//直接添加
Sprite* sprite = Sprite::create("angry_birds_01.png");
sprite->setPosition(ccp(winSize.width / 2, winSize.height / 2));
//設定錨點,預設圖檔中心
//sp->setAnchorPoint(ccp(0, 0));
this->addChild(sprite);
//截取圖檔的矩形區域
Sprite* sprite = Sprite::create("angry_birds_01.png", Rect(0, 0, 100, 100));
sprite->setPosition(ccp(winSize.width / 2, winSize.height / 2));
this->addChild(sprite);
//全局緩存
SpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("plist/birds.plist");
Sprite* sprite = Sprite::createWithSpriteFrameName("angry_birds_02.png");
sprite->setPosition(ccp(winSize.width / 2, winSize.height / 2));
this->addChild(sprite);
SpriteFrame* spriteFrame = SpriteFrame::create("angry_birds_01.png", Rect(0, 0, 100, 100));
Sprite* sprite = Sprite::createWithSpriteFrame(spriteFrame);
sprite->setPosition(ccp(winSize.width / 2, winSize.height / 2));
this->addChild(sprite);
//批處理 适合大量重複的圖檔(子彈)
SpriteBatchNode* spriteBatchNode= SpriteBatchNode::create("angry_birds_01.png");
Sprite* sprite=Sprite::createWithTexture(spriteBatchNode->getTexture());
sprite->setPosition(ccp(winSize.width / 2, winSize.height / 2));
spriteBatchNode->addChild(sprite);
this->addChild(spriteBatchNode);