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【機房重構】修改基礎資料

UI層

namespace UI
{
    public partial class ModifyBasicData : Form
    {
        public ModifyBasicData()
        {
            InitializeComponent();
        }

        private void ButModifyData_Click(object sender, EventArgs e)
        {
            Login login = new Login();
            if (TxtUnitCash.Text.Trim() == "")
            {
                MessageBox.Show("單價不能為空", "溫馨提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
            }
            if (TxtVIP.Text.Trim() == "")
            {
                MessageBox.Show("VIP單價不能為空", "溫馨提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
            }

            if (TxtUnitTime.Text.Trim() == "")
            {
                MessageBox.Show("機關時間不能為空", "溫馨提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
            }

            if (TxtLeastTime.Text.Trim() == "")
            {
                MessageBox.Show("最小上機時間不能為空", "溫馨提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
            }

            if (TxtLeastCash.Text.Trim() =="")
            {
                MessageBox.Show("最小充值金額不能為空", "溫馨提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
            }

            Facade.ModifyBasicDataFacade facade = new Facade.ModifyBasicDataFacade();
            Entity.BasicData_Info BasicDataInfo = new Entity.BasicData_Info();

            BasicDataInfo.UnitCash = TxtUnitCash.Text.Trim();
            BasicDataInfo.VIPUnitCash = TxtVIP.Text.Trim();
            BasicDataInfo.UnitTime = TxtUnitTime.Text.Trim();
            BasicDataInfo.LeastCash = TxtLeastCash.Text.Trim();
            BasicDataInfo.LeastTime = TxtLeastTime.Text.Trim();
            BasicDataInfo.Head = Login.UserID;
            BasicDataInfo.Date = DateTime.Now;

            Facade.ModifyBasicDataFacade facadeModify = new Facade.ModifyBasicDataFacade();
            int  intModify = facadeModify.ModifyData(BasicDataInfo);
            MessageBox.Show("修改成功");

        }

        private void ModifyBasicData_Load(object sender, EventArgs e)
        {
            Entity.BasicData_Info BasicDataInfo = new Entity.BasicData_Info();
            Facade.ModifyBasicDataFacade facade = new Facade.ModifyBasicDataFacade();
            DataTable dt = facade.InquiryBasicData(BasicDataInfo);

            TxtUnitCash.Text = dt.Rows[0]["UnitCash"].ToString();
            TxtVIP.Text = dt.Rows[0]["VIPUnitCash"].ToString();
            TxtUnitTime.Text = dt.Rows[0]["UnitTime"].ToString();
            TxtLeastTime.Text = dt.Rows[0]["LeastTime"].ToString();
            TxtLeastCash.Text = dt.Rows[0]["LeastCash"].ToString();
            TxtHead.Text = dt.Rows[0]["Head"].ToString();
            TxtDate.Text = dt.Rows[0]["Date"].ToString();
            
        }
    }
}
           

界面展示

【機房重構】修改基礎資料

總結

其它層的代碼和前面介紹的一些功能的代碼如出一轍,再次不再過多的介紹。另外通過做這個功能,體會到了一個道理,界面的設計師越簡單越好,簡單的界面,使用者用着也順心,後端代碼也比較好寫,減少了很多不必要的繁瑣。