1,設定linerenderer的顔色和其它參數。

2,建立一個空物體挂腳本。
3,LineMark.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LineMark : MonoBehaviour {
private GameObject clone;
private LineRenderer line;
private int i;
public GameObject obs;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetMouseButtonDown(0))
{
clone = (GameObject)Instantiate(obs, obs.transform.position, transform.rotation);//克隆一個帶有LineRender的物體
line = clone.GetComponent<LineRenderer>();//獲得該物體上的LineRender元件
line.SetColors(Color.blue, Color.red);//設定顔色
line.SetWidth(0.2f, 0.1f);//設定寬度
i = 0;
}
if (Input.GetMouseButton(0))
{
i++;
line.SetVertexCount(i);//設定頂點數
line.SetPosition(i - 1, Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 15)));//設定頂點位置
}
}
}
書寫效果