jni中實作opengl紋理貼圖,發現直接用cv::Mat的data資料通過glTexImage2D函數沒有效果。檢視了下android的源碼,貌似glTexImage2D支援GL_RGBA和GL_RGB格式的資料,但GL_RGB的實際格式是RGB565的,是以需要将cv::Mat的BGR格式做轉換。GL_RGBA簡單測試代碼片:
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D,texture);
unsigned int *data = (unsigned int*)malloc(64*48);
for (int i = 0; i < 48; i++)
for (int j = 0; j < 64; j++)
data[i * 64 + j] = 0x0000ffff;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 64, 48, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
free(data);
改變data的值可以看到改變了貼圖區的顔色,說明确實将紋理貼上去了。
GL_RGB測試代碼片:
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D,texture);
unsigned short *data = (unsigned short*)malloc(64*48);
for (int i = 0; i < 48; i++)
for (int j = 0; j < 64; j++)
data[i * 64 + j] = 0xf81f;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 64, 48, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
free(data);