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Java2048遊戲源代碼

2048 小遊戲

一.主要功能:

  1. 遊戲初始化:建立遊戲4×4的16宮格畫布,随機格子上生成2或者4兩個數字
  2. 格子的移動:先判斷能否移動,移動後判斷能否合并,合并後改變格子顔色和數字
  3. 新格子的生成:移動一次,就在剩餘的空格子中随機生成一個2或者4
  4. 判赢:16宮格中合并出了“2048”則為遊戲勝利
  5. 判輸:16宮格中沒有剩餘空格子且不能再向任何方向移動則為遊戲失敗

二.項目的主要結構:

Java2048遊戲源代碼

在項目2018遊戲中,有4個源檔案,此外,還有3個.png和兩個.wav格式的音樂檔案。一個音樂是按鍵移動的聲音,另外一個是碰撞後的消除的聲音。然後遊戲的最高分儲存是在Recording源檔案中,之後附上所需的圖檔檔案和音樂檔案:

來了來了,

Java2048遊戲源代碼
Java2048遊戲源代碼
Java2048遊戲源代碼

三.代碼

  1. Game.java
package shixun;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JCheckBox;
import javax.swing.JFrame;
import javax.swing.JLabel;
public class Game extends JFrame {
 private static final long serialVersionUID = 1L;
 public static void main(String[] args) {
  Game UI = new Game();
  UI.IntUI();
   
 }
 // 用于存放資料的數組,構成遊戲4*4界面的數值
 private int Numbers[][] = new int[4][4] ;
 private void IntUI() {
  this.setTitle("2048小遊戲");
  this.setLocation(450, 100);
  this.setSize(400, 500);
  this.setLayout(null);
  // 開始遊戲按鈕
  ImageIcon imgicon = new ImageIcon("res/start.png");
  JButton bt = new JButton(imgicon);
  bt.setFocusable(false);
  bt.setBorderPainted(false);
  bt.setFocusPainted(false);
  bt.setContentAreaFilled(false);
  bt.setBounds(5, 10, 120, 30);// 設定按鈕的x,y坐标位置和寬度與高度
  this.add(bt);
  //後退一步按鈕
  ImageIcon backicon = new ImageIcon("res/backicon.png");
  JButton back = new JButton(backicon);
  back.setFocusable(false);
  back.setBorderPainted(false);
  back.setFocusPainted(false);
  back.setContentAreaFilled(false);
  back.setBounds(270, 10, 120, 30);// 設定按鈕的x,y坐标位置和寬度與高度
  this.add(back);
  // 關于按鈕
  ImageIcon imgicon2 = new ImageIcon("res/about.png");
  JButton about = new JButton(imgicon2);
  about.setFocusable(false);
  about.setBorderPainted(false);
  about.setFocusPainted(false);
  about.setContentAreaFilled(false);
  about.setBounds(160, 10, 70, 30);
  this.add(about);
  // 分數顯示
  JLabel lb = new JLabel("分數:0");
  lb.setBounds(40, 45, 120, 30);
  lb.setFont(new Font("幼圓", Font.CENTER_BASELINE, 18));
  lb.setForeground(new Color(0x000000));
  this.add(lb);
  //最高分數
  Recorder.getRecording();
  int maxscore = Recorder.getMaxscore_2048();
  JLabel M=new JLabel("最高分:0");
  M.setBounds(150,45,120,30);
  M.setFont(new Font("幼圓", Font.CENTER_BASELINE, 18));
  M.setForeground(new Color(0x000000));
  this.add(M);
  //靜音
  JCheckBox isSoundBox=new JCheckBox("靜音");
  isSoundBox.setBounds(290, 45, 120, 30);
  isSoundBox.setFont(new Font("幼圓", Font.CENTER_BASELINE, 18));
  isSoundBox.setFocusable(false);
  isSoundBox.setBorderPainted(false);
  isSoundBox.setFocusPainted(false);
  isSoundBox.setContentAreaFilled(false);
  this.add(isSoundBox);
  this.setDefaultCloseOperation(3);
  this.setResizable(false);
  this.setVisible(true);// 顯示界面
  // 建立事件處理類
  MyListener cl = new MyListener(this,Numbers,lb,M, bt, about,back,isSoundBox);
  bt.addActionListener(cl);
  about.addActionListener(cl);
  back.addActionListener(cl);
  isSoundBox.addActionListener(cl);
  this.addKeyListener(cl);
 }
// 重寫窗體
 @Override
public void paint(Graphics g) {
  super.paint(g);
  g.setColor(new Color(0xBBADA0));
  g.fillRoundRect(15, 110, 370, 370, 15, 15);// 大矩形框
  g.setColor(new Color(0xCDC1B4));
  for (int i = 0; i < 4; i++) {
   for (int j = 0; j < 4; j++) {
    g.fillRoundRect(25 + i * 90, 120 + j * 90, 80, 80, 15, 15);// 小矩形框
   }
  }
 // 調整數字的位置并上色
  for (int i = 0; i < 4; i++) {
   for (int j = 0; j < 4; j++) {
    if (Numbers[j][i] != 0) {
     int FontSize = 30;
     int MoveX = 0, MoveY = 0;
     switch (Numbers[j][i]) {
     case 2:
     g.setColor(new Color(0xeee4da));
      FontSize = 30;
      MoveX = 0;
      MoveY = 0;
      break;
     case 4:
      g.setColor(new Color(0xede0c8));
      FontSize = 30;
      MoveX = 0;
      MoveY = 0;
      break;
      case 8:
      g.setColor(new Color(0xf2b179));
      FontSize = 30;
      MoveX = 0;
      MoveY = 0;
      break;
     case 16:
      g.setColor(new Color(0xf59563));
      FontSize = 29;
      MoveX = -5;
      MoveY = 0;
      break;
      case 32:
      g.setColor(new Color(0xf67c5f));
      FontSize = 29;
      MoveX = -5;
      MoveY = 0;
      break;
     case 64:
      g.setColor(new Color(0xf65e3b));
      FontSize = 29;
      MoveX = -5;
      MoveY = 0;
      break;
     case 128:
      g.setColor(new Color(0xedcf72));
      FontSize = 28;
      MoveX = -10;
      MoveY = 0;
      break;
      case 256:
      g.setColor(new Color(0xedcc61));
      FontSize = 28;
      MoveX = -10;
      MoveY = 0;
      break;
     case 512:
      g.setColor(new Color(0xedc850));
      FontSize = 28;
      MoveX = -10;
      MoveY = 0;
      break;
     case 1024:
      g.setColor(new Color(0xedc53f));
      FontSize = 27;
      MoveX = -15;
      MoveY = 0;
      break;
     case 2048:
      g.setColor(new Color(0xedc22e));
      FontSize = 27;
      MoveX = -15;
      MoveY = 0;
      break;
      default:
      g.setColor(new Color(0x000000));
      break;
     }
     g.fillRoundRect(25 + i * 90, 120 + j * 90, 80, 80, 15, 15);// 小矩形框上色
     g.setColor(new Color(0x000000));
     g.setFont(new Font("Kristen ITC", Font.PLAIN, FontSize));
     g.drawString(Numbers[j][i] + "", 25 + i * 90 + 30 + MoveX,
       120 + j * 90 + 50 + MoveY);
    }
   }
  }
 }
}
           

2.MyListener.java

package shixun;
import java.awt.Component;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.Arrays;
import java.util.Random;
import javax.swing.JButton;
import javax.swing.JCheckBox;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
public class MyListener extends KeyAdapter implements ActionListener {
/**
  * KevinWu
  */
 private Game UI;// 界面對象
 private int Numbers[][];// 存放資料的數組
 private Random rand = new Random();
    private int BackUp[][]= new int[4][4];//用于備份數組,供回退時使用
 private int BackUp2[][]= new int[4][4];//用于備份數組,供起死回生時使用
 public JLabel lb;
 public JLabel M;
 int score = 0;
 int maxscore=Recorder.getMaxscore_2048();
 int tempscore,tempscore2;//記錄回退isWin的分數值
 public JButton bt,about,back;
 public JCheckBox isSoundBox;
 private boolean isWin=false,relive=false,hasBack=false,isSound=true;
 public MyListener(Game UI, int Numbers[][], JLabel lb,JLabel M ,JButton bt,JButton about,JButton back,JCheckBox isSoundBox) {
  this.UI = UI;
  this.Numbers = Numbers;
     this.lb = lb;
  this.bt=bt;
  this.about=about;
      this.back=back;
  this.isSoundBox=isSoundBox;
  this.M=M;
 }
 @Override
 public void actionPerformed(ActionEvent e) {
  // TODO Auto-generated method stub
  if(e.getSource() ==bt ){
   isWin=false;
   for (int i = 0; i < 4; i++)
   for (int j = 0; j < 4; j++)
    Numbers[i][j] = 0;
score = 0;// 保證每次重置遊戲都是0分開始
  lb.setText("分數:" + score);
  M.setText("最高分:"+maxscore);
  int r1 = rand.nextInt(4);
  int r2 = rand.nextInt(4);
  int c1 = rand.nextInt(4);
  int c2 = rand.nextInt(4);
  while (r1 == r2 && c1 == c2) {
   r2 = rand.nextInt(4);
   c2 = rand.nextInt(4);
  }
    // 生成數字(2或者4)
  int value1 = rand.nextInt(2) * 2 + 2;
  int value2 = rand.nextInt(2) * 2 + 2;
  // 把數字存進對應的位置
  Numbers[r1][c1] = value1;
  Numbers[r2][c2] = value2;
  UI.paint(UI.getGraphics());
  }
  else if(e.getSource()==about){
   JOptionPane.showMessageDialog(UI, "遊戲規則:\n"
     + "開始時棋盤内随機出現兩個數字,出現的數字僅可能為2或4\n"
     + "玩家可以選擇上下左右四個方向,若棋盤内的數字出現位移或合并,視為有效移動\n"
     + "玩家選擇的方向上若有相同的數字則合并,每次有效移動可以同時合并,但不可以連續合并\n"
     + "合并所得的所有新生成數字想加即為該步的有效得分\n"
     + "玩家選擇的方向行或列前方有空格則出現位移\n"
     + "每有效移動一步,棋盤的空位(無數字處)随機出現一個數字(依然可能為2或4)\n"
     + "棋盤被數字填滿,無法進行有效移動,判負,遊戲結束\n"
     + "棋盤上出現2048,判勝,遊戲結束。\n"
     );
  }
   else if(e.getSource()==back&&hasBack==false){
   hasBack=true;
   if(relive==false){
   score=tempscore;
   lb.setText("分數:" + score);
   for(int i=0;i<BackUp.length;i++){
    Numbers[i]=Arrays.copyOf(BackUp[i], BackUp[i].length);
   }
   }
   else{
     score=tempscore2;
     lb.setText("分數:" + score);
     for(int i=0;i<BackUp2.length;i++){
      Numbers[i]=Arrays.copyOf(BackUp2[i], BackUp2[i].length);
     }
     relive=false;
   }
   UI.paint(UI.getGraphics()); 
  }
  else if(e.getSource().equals(isSoundBox)){
    if (isSoundBox.isSelected())
     isSound=false;
         else
          isSound=true;
      }
  }
    // 鍵盤監聽
 public void keyPressed(KeyEvent event) {
int Counter = 0;// 電腦,判斷是否移動了
  int NumCounter = 0;// 用于統計整個大方框中數字的個數,判斷是否已滿
  int NumNearCounter = 0;// 用于統計相鄰格子數字相同的個數
  /*
   * 方向鍵鍵值:左:37上:38右:39下:40
   */
   hasBack = false;
    if (BackUp != null || BackUp.length != 0) {
    tempscore2 = tempscore;// 先把分數備份好
   // 下面的for循環調用java.util.Arrays.copyOf()方法複制數組,實作備份
   for (int i = 0; i < BackUp.length; i++) {
    BackUp2[i] = Arrays.copyOf(BackUp[i], BackUp[i].length);
   }
  }
  tempscore = score;// 先把分數備份好
  // 下面的for循環調用java.util.Arrays.copyOf()方法複制數組,實作備份
  for (int i = 0; i < Numbers.length; i++) {
   BackUp[i] = Arrays.copyOf(Numbers[i], Numbers[i].length);
  }
  if (isWin == false) {
   switch (event.getKeyCode()) {
   case 37:
    // 向左移動
    if (isSound == true)
     new PlaySound("move.wav").start();
    for (int h = 0; h < 4; h++)
     for (int l = 0; l < 4; l++)
      if (Numbers[h][l] != 0) {
       int temp = Numbers[h][l];
       int pre = l - 1;
       while (pre >= 0 && Numbers[h][pre] == 0) {
        Numbers[h][pre] = temp;
        Numbers[h][pre + 1] = 0;
        pre--;
        Counter++;
       }
      }
      for (int h = 0; h < 4; h++)
     for (int l = 0; l < 4; l++)
      if (l + 1 < 4
        && (Numbers[h][l] == Numbers[h][l + 1])
        && (Numbers[h][l] != 0 || Numbers[h][l + 1] != 0)) {
       if (isSound == true)
        new PlaySound("merge.wav").start();
       Numbers[h][l] = Numbers[h][l] + Numbers[h][l + 1];
       Numbers[h][l + 1] = 0;
       Counter++;
       score += Numbers[h][l];
       if (Numbers[h][l] == 2048) {
        isWin = true;
       }
      }
for (int h = 0; h < 4; h++)
     for (int l = 0; l < 4; l++)
      if (Numbers[h][l] != 0) {
       int temp = Numbers[h][l];
       int pre = l - 1;
       while (pre >= 0 && Numbers[h][pre] == 0) {
        Numbers[h][pre] = temp;
        Numbers[h][pre + 1] = 0;
        pre--;
        Counter++;
       }
      }
    break;
    case 39:// 向右移動
    if (isSound == true)
     new PlaySound("move.wav").start();
    for (int h = 3; h >= 0; h--)
     for (int l = 3; l >= 0; l--)
      if (Numbers[h][l] != 0) {
       int temp = Numbers[h][l];
       int pre = l + 1;
       while (pre <= 3 && Numbers[h][pre] == 0) {
        Numbers[h][pre] = temp;
        Numbers[h][pre - 1] = 0;
        pre++;
        Counter++;
       }
      }
      
    for (int h = 3; h >= 0; h--)
     for (int l = 3; l >= 0; l--)
      if (l + 1 < 4
        && (Numbers[h][l] == Numbers[h][l + 1])
        && (Numbers[h][l] != 0 || Numbers[h][l + 1] != 0)) {
       if (isSound == true)
        new PlaySound("merge.wav").start();
       Numbers[h][l + 1] = Numbers[h][l]
         + Numbers[h][l + 1];
       Numbers[h][l] = 0;
       Counter++;
       score += Numbers[h][l + 1];
       if (Numbers[h][l + 1] == 2048) {
        isWin = true;
       }
      }
      for (int h = 3; h >= 0; h--)
     for (int l = 3; l >= 0; l--)
      if (Numbers[h][l] != 0) {
       int temp = Numbers[h][l];
       int pre = l + 1;
       while (pre <= 3 && Numbers[h][pre] == 0) {
        Numbers[h][pre] = temp;
        Numbers[h][pre - 1] = 0;
        pre++;
        Counter++;
       }
      }
    break;
    case 38:
     //向上移動
    if (isSound == true)
     new PlaySound("move.wav").start();
    for (int l = 0; l < 4; l++)
     for (int h = 0; h < 4; h++)
      if (Numbers[h][l] != 0) {
       int temp = Numbers[h][l];
       int pre = h - 1;
       while (pre >= 0 && Numbers[pre][l] == 0) {
        Numbers[pre][l] = temp;
        Numbers[pre + 1][l] = 0;
        pre--;
        Counter++;
       }
      }
      for (int l = 0; l < 4; l++)
     for (int h = 0; h < 4; h++)
      if (h + 1 < 4
        && (Numbers[h][l] == Numbers[h + 1][l])
        && (Numbers[h][l] != 0 || Numbers[h + 1][l] != 0)) {
       if (isSound == true)
        new PlaySound("merge.wav").start();
       Numbers[h][l] = Numbers[h][l] + Numbers[h + 1][l];
       Numbers[h + 1][l] = 0;
       Counter++;
       score += Numbers[h][l];
       if (Numbers[h][l] == 2048) {
        isWin = true;
       }
      }
      for (int l = 0; l < 4; l++)
     for (int h = 0; h < 4; h++)
      if (Numbers[h][l] != 0) {
       int temp = Numbers[h][l];
       int pre = h - 1;
       while (pre >= 0 && Numbers[pre][l] == 0) {
        Numbers[pre][l] = temp;
        Numbers[pre + 1][l] = 0;
        pre--;
        Counter++;
       }
      }
    break;
    case 40:
    // 向下移動
    if (isSound == true)
     new PlaySound("move.wav").start();
    for (int l = 3; l >= 0; l--)
     for (int h = 3; h >= 0; h--)
      if (Numbers[h][l] != 0) {
       int temp = Numbers[h][l];
       int pre = h + 1;
       while (pre <= 3 && Numbers[pre][l] == 0) {
        Numbers[pre][l] = temp;
        Numbers[pre - 1][l] = 0;
        pre++;
        Counter++;
       }
      }
      for (int l = 3; l >= 0; l--)
     for (int h = 3; h >= 0; h--)
      if (h + 1 < 4
        && (Numbers[h][l] == Numbers[h + 1][l])
        && (Numbers[h][l] != 0 || Numbers[h + 1][l] != 0)) {
       if (isSound == true)
        new PlaySound("merge.wav").start();
       Numbers[h + 1][l] = Numbers[h][l]
         + Numbers[h + 1][l];
       Numbers[h][l] = 0;
       Counter++;
       score += Numbers[h + 1][l];
       if (Numbers[h + 1][l] == 2048) {
        isWin = true;
       }
      }
      for (int l = 0; l < 4; l++)
     for (int h = 0; h < 4; h++)
      if (Numbers[h][l] != 0) {
       int temp = Numbers[h][l];
       int pre = h - 1;
       while (pre >= 0 && Numbers[pre][l] == 0) {
        Numbers[pre][l] = temp;
        Numbers[pre + 1][l] = 0;
        pre--;
        Counter++;
       }
      }
    break;
case 40:
    // 向下移動
    if (isSound == true)
     new PlaySound("move.wav").start();
    for (int l = 3; l >= 0; l--)
     for (int h = 3; h >= 0; h--)
      if (Numbers[h][l] != 0) {
       int temp = Numbers[h][l];
       int pre = h + 1;
       while (pre <= 3 && Numbers[pre][l] == 0) {
        Numbers[pre][l] = temp;
        Numbers[pre - 1][l] = 0;
        pre++;
        Counter++;
       }
      }
  for (int l = 3; l >= 0; l--)
     for (int h = 3; h >= 0; h--)
      if (h + 1 < 4
        && (Numbers[h][l] == Numbers[h + 1][l])
        && (Numbers[h][l] != 0 || Numbers[h + 1][l] != 0)) {
       if (isSound == true)
        new PlaySound("merge.wav").start();
       Numbers[h + 1][l] = Numbers[h][l]
         + Numbers[h + 1][l];
       Numbers[h][l] = 0;
       Counter++;
       score += Numbers[h + 1][l];
       if (Numbers[h + 1][l] == 2048) {
        isWin = true;
       }
      }
      for (int l = 3; l >= 0; l--)
     for (int h = 3; h >= 0; h--)
      if (Numbers[h][l] != 0) {
       int temp = Numbers[h][l];
       int pre = h + 1;
       while (pre <= 3 && Numbers[pre][l] == 0) {
        Numbers[pre][l] = temp;
        Numbers[pre - 1][l] = 0;
        pre++;
        Counter++;
       }
      }
    break;
default:break;
}
   if(maxscore<=score) {
    maxscore=score;
    Recorder.setMaxscore(maxscore);
    Recorder.keepRecording();
    
    
   }
   for (int i = 0; i < 3; i++) {
    for (int j = 0; j < 3; j++) {
     if (Numbers[i][j] == Numbers[i][j + 1]
       && Numbers[i][j] != 0) {
      NumNearCounter++;
     }
     if (Numbers[i][j] == Numbers[i + 1][j]
       && Numbers[i][j] != 0) {
      NumNearCounter++;
     }
     if (Numbers[3][j] == Numbers[3][j + 1]
       && Numbers[3][j] != 0) {
      NumNearCounter++;
     }
     if (Numbers[i][3] == Numbers[i + 1][3]
       && Numbers[i][3] != 0) {
      NumNearCounter++;
     }
    }
   }
   for (int i = 0; i < 4; i++) {
    for (int j = 0; j < 4; j++) {
     if (Numbers[i][j] != 0) {
      NumCounter++;
     }
    }
   }
   if (Counter > 0) {
    lb.setText("分數:" + score);
    M.setText("最高分:"+maxscore);
    int r1 = rand.nextInt(4);
    int c1 = rand.nextInt(4);
    while (Numbers[r1][c1] != 0) {
     r1 = rand.nextInt(4);
     c1 = rand.nextInt(4);
    }
    int value1 = rand.nextInt(2) * 2 + 2;
    Numbers[r1][c1] = value1;
   }
if (isWin == true){
    UI.paint(UI.getGraphics());
    JOptionPane.showMessageDialog(UI, "恭喜你赢了!\n您的最終得分為:" + score);
   }
    if (NumCounter == 16 && NumNearCounter == 0) {
    relive = true;
    JOptionPane.showMessageDialog(UI, "沒地方可以合并咯!!"
      + "\n很遺憾,您輸了~>_<~" + "\n悄悄告訴你,遊戲有起死回生功能哦,不信你“退一步”試試?"
      + "\n說不定能扭轉乾坤捏 (^_~)");
   }
 UI.paint(UI.getGraphics());
 }
 }
 }  
           

3.PlaySound.java

package shixun;
import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.SourceDataLine;
//播放聲音的線程
public class PlaySound extends Thread {
 private String filename;
 public PlaySound(String wavfile) {
  filename = "res/" + wavfile;
 }
 public void run() {
  File soundFile = new File(filename);
  AudioInputStream audioInputStream = null;
  try {
   audioInputStream = AudioSystem.getAudioInputStream(soundFile);
  } catch (Exception e1) {
   e1.printStackTrace();
   return;
  }
  AudioFormat format = audioInputStream.getFormat();
  SourceDataLine auline = null;
  DataLine.Info info = new DataLine.Info(SourceDataLine.class, format);
  try {
   auline = (SourceDataLine) AudioSystem.getLine(info);
   auline.open(format);
  } catch (Exception e) {
   e.printStackTrace();
   return;
  }
  auline.start();
  int nBytesRead = 0;
  // 這是緩沖
  byte[] abData = new byte[512];
  try {
   while (nBytesRead != -1) {
    nBytesRead = audioInputStream.read(abData, 0, abData.length);
    if (nBytesRead >= 0)
     auline.write(abData, 0, nBytesRead);
   }
   } catch (IOException e) {
   e.printStackTrace();
   return;
  } finally {
   auline.drain();
   auline.close();
  }
 }
}
           

4.Recorder.java

package shixun;
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
public  class Recorder {
    private static int maxscore_2048=0;
 public static int  getMaxscore_2048() {
  // TODO Auto-generated method stub
  return maxscore_2048;
 }
 public static void setMaxscore(int maxscore_2048) {
  // TODO Auto-generated method stub
  Recorder.maxscore_2048=maxscore_2048;
 }
 private static FileReader fr=null;
private static BufferedReader br=null;
private static FileWriter fw=null;
private static BufferedWriter bw=null;
//從檔案中讀取,記錄
public static void getRecording()
{
 boolean flag =false;//判斷檔案是否建立
 try {
  File f=new File("src/myRecording.txt");
 if(f.exists())
 { 
  fr=new FileReader(f);
  br=new BufferedReader(fr);
  String n=br.readLine();
  maxscore_2048=Integer.parseInt(n); 
 }
 else {
  flag=f.createNewFile();
  }
 }
 catch(Exception e) {
  e.printStackTrace();
 }
 finally {
  try {
   if(!flag) {
    br.close();
    fr.close();
   }
  }catch(Exception e2) {
   e2.printStackTrace();
  }
 }
 }
 //儲存最高分記錄
 public static void keepRecording()
 {
  try {
   File f=new File("src/myRecording.txt");
   fw=new FileWriter(f);
   bw=new BufferedWriter(fw);
   bw.write(maxscore_2048+"\r\n");
  }catch(IOException e) {
   e.printStackTrace();
  }
  finally {
  try {
   bw.close();
   fw.close();
  }
  catch(IOException e) {
   e.printStackTrace();
   }
   }
   }
   } 
           

四.遊戲截圖

Java2048遊戲源代碼
Java2048遊戲源代碼

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