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http://www.cppreference.com/wiki/operator_precedence

C++ Operator Precedence

The operators at the top of this list are evaluated first. Operators within a group have the same precedence. All operators have left-to-right associativity unless otherwise noted.

Precedence Operator Description Example Overloadable Associativity
1

::

Scope resolution operator Class::age = 2; no none
2

()

()

[]

->

.

++

--

Function call

Member initalization 

Array access

Member access from a pointer

Member access from an object

Post-increment

Post-decrement

isdigit('1')

c_tor(int x, int y) : _x(x), _y(y*10){};

array[4] = 2;

ptr->age = 34;

obj.age = 34;

for( int i = 0; i < 10; i++ ) cout << i;

for( int i = 10; i > 0; i-- ) cout << i;

yes

yes

yes

yes

no

yes

yes

left to right
3

!

not

~

compl

++

--

-

+

*

&

new

new []

delete

delete []

(type)

Logical negation

Alternate spelling for ! 

Bitwise complement

Alternate spelling for ~ 

Pre-increment

Pre-decrement

Unary minus

Unary plus

Dereference

Address of

Dynamic memory allocation

Dynamic memory allocation of array

Deallocating the memory

Deallocating the memory of array

Cast to a given type

if( !done ) …

flags = ~flags;

for( i = 0; i < 10; ++i ) cout << i;

for( i = 10; i > 0; --i ) cout << i;

int i = -1;

int i = +1;

int data = *intPtr;

int *intPtr = &data;

long *pVar = new long; 

long *array = new long[20];

delete pVar;

delete [] array;

int i = (int) floatNum;

yes

yes

yes

yes

yes

yes

yes

yes

yes

yes

yes

yes

yes

right to left
4

->*

.*

Member pointer selector

Member object selector

ptr->*var = 24;

obj.*var = 24;

yes

no

left to right
5

*

/

%

Multiplication

Division

Modulus

int i = 2 * 4;

float f = 10.0 / 3.0;

int rem = 4 % 3;

yes

yes

yes

left to right
6

+

-

Addition

Subtraction

int i = 2 + 3;

int i = 5 - 1;

yes

yes

left to right
7

<<

>>

Bitwise shift left

Bitwise shift right

int flags = 33 << 1;

int flags = 33 >> 1;

yes

yes

left to right
8

<

<=

>

>=

Comparison less-than

Comparison less-than-or-equal-to

Comparison greater-than

Comparison greater-than-or-equal-to

if( i < 42 ) …

if( i <= 42 ) ...

if( i > 42 ) …

if( i >= 42 ) ...

yes

yes

yes

yes

left to right
9

==

eq

!=

not_eq

Comparison equal-to

Alternate spelling for == 

Comparison not-equal-to

Alternate spelling for !=

if( i == 42 ) ...

if( i != 42 ) …

yes

-

yes

left to right
10

&

bitand

Bitwise AND

Alternate spelling for &

flags = flags & 42; yes left to right
11

^

xor

Bitwise exclusive OR (XOR)

Alternate spelling for ^

flags = flags ^ 42; yes left to right
12

|

bitor

Bitwise inclusive (normal) OR

Alternate spelling for |

flags = flags | 42; yes left to right
13

&&

and

Logical AND

Alternate spelling for &&

if( conditionA && conditionB ) … yes left to right
14

||

or

Logical OR

Alternate spelling for ||

if( conditionA || conditionB ) ... yes left to right
15

? :

Ternary conditional (if-then-else) int i = (a > b) ? a : b; no right to left
16

=

+=

-=

*=

/=

%=

&=

and_eq

^=

xor_eq

|=

or_eq

<<=

>>=

Assignment operator

Increment and assign

Decrement and assign

Multiply and assign

Divide and assign

Modulo and assign

Bitwise AND and assign

Alternate spelling for &= 

Bitwise exclusive or (XOR) and assign

Alternate spelling for ^= 

Bitwise normal OR and assign

Alternate spelling for |=

Bitwise shift left and assign

Bitwise shift right and assign

int a = b;

a += 3;

b -= 4;

a *= 5;

a /= 2;

a %= 3;

flags &= new_flags;

flags ^= new_flags;

flags |= new_flags;

flags <<= 2;

flags >>= 2;

yes

yes

yes

yes

yes

yes

yes

yes

yes

yes

yes

right to left
17

throw

throw exception throw EClass(“Message”); no
18

,

Sequential evaluation operator for( i = 0, j = 0; i < 10; i++, j++ ) … yes left to right

Note: I removed the following, because they're not operators but functions: const_cast, dynamic_cast, reinterpret_cast, static_cast, typeid, sizeof.

Order of Evaluation and of Side Effects

One important aspect of C++ that is related to operator precedence is the order of evaluation and the order of side effects in expressions. In some circumstances, the order in which things happen is not defined. For example, consider the following code:

float x = 1;
    x = x / ++x;      

The value of x is not guaranteed to be consistent across different compilers, because it is not clear whether the computer should evaluate the left or the right side of the division first. Depending on which side is evaluated first, x could take a different value.

Furthermore, while ++x evaluates to x+1, the side effect of actually storing that new value in x could happen at different times, resulting in different values for x.

The bottom line is that expressions like the one above are horribly ambiguous and should be avoided at all costs. When in doubt, break a single ambiguous expression into multiple expressions to ensure that the order of evaluation is correct.

Overloading of Operators

Overloading of operators can be very useful and very dangerous. On one hand overloading operators for a class you have created can help with logistics and readability of code. On the other hand you can overload an operator in such a way that it can either obfuscate or just downright break your program. Use carefully.

There are two ways to over load an operator: global function or class member.

Example of overloading with a global function:

ostream & operator<< (ostream & os, const myClass & rhs);      

But to be able to reach any private data within a user defined class you have to declare the global function as a friend within the definition of the class.

Example:

class myClass {
 
       // Gives the operator<< function access to 'myData'
       // (this declaration should not go in public, private or protected)
       friend ostream & operator<< (ostream & lhs, const myClass & rhs);
 
       private:
         int myData;
     }      

Overloading with a class member can be done as follows:

class myClass {
 
       public:
         // The left hand side of this operator is  a pointer to 'this'.
         int operator+ (const myClass & rhs);
 
       private:
         int myData;
     }      

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