1 定義一個按鈕
QPushButton * pBtn = new QPushButton();
2 連結信号與曹
connect(pBtn, SIGNAL(clicked()), this, SLOT(OnBtnClicked()));
3 按鈕添加到單元格内
table->setCellWidget(0,0,pBtn); //如果點選按鈕出現崩潰現象,就添加QTableWidgetItem 到按鈕的那個單元格
4 實作按鈕的事件
void myPic::OnBtnClicked(void)
{
QPushButton * senderObj=qobject_cast<QPushButton *>(sender());
if(senderObj == 0)
{
return;
}
QModelIndex index =table->indexAt(QPoint(senderObj->frameGeometry().x(),senderObj->frameGeometry().y()));
int row=index.row();
qDebug()<<"row:"<<row;
}