwordsb.tostring());
default:
return true;
* 指定時間去清除繪制的狀态
* @param delaytime 延遲執行時間
if (delaytime > 0) {
// 繪制紅色提示路線
isdrawenable = false;
drawerrorpathtip();
new handler().postdelayed(new clearstaterunnable(), delaytime);
* 清除繪制狀态的線程
final class clearstaterunnable implements runnable {
public void run() {
// 重置passwordsb
passwordsb = new stringbuilder();
// 清空儲存點的集合
linelist.clear();
// 重新繪制界面
for (gesturepoint p : list) {
p.setpointstate(constants.point_state_normal);
isdrawenable = true;
* 通過點的位置去集合裡面查找這個點是包含在哪個point裡面的
*
* @param x
* @param y
* @return 如果沒有找到,則傳回null,代表使用者目前移動的地方屬于點與點之間
private gesturepoint getpointat(int x, int y) {
// 先判斷x
int leftx = point.getleftx();
int rightx = point.getrightx();
if (!(x >= leftx && x < rightx)) {
// 如果為假,則跳到下一個對比
continue;
int topy = point.gettopy();
int bottomy = point.getbottomy();
if (!(y >= topy && y < bottomy)) {
// 如果執行到這,那麼說明目前點選的點的位置在周遊到點的位置這個地方
return point;
private gesturepoint getbetweencheckpoint(gesturepoint pointstart, gesturepoint pointend) {
int startnum = pointstart.getnum();
int endnum = pointend.getnum();
string key = null;
if (startnum < endnum) {
key = startnum + "," + endnum;
} else {
key = endnum + "," + startnum;
return autocheckpointmap.get(key);
* 清掉螢幕上所有的線,然後畫出集合裡面的線
private void clearscreenanddrawlist() {
canvas.drawcolor(color.transparent, porterduff.mode.clear);
for (pair<gesturepoint, gesturepoint> pair : linelist) {
canvas.drawline(pair.first.getcenterx(), pair.first.getcentery(),
pair.second.getcenterx(), pair.second.getcentery(), paint);// 畫線
* 校驗錯誤/兩次繪制不一緻提示
private void drawerrorpathtip() {
paint.setcolor(color.rgb(154, 7, 21));// 設定預設線路顔色
pair.first.setpointstate(constants.point_state_wrong);
pair.second.setpointstate(constants.point_state_wrong);
public interface gesturecallback {
/**
* 使用者設定/輸入了手勢密碼
*/
public abstract void ongesturecodeinput(string inputcode);
* 代表使用者繪制的密碼與傳入的密碼相同
public abstract void checkedsuccess();
* 代表使用者繪制的密碼與傳入的密碼不相同
public abstract void checkedfail();
4.gestureeditactivity.java 手勢密碼設定界面
手勢密碼設定
代碼如下:
package com.wujay.fund;
import android.app.activity;
import android.content.dialoginterface;
import android.content.intent;
import android.os.bundle;
import android.text.html;
import android.view.keyevent;
import android.view.view.onclicklistener;
import android.view.animation.animation;
import android.view.animation.animationutils;
import android.widget.framelayout;
import android.widget.textview;
import com.wujay.fund.widget.gesturecontentview;
import com.wujay.fund.widget.lockindicator;
* 手勢密碼設定界面
public class gestureeditactivity extends activity implements onclicklistener {
/** 手機号碼*/
public static final string param_phone_number = "param_phone_number";
/** 意圖 */
public static final string param_intent_code = "param_intent_code";
/** 首次提示繪制手勢密碼,可以選擇跳過 */
public static final string param_is_first_advice = "param_is_first_advice";
private textview mtexttitle;
private textview mtextcancel;
private lockindicator mlockindicator;
private textview mtexttip;
private framelayout mgesturecontainer;
private gesturecontentview mgesturecontentview;
private textview mtextreset;
private string mparamsetupcode = null;
private string mparamphonenumber;
private boolean misfirstinput = true;
private string mfirstpassword = null;
private string mconfirmpassword = null;
private int mparamintentcode;
public void oncreate(bundle savedinstancestate) {
super.oncreate(savedinstancestate);
setcontentview(r.layout.activity_gesture_edit);
setupviews();
setuplisteners();
private void setupviews() {
mtexttitle = (textview) findviewbyid(r.id.text_title);
mtextcancel = (textview) findviewbyid(r.id.text_cancel);
mtextreset = (textview) findviewbyid(r.id.text_reset);
mtextreset.setclickable(false);
mlockindicator = (lockindicator) findviewbyid(r.id.lock_indicator);
mtexttip = (textview) findviewbyid(r.id.text_tip);
mgesturecontainer = (framelayout) findviewbyid(r.id.gesture_container);
// 初始化一個顯示各個點的viewgroup
mgesturecontentview = new gesturecontentview(this, false, "", new gesturecallback() {
@override
public void ongesturecodeinput(string inputcode) {
if (!isinputpassvalidate(inputcode)) {
mtexttip.settext(html.fromhtml("<font color='#c70c1e'>最少連結4個點, 請重新輸入</font>"));
mgesturecontentview.cleardrawlinestate(0l);
return;
if (misfirstinput) {
mfirstpassword = inputcode;
updatecodelist(inputcode);
mtextreset.setclickable(true);
mtextreset.settext(getstring(r.string.reset_gesture_code));
if (inputcode.equals(mfirstpassword)) {
toast.maketext(gestureeditactivity.this, "設定成功", toast.length_short).show();
mgesturecontentview.cleardrawlinestate(0l);
gestureeditactivity.this.finish();
mtexttip.settext(html.fromhtml("<font color='#c70c1e'>與上一次繪制不一緻,請重新繪制</font>"));
// 左右移動動畫
animation shakeanimation = animationutils.loadanimation(gestureeditactivity.this, r.anim.shake);
mtexttip.startanimation(shakeanimation);
// 保持繪制的線,1.5秒後清除
mgesturecontentview.cleardrawlinestate(1300l);
misfirstinput = false;
public void checkedsuccess() {
public void checkedfail() {
});
// 設定手勢解鎖顯示到哪個布局裡面
mgesturecontentview.setparentview(mgesturecontainer);
updatecodelist("");
private void setuplisteners() {
mtextcancel.setonclicklistener(this);
mtextreset.setonclicklistener(this);
private void updatecodelist(string inputcode) {
// 更新選擇的圖案
mlockindicator.setpath(inputcode);
public void onclick(view v) {
switch (v.getid()) {
case r.id.text_cancel:
this.finish();
case r.id.text_reset:
misfirstinput = true;
updatecodelist("");
mtexttip.settext(getstring(r.string.set_gesture_pattern));
private boolean isinputpassvalidate(string inputpassword) {
if (textutils.isempty(inputpassword) || inputpassword.length() < 4) {
return false;
5. gestureverifyactivity.java 手勢密碼校驗界面
import android.app.dialog;
import android.content.dialoginterface.onclicklistener;
import android.widget.relativelayout;
* 手勢繪制/校驗界面
public class gestureverifyactivity extends activity implements android.view.view.onclicklistener {
private relativelayout mtoplayout;
private imageview mimguserlogo;
private textview mtextphonenumber;
private textview mtextforget;
private textview mtextother;
private long mexittime = 0;
setcontentview(r.layout.activity_gesture_verify);
obtainextradata();
private void obtainextradata() {
mparamphonenumber = getintent().getstringextra(param_phone_number);
mparamintentcode = getintent().getintextra(param_intent_code, 0);
mtoplayout = (relativelayout) findviewbyid(r.id.top_layout);
mimguserlogo = (imageview) findviewbyid(r.id.user_logo);
mtextphonenumber = (textview) findviewbyid(r.id.text_phone_number);
mtextforget = (textview) findviewbyid(r.id.text_forget_gesture);
mtextother = (textview) findviewbyid(r.id.text_other_account);
mgesturecontentview = new gesturecontentview(this, true, "1235789",
new gesturecallback() {
@override
public void ongesturecodeinput(string inputcode) {
public void checkedsuccess() {
toast.maketext(gestureverifyactivity.this, "密碼正确", 1000).show();
gestureverifyactivity.this.finish();
public void checkedfail() {
mtexttip.setvisibility(view.visible);
mtexttip.settext(html
.fromhtml("<font color='#c70c1e'>密碼錯誤</font>"));
animation shakeanimation = animationutils.loadanimation(gestureverifyactivity.this, r.anim.shake);
});
mtextforget.setonclicklistener(this);
mtextother.setonclicklistener(this);
private string getprotectedmobile(string phonenumber) {
if (textutils.isempty(phonenumber) || phonenumber.length() < 11) {
return "";
stringbuilder builder = new stringbuilder();
builder.append(phonenumber.subsequence(0,3));
builder.append("****");
builder.append(phonenumber.subsequence(7,11));
return builder.tostring();
以上是手勢密碼實作的關鍵代碼,我把項目中的子產品代碼整理出來,建立了一個project,供大家分享和交流
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