編譯器為VS 2017。作業系統為Win10 64位。VTK源碼版本為8.1.0。
1.使用cmake生成vs工程檔案。
注意,運作完Configure後,出現了一個紅框。我隻勾選了BUILD_SHARED_LIBS。
2.再次點選configure。之後點選Genrate生成vs工程檔案。
3.之後使用vs 2017編譯。
4.Demo程式如下:
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
//VTK_MODULE_INIT(vtkInteractionStyle);
#include "vtkConeSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkCamera.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
int main()
{
//
// Next we create an instance of vtkConeSource and set some of its
// properties. The instance of vtkConeSource "cone" is part of a
// visualization pipeline (it is a source process object); it produces data
// (output type is vtkPolyData) which other filters may process.
//
vtkConeSource *cone = vtkConeSource::New();
cone->SetHeight(3.0);
cone->SetRadius(1.0);
cone->SetResolution(10);
//
// In this example we terminate the pipeline with a mapper process object.
// (Intermediate filters such as vtkShrinkPolyData could be inserted in
// between the source and the mapper.) We create an instance of
// vtkPolyDataMapper to map the polygonal data into graphics primitives. We
// connect the output of the cone souece to the input of this mapper.
//
vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
coneMapper->SetInputConnection(cone->GetOutputPort());
//
// Create an actor to represent the cone. The actor orchestrates rendering
// of the mapper's graphics primitives. An actor also refers to properties
// via a vtkProperty instance, and includes an internal transformation
// matrix. We set this actor's mapper to be coneMapper which we created
// above.
//
vtkActor *coneActor = vtkActor::New();
coneActor->SetMapper(coneMapper);
//
// Create the Renderer and assign actors to it. A renderer is like a
// viewport. It is part or all of a window on the screen and it is
// responsible for drawing the actors it has. We also set the background
// color here.
//
vtkRenderer *ren1 = vtkRenderer::New();
ren1->AddActor(coneActor);
ren1->SetBackground(0.1, 0.2, 0.4);
//
// Finally we create the render window which will show up on the screen.
// We put our renderer into the render window using AddRenderer. We also
// set the size to be 300 pixels by 300.
//
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(ren1);
renWin->SetSize(300, 300);
//
// Now we loop over 360 degrees and render the cone each time.
//
int i;
for (i = 0; i < 360; ++i)
{
// render the image
renWin->Render();
// rotate the active camera by one degree
ren1->GetActiveCamera()->Azimuth(1);
}
//
// Free up any objects we created. All instances in VTK are deleted by
// using the Delete() method.
//
cone->Delete();
coneMapper->Delete();
coneActor->Delete();
ren1->Delete();
renWin->Delete();
return 0;
}
注意,一定要寫這句
VTK_MODULE_INIT(vtkRenderingOpenGL2);
不然程式會崩潰。
5.程式運作結果