Image imageBuffer = null;
public void update(Graphics g) {
if (imageBuffer == null) {
imageBuffer = createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics graphics = imageBuffer.getGraphics();
Color color = graphics.getColor();
graphics.setColor(Color.GREEN);
graphics.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
graphics.setColor(color);
paint(graphics);
graphics.dispose();
g.drawImage(imageBuffer, 0, 0, null);
}
private class PaintThread implements Runnable
public void run() {
while (true) {
repaint();
try {
Thread.sleep(20);
} catch