開發一些整合型的手機應用比較有用!
目前貌似不支援斷點調試,但可以通過日志列印(logcat)來跟蹤。
在Android SDK中有個adb工具,使用此工具來跟蹤運作的android應用:
adb logcat
啟動logcat,并将裝置上運作的Android應用的運作時資訊全部列印出來。
adb logcat -s Unity
如果隻想列印Unity的輸出資訊,使用此指令。
adb logcat -d > logcat.txt
将列印資訊輸出為檔案。
當然,更直接的做法是在應用中內建自己的調試資訊視窗,将如下代碼關聯到一個gameobject:
using UnityEngine;
using System.Collections;</p><p>public class GuiTextDebug : MonoBehaviour
{
private float windowPosition = -440.0f;
private int positionCheck = 2;
private static string windowText = "";
private Vector2 scrollViewVector = Vector2.zero;
private GUIStyle debugBoxStyle;
private float leftSide = 0.0f;
private float debugWidth = 420.0f;
public bool debugIsOn = false;
public static void debug(string newString)
{
windowText = newString + "\n" + windowText;
UnityEngine.Debug.Log(newString);
}
void Start()
{
debugBoxStyle = new GUIStyle();
debugBoxStyle.alignment = TextAnchor.UpperLeft;
leftSide = 120;
}
void OnGUI()
{
if (debugIsOn)
{
GUI.depth = 0;
GUI.BeginGroup(new Rect(windowPosition, 40.0f, leftSide, 200.0f));
scrollViewVector = GUI.BeginScrollView(new Rect (0, 0.0f, debugWidth, 200.0f),
scrollViewVector,
new Rect (0.0f, 0.0f, 400.0f, 2000.0f));
GUI.Box(new Rect(0, 0.0f, debugWidth - 20.0f, 2000.0f), windowText, debugBoxStyle);
GUI.EndScrollView();
GUI.EndGroup ();
if (GUI.Button(new Rect(leftSide, 0.0f,75.0f,40.0f), "調試"))
{
if (positionCheck == 1)
{
windowPosition = -440.0f;
positionCheck = 2;
}
else
{
windowPosition = leftSide;
positionCheck = 1;
}
}
if (GUI.Button(new Rect(leftSide + 80f,0.0f,75.0f,40.0f),"清除"))
{
windowText = "";
}
}
}
}
http://blog.csdn.net/armoonwei/article/details/7032455