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Android 消息機制之深入學習MessageQueue

一,簡述

      MessageQueue在Android中指消息隊列,顧名思義就是存放消息的消息池,但是它的内部實作并不是隊列而是一個單連結清單,可能是單連結清單的删除和插入比較有優勢吧。MessageQueue的内部對消息的主要操作就是插入,讀取删除,不具備處理消息的能力。

二,源碼分析

1,重要屬性資訊介紹

// True if the message queue can be quit.
    private final boolean mQuitAllowed;

    @SuppressWarnings("unused")
    private long mPtr; // used by native code

    Message mMessages;
    private final ArrayList<IdleHandler> mIdleHandlers = new ArrayList<IdleHandler>();
    private SparseArray<FileDescriptorRecord> mFileDescriptorRecords;
    private IdleHandler[] mPendingIdleHandlers;
    private boolean mQuitting;

    // Indicates whether next() is blocked waiting in pollOnce() with a non-zero timeout.
    private boolean mBlocked;
           

mQuitAllowed:是否允許MessageQueue退出

mPtr:可以了解成是C/C++的指針,是一個記憶體位址,當為0的時候說明消息隊列被釋放了

mMessage:表示存儲消息連結清單的頭Head

mQuitting:目前隊列是否處于正在退出狀态

mBlocked:是否被阻塞

2,構造方法

MessageQueue(boolean quitAllowed) {
        mQuitAllowed = quitAllowed;
        mPtr = nativeInit();
    }
           

可以看到建立MessageQueue的時候就需要指定MessageQueue是否可以退出。nativeInit();是一個Jni方法用來初始化mPtr

3,enqueueMessage(Message msg,long when)

boolean enqueueMessage(Message msg, long when) {
      msg.target 指消息機制中的Handler
       if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }

        synchronized (this) {
       如果處于正在退出狀态對外抛出一個異常,拒絕消息進入隊列并把消息回收掉
        if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            将新消息放在連結清單頭部的條件:
            1,隊列為空 ;2,接收到的新消息需要立即處理:when = 0;3,新消息等待處理的時間比連結清單隊頭要短
            這時候隻需要将新消息的next指向目前連結清單的頭部,讓mMessages指向新消息,如果目前的隊列是阻塞的就喚醒隊列
         if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
               下面代碼的作用源碼中的注釋已經給了說明:将消息插入到隊列的中間
                needWake = mBlocked && p.target == null && msg.isAsynchronous(); 
               周遊處理新消息的位置:prev指向p的上一個消息,p開始向隊尾移動,如果新消息需要執行的等待時間小于p所指向的消息,
               就将新消息放在prev和p之間
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            如果需要喚醒隊列,調用nativeWake(mPtr);喚醒隊列
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }
           

enqueueMessage();是MessageQueue的核心方法,主要功能是向MessageQueue中插入消息

4,next()

Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        mPtr == 0說明消息隊列被釋放了
        if (ptr == 0) {
            return null;
        }

        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }
           阻塞操作,等待nextPollTimeoutMillis時長
            nativePollOnce(ptr, nextPollTimeoutMillis);
            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
               查詢隊列中的異步消息
               if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        設定下一次查詢消息需要等待的時長
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        //傳回需要執行的消息
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                如果消息隊列正在處于退出狀态傳回null,調用dispose();釋放該消息隊列
                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }

                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }

                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }

            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;

            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }
           

next();方法是MessageQueue的和新方法也是比較難了解的一個方法。主要做的工作是從消息隊列中取出消息。

void removeMessages(Handler h, int what, Object object) {
        if (h == null) {
            return;
        }

        synchronized (this) {
            Message p = mMessages;

            // Remove all messages at front.
            while (p != null && p.target == h && p.what == what
                   && (object == null || p.obj == object)) {
                Message n = p.next;
                mMessages = n;
                p.recycleUnchecked();
                p = n;
            }

            // Remove all messages after front.
            while (p != null) {
                Message n = p.next;
                if (n != null) {
                    if (n.target == h && n.what == what
                        && (object == null || n.obj == object)) {
                        Message nn = n.next;
                        n.recycleUnchecked();
                        p.next = nn;
                        continue;
                    }
                }
                p = n;
            }
        }
    }
           

移除消息隊列中的消息removeMessage();這個方法有兩個重載方法,大緻邏輯是一樣的。在這個方法中有兩個while循環,對這兩個while講解比較詳細的部落格。

上面說過MessageQueue是一個連結清單,連結清單分兩種:帶頭節點的不帶頭節點的。這兩種連結清單的周遊方式不同:不帶頭節點的連結清單中,第一個元素需要單獨處理,然後将後續部分當作是帶頭節點的連結清單使用while循環周遊。MessageQueue是不帶頭節點的連結清單,是以我們可以看到有兩個while循環。

第一個while循環:如果隊列中的第一個Message的target,what,object與指定的handler,what,object相同,删除第一個元素。後續部分就成了帶頭節點的連結清單。第二個循環删除連結清單中後續中符合條件的Message

以上就是對MessageQueue的全部分析内容,有不足的地方或是有誤的地方歡迎大家提出指正。