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android Handler 消息機制

在android中一個app的正常工作離不開多線程。UI的更新是運作在主線程的,其他的工作絕大多數會運作在子線程中,比如:網絡請求,圖檔加載等一些耗時操作。在java中本身線程時沒有主次之分的,為什麼android中要有主線程和子線程之分呢(這裡我還沒有辦法解釋,留待後續研究吧) 。那麼既然有這樣的機制我們就需要去遵循它。那麼當我們更新UI的時候勢必需要将子線程的資料傳遞到主線程去,那麼這裡使用的就是android中的Handler線程間通信機制。

public Handler(@Nullable Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {  // find the potential leaks  發現潛在的記憶體洩露,也就是android studio會直接給出提示可能記憶體洩露
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                    // 匿名類 , 成員類,本地類
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }
        mLooper = Looper.myLooper(); // 通過ThreadLocal擷取線程的Looper 是需要prepare後的
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread " + Thread.currentThread()
                        + " that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;// Looper中消息隊列指派給Handler的消息隊列
        mCallback = callback;
        mAsynchronous = async;
    }

 public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }
           

這裡是Handler的構造方法(Constructor), 和擷取Looper的方法。這樣就得到了一個Handler對象。然後這裡的Looper是需要調用過prepare的,如果是主線程的話,在application啟動的時候就會完成這個操作 Looper.prepareMainLooper().是以如果是主線程的時候不需要顯式調用prepare()。然後需要看一下Looper.prepare都做了什麼操作:

public static void prepareMainLooper() {  // 系統内部調用不能手動調用
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
    }

 private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }
// Looper  Constructor
  private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }
           

看到這裡能明白一個線程隻能有一個Looper并且是在prepare進行執行個體化的,Looper在執行個體化的時候會執行個體化一個MessageQueue 對象,也就是一個消息隊列。後面需要我們去看Looper.loop()這個方法了,先看一下ActivityThread的main方法。

public static void main(String[] args) {
        Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
        // CloseGuard defaults to true and can be quite spammy.  We
        // disable it here, but selectively enable it later (via
        // StrictMode) on debug builds, but using DropBox, not logs.
        CloseGuard.setEnabled(false);
        Environment.initForCurrentUser();
        // Set the reporter for event logging in libcore
        EventLogger.setReporter(new EventLoggingReporter());
        // Make sure TrustedCertificateStore looks in the right place for CA certificates
        final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
        TrustedCertificateStore.setDefaultUserDirectory(configDir);
        Process.setArgV0("<pre-initialized>");
        Looper.prepareMainLooper();
        // Find the value for {@link #PROC_START_SEQ_IDENT} if provided on the command line.
        // It will be in the format "seq=114"
        long startSeq = 0;
        if (args != null) {
            for (int i = args.length - 1; i >= 0; --i) {
                if (args[i] != null && args[i].startsWith(PROC_START_SEQ_IDENT)) {
                    startSeq = Long.parseLong(
                            args[i].substring(PROC_START_SEQ_IDENT.length()));
                }
            }
        }
        ActivityThread thread = new ActivityThread();
        thread.attach(false, startSeq);
        if (sMainThreadHandler == null) {
            sMainThreadHandler = thread.getHandler();
        }
        if (false) {
            Looper.myLooper().setMessageLogging(new
                    LogPrinter(Log.DEBUG, "ActivityThread"));
        }
        // End of event ActivityThreadMain.
        Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
        Looper.loop();
        throw new RuntimeException("Main thread loop unexpectedly exited");
    }
           

在這裡就可以看到這裡分别調用了 ,preparemainlooper(),loop();那麼接下來需要去看一下loop()方法了。這裡邊代碼有點多 ( 0 _ 0 )

public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        if (me.mInLoop) {
            Slog.w(TAG, "Loop again would have the queued messages be executed"
                    + " before this one completed.");
        }
        me.mInLoop = true;
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        // Allow overriding a threshold with a system prop. e.g.
        // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
        final int thresholdOverride =
                SystemProperties.getInt("log.looper."
                        + Process.myUid() + "."
                        + Thread.currentThread().getName()
                        + ".slow", 0);
        boolean slowDeliveryDetected = false;
        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }
            // Make sure the observer won't change while processing a transaction.
            final Observer observer = sObserver;
            final long traceTag = me.mTraceTag;
            long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
            long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
            if (thresholdOverride > 0) {
                slowDispatchThresholdMs = thresholdOverride;
                slowDeliveryThresholdMs = thresholdOverride;
            }
            final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
            final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);
            final boolean needStartTime = logSlowDelivery || logSlowDispatch;
            final boolean needEndTime = logSlowDispatch;
            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
            final long dispatchEnd;
            Object token = null;
            if (observer != null) {
                token = observer.messageDispatchStarting();
            }
            long origWorkSource = ThreadLocalWorkSource.setUid(msg.workSourceUid);
            try {
                msg.target.dispatchMessage(msg);
                if (observer != null) {
                    observer.messageDispatched(token, msg);
                }
                dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
            } catch (Exception exception) {
                if (observer != null) {
                    observer.dispatchingThrewException(token, msg, exception);
                }
                throw exception;
            } finally {
                ThreadLocalWorkSource.restore(origWorkSource);
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            if (logSlowDelivery) {
                if (slowDeliveryDetected) {
                    if ((dispatchStart - msg.when) <= 10) {
                        Slog.w(TAG, "Drained");
                        slowDeliveryDetected = false;
                    }
                } else {
                    if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",msg)) {
                        // Once we write a slow delivery log, suppress until the queue drains.
                        slowDeliveryDetected = true;
                    }
                }
            }
            if (logSlowDispatch) {
                showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }
            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }
            msg.recycleUnchecked();
        }
    }
           

這裡主要需要看一下for循環,這裡是一個死循環。然後也就是這個死循環能讓程式一直處于運作狀态不至于執行完Main函數而終止程式。 Message msg = queue.next();這段代碼是從queue中不斷拿message,然後拿到message後就進行相應的操作。next()是怎麼block阻塞的呢,隻知道是跟底層的實作。後續要看一下Messagequeue的本地代碼再來解釋。

到這裡有一個問題,沒一個線程有自己獨有的Looper和MessageQueue那是怎麼通過handler從一個線程将資料攜帶到另外一個線程呢。這裡需要看一下Handler.sendMessage();這個方法。

public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

 private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
            long uptimeMillis) {
        msg.target = this;
        msg.workSourceUid = ThreadLocalWorkSource.getUid();

        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }
    
           

到這裡需要檢視messagequeue.enqueuemessage();方法

boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }
        synchronized (this) {
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }
           

這裡看到有一個操作是 如果隊列頭沒有消息,那麼就将新消息放到隊列頭,如果隊列中有消息就根據消息的時候将消息放入隊列中正确的位置,這裡還可以看到資料結構是使用的單連結清單存儲結構。 通過這樣的手段就将子線程的資料放到了主線程的MessageQueue中,進而可以在主線程的loop方法中擷取message執行個體,到此就完成了消息的傳遞。其實還有很多東西在裡邊,需要學習的東西還很多。

android Handler 消息機制