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openGL,glut庫安裝(vs2013)

最近要開始做三維重建,需要使用opencv 和 openGL,第一次使用OpenGL,當然要從裝glut庫來開始。

安裝步驟如下:

1.将glut.h,放在vs2013安裝目錄的include下,建立一個GL目錄(沒有的話):例如我的路徑是: C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\include\GL

2.将glut.lib和glut32.lib放在vs2013安裝目錄的lib下:例如我的路徑是:C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\lib

3.将glut.dll和glut32.dll放在系統的系統目錄下面:例如我的路徑是:C:\Windows\System32 和C:\Windows\SysWOW64(最好兩個都複制一遍)

這裡給出一個OpenGL的例子程式,用來驗證自己是不是搞定OpenGL了,如下(複制到建立的win32項目下即可)

#include <GL/glut.h>
#include <stdlib.h>
#include <math.h>
#include <stdio.h>
static int year = 0,spin=0, day = 0;
static GLint fogMode;
const int n = 100;
const GLfloat R = 1.0f;
const GLfloat Pi = 3.1415926536f;
 
void DrawCircle()
{
 
int  i;
glClear(GL_COLOR_BUFFER_BIT);
 
glBegin(GL_LINE_LOOP);
 
for (i = 0; i < n; ++i)
{
glColor3f(1.0, 0.0, 0.0);
glVertex2f(R*cos(2 * Pi / n*i), R*sin(2 * Pi / n*i));
}
 
glEnd();
glFlush();
}
 
void init(void)
{
GLfloat position[] = { 0.5, 0.5, 3.0, 0.0 };
 
glEnable(GL_DEPTH_TEST);                          //防止遮擋
glLightfv(GL_LIGHT0, GL_POSITION, position);
    glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
{
GLfloat mat[3] = { 0.1745, 0.01175, 0.01175 };
glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
mat[0] = 0.61424; mat[1] = 0.04136; mat[2] = 0.04136;
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
mat[0] = 0.727811; mat[1] = 0.626959; mat[2] = 0.626959;
glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
glMaterialf(GL_FRONT, GL_SHININESS, 0.6*128.0);
}
 
glEnable(GL_FOG);
{
GLfloat fogColor[4] = { 0.5, 0.5, 0.5, 1.0 };
 
fogMode = GL_EXP;
glFogi(GL_FOG_MODE, fogMode);
glFogfv(GL_FOG_COLOR, fogColor);
glFogf(GL_FOG_DENSITY, 0.35);
glHint(GL_FOG_HINT, GL_DONT_CARE);
glFogf(GL_FOG_START, 1.0);
glFogf(GL_FOG_END, 5.0);
}
glClearColor(0.5, 0.9, 0.9, 1.0);  /* fog color */
 
}
 
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(0.0, 1.0, 1.0);
    glPushMatrix(); //記住自己的位置
glutSolidSphere(1.0, 20, 16);   /* 畫太陽半徑、 20經度、16緯度*/
glRotatef(spin, 0.0, 1.0, 0.0);  //自轉,繞着一個向量以給定角度旋轉(正的為逆時針)
 
glTranslatef(2.0, 1.0, 0.0);
 
glRotatef(spin, 1.0, 0.0, 0.0); //公轉
glRectf(0.1,0.1,0.5,0.5);
 
glColor3f(0.0, 0.0, 1.0);
glutWireSphere(0.2, 8, 8);    /* 畫第一顆小行星 */
glColor3f(1.0, 0.0, 0.0);
glTranslatef(2.0, 1.0, 0.0);
 
glRotatef(2 * spin, 0.0, 1.0, 0.0);
glutSolidSphere(0.5, 16, 8);
 
 
glPopMatrix();//回到原來的位置
 
glutSwapBuffers();
}
 
void spinDisplay(void)
{
spin = spin + 2;
if (spin > 360)
spin = spin - 360;
glutPostRedisplay();
}
 
void mouse(int button,int state,int x,int y )
{
switch (button)
{
case GLUT_LEFT_BUTTON:
if (state == GLUT_DOWN)
glutIdleFunc(spinDisplay);
break;
case GLUT_MIDDLE_BUTTON:
if (state == GLUT_DOWN)
glutIdleFunc(NULL);
break;
default:
break;
}
}
 
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, (GLfloat)w / (GLfloat)h, 0.5, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0, 10.0, 10.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
}
 
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'd':
day = (day + 10) % 360;
glutPostRedisplay();
break;
case 'D':
day = (day - 10) % 360;
glutPostRedisplay();
break;
case 'y':
year = (year + 5) % 360;
glutPostRedisplay();
break;
case 'Y':
year = (year - 5) % 360;
glutPostRedisplay();
break;
case 27:
exit(0);
break;
default:
break;
}
}
 
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(400, 400);
glutInitWindowPosition(100, 100);
glutCreateWindow("OpengGL 程式設計--楊超");
 
init();
//glutDisplayFunc(DrawCircle);
glutDisplayFunc(display);
glutReshapeFunc(reshape);
//glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
 
glutMainLoop();
return 0;
}