using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SyncTime : MonoBehaviour {
public static DateTime UtcNow { get { return DateTime.UtcNow.AddSeconds(DeltaTime); } }
//public static DateTime Now { get { return DateTime.Now.AddSeconds(DeltaTime); } }
private static double DeltaTime = 0;
private static double ServerTime = 0; //伺服器現在的時間戳
private static double ValidStartGameTime = 0; //遊戲啟動的時間
//同步伺服器時間
public static void Sync(long time)
{
ValidStartGameTime = Time.realtimeSinceStartup;
DateTime dt = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Unspecified).AddSeconds(time);
DeltaTime = (dt - DateTime.UtcNow).TotalSeconds;
ServerTime = time;
}
//剩餘時間
public static TimeSpan GetLeftTime(long validTime)
{
DateTime date1970 = new DateTime(1970, 1, 1, 0, 0, 0);
date1970 = date1970.ToLocalTime();
//TimeSpan ts = date1970.AddSeconds((double)validTime).Subtract(SyncTime.UtcNow);
TimeSpan ts = date1970.AddSeconds((double)validTime).Subtract(GetSystemTime());
return ts;
}
//目前伺服器時間
public static DateTime GetSystemTime()
{
DateTime date1970 = new DateTime(1970, 1, 1, 0, 0, 0);
date1970 = date1970.ToLocalTime();
DateTime dateTime = date1970.AddSeconds((double)ServerTime).AddSeconds((double)(Time.realtimeSinceStartup - ValidStartGameTime));
return dateTime;
}
// 時間戳 轉換為時間 毫秒
public static DateTime MilliStampToDateTime(string timeStamp)
{
DateTime startTime = TimeZone.CurrentTimeZone.ToLocalTime(new DateTime(1970, 1, 1));
long mTime = long.Parse(timeStamp + "0000");
//long mTime = long.Parse(timeStamp);
TimeSpan toNow = new TimeSpan(mTime);
//Debug.Log("\n 目前時間為:" + startTime.Add(toNow).ToString("yyyy/MM/dd HH:mm:ss:ffff"));
Debug.Log("\n 目前時間為:" + startTime.Add(toNow).ToString("yyyy/MM/dd HH:mm:ss"));
return startTime.Add(toNow);
}
// 時間轉時間戳 毫秒
public static string DateTimeToStampMilli(DateTime now)
{
DateTime startTime = TimeZone.CurrentTimeZone.ToLocalTime(new DateTime(1970, 1, 1)); // 當地時區
long timeStamp = (long)(now - startTime).TotalMilliseconds; // 相差毫秒數
//long timeStamp = (long)(now - startTime).TotalSeconds; // 相差毫秒數
Debug.Log("\n 目前 時間戳為:" + timeStamp);
return timeStamp.ToString();
}
public static long DateTime2Stamp(DateTime now)
{
System.DateTime startTime = TimeZone.CurrentTimeZone.ToLocalTime(new System.DateTime(1970, 1, 1)); // 當地時區
long timeStamp = (long)(now - startTime).TotalSeconds; // 相差秒數
return timeStamp;
}
public static DateTime Stamp2DataTime(long stamp)
{
System.DateTime startTime = TimeZone.CurrentTimeZone.ToLocalTime(new System.DateTime(1970, 1, 1)); // 當地時區
DateTime dt = startTime.AddSeconds(stamp);
return dt;
}
public static long Server2Stamp(string dateTime)
{
long ret = 0;
string[] bufBig = dateTime.Split('T');
string[] bufDate = bufBig[0].Split('-');
string[] bufTime = bufBig[1].Split(':');
string[] second = bufTime[2].Split('.');
DateTime date = new DateTime(int.Parse(bufDate[0]), int.Parse(bufDate[1]), int.Parse(bufDate[2]), int.Parse(bufTime[0]), int.Parse(bufTime[1]), int.Parse(second[0]));
ret = DateTime2Stamp(date);
return ret;
}
}
1.遊戲啟動,請求到伺服器時間
可能各個語言的DateTime 的時間格式對不上,這裡就先手動string轉C#的datatime
SyncTime.Sync(SyncTime.Server2Stamp(ret.time));
long curServerTime = SyncTime.DateTime2Stamp(SyncTime.GetSystemTime());
TimeSpan left = SyncTime.GetLeftTime(m_endTime);