使用Qt來畫圖的時候,需要了解一下QGraphicsView(視圖)、QGraphicsScene(場景)、QGraphicsItem(圖元),已經他們之間的關系。
通過把各種 圖元(基類都是:QGraphicsItem)組合在一起搭建成場景(QGraphicsScene),把搭建好的場景通過視圖展示出來(QGraphicsView)。
通過一個示例來展示,選中圖元的時候可以移動圖元,選中空白的時候可以移動整個場景:
1.坐标轉換
這三者之間的存在不同的坐标系,他們之間需要坐标轉換,而且隻用QGraphicsItem和QGraphicsView有坐标轉換的功能,也就是說QGraphicsItem和QGraphicsView都可以QGraphicsScene直接進行坐标轉換,但是QGraphicsItem和QGraphicsView之間的坐标轉換需要通過QGraphicsScene進行轉換。
所有的圖元QGraphicsItem都是放到QGraphicsScene中,是以QGraphicsScene是所有的圖元的父圖元。
常用的坐标轉換函數:
QGraphicsView::mapToScene() - 視圖 -> 場景
QGraphicsView::mapFromScene() - 場景 -> 視圖
QGraphicsItem::mapFromScene() - 場景 -> 圖元
QGraphicsItem::mapToScene() - 圖元 -> 場景
QGraphicsItem::mapToParent() - 子圖元 -> 父圖元
QGraphicsItem::mapFromParent() - 父圖元 -> 子圖元
QGraphicsItem::mapToItem() - 本圖元 -> 其他圖元
QGraphicsItem::mapFromItem() - 其他圖元 -> 本圖元
2.圖元/場景移動
如果是移動單個圖元的話,
setFlag(QGraphicsItem::ItemIsMovable, true);//可以拖動
setFlag(QGraphicsItem::ItemIsSelectable, true);//可以選中
貼上代碼:
自定義圖元:
#pragma once
#include <QGraphicsEllipseItem>
class IGraphicsCoord;
class AAAEllipseItem : public QGraphicsEllipseItem {
public:
AAAEllipseItem(QGraphicsItem *parent);
~AAAEllipseItem();
inline void setCoord(IGraphicsCoord* coord){
_graphicsCoord = coord;
}
private:
virtual void mousePressEvent(QGraphicsSceneMouseEvent *event)Q_DECL_OVERRIDE;
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event)Q_DECL_OVERRIDE;
virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event)Q_DECL_OVERRIDE;
private:
IGraphicsCoord* _graphicsCoord = nullptr;
QPointF _mousePress;
};
#include "AAAEllipseItem.h"
#include <QDebug>
#include <QPen>
#include <QGraphicsSceneMouseEvent>
#include "IGraphicsCoord.h"
AAAEllipseItem::AAAEllipseItem(QGraphicsItem *parent)
: QGraphicsEllipseItem(parent) {
setFlag(QGraphicsItem::ItemIsMovable, true);
setFlag(QGraphicsItem::ItemIsSelectable, true);
QPen pen;
pen.setColor(QColor(247, 99, 0));
pen.setWidth(3);
setPen(pen);
}
AAAEllipseItem::~AAAEllipseItem() {
}
void AAAEllipseItem::mousePressEvent(QGraphicsSceneMouseEvent *event) {
QGraphicsEllipseItem::mousePressEvent(event);
qDebug() << "AAAEllipseItem:" << event->pos().x() << event->pos().y();
QPointF ptScene = mapToScene(event->pos());
qDebug() << "AAAEllipseItem mapToScene:" << ptScene.x() << ptScene.y();
if (_graphicsCoord != nullptr){
_graphicsCoord->itemToSence(ptScene);
}
}
void AAAEllipseItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event) {
QGraphicsEllipseItem::mouseMoveEvent(event);
}
void AAAEllipseItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) {
QGraphicsEllipseItem::mouseReleaseEvent(event);
}
自定義場景:
#pragma once
#include <QGraphicsScene>
class AAAGraphicsScene : public QGraphicsScene {
Q_OBJECT
public:
AAAGraphicsScene(QObject *parent);
~AAAGraphicsScene();
private:
virtual void mousePressEvent(QGraphicsSceneMouseEvent *event)Q_DECL_OVERRIDE;
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event)Q_DECL_OVERRIDE;
virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event)Q_DECL_OVERRIDE;
};
#include "AAAGraphicsScene.h"
#include <QDebug>
#include <QGraphicsSceneMouseEvent>
AAAGraphicsScene::AAAGraphicsScene(QObject *parent)
: QGraphicsScene(parent) {
}
AAAGraphicsScene::~AAAGraphicsScene() {
}
void AAAGraphicsScene::mousePressEvent(QGraphicsSceneMouseEvent *event) {
QGraphicsScene::mousePressEvent(event);
qDebug() << "AAAGraphicsScene:" << event->pos().x() << event->pos().y();
}
void AAAGraphicsScene::mouseMoveEvent(QGraphicsSceneMouseEvent *event) {
QGraphicsScene::mouseMoveEvent(event);
}
void AAAGraphicsScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) {
QGraphicsScene::mouseReleaseEvent(event);
}
自定義視圖:
#pragma once
#include <QGraphicsView>
#include "IGraphicsCoord.h"
class IGraphicsCoord2;
class AAAGraphicsView : public QGraphicsView,public IGraphicsCoord {
Q_OBJECT
public:
AAAGraphicsView(QWidget *parent);
~AAAGraphicsView();
inline void setItemCoord(IGraphicsCoord2* coord){
_graphicsCoord2 = coord;
}
protected:
void mousePressEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
void mouseMoveEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
void mouseReleaseEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
private:
virtual void itemToSence(QPointF pt)override;
private:
IGraphicsCoord2* _graphicsCoord2 = nullptr;
QPoint _mouseLBtnDown;
bool _isLBtnDown = false;
};
#include "AAAGraphicsView.h"
#include <QDebug>
#include <QMouseEvent>
AAAGraphicsView::AAAGraphicsView(QWidget *parent)
: QGraphicsView(parent) {
//隐藏水準/豎直滾動條
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
//設定場景範圍
setSceneRect(INT_MIN / 2, INT_MIN / 2, INT_MAX, INT_MAX);
//反鋸齒
setRenderHints(QPainter::Antialiasing);
}
AAAGraphicsView::~AAAGraphicsView() {
}
void AAAGraphicsView::mousePressEvent(QMouseEvent *event) {
QGraphicsView::mousePressEvent(event);
qDebug() << "AAAGraphicsView:" << event->pos().x() << event->pos().y();
if (event->button() == Qt::LeftButton){
if (scene()->itemAt(mapToScene(event->pos()), transform()) == nullptr) {//沒有選中任何圖元
qDebug() << QStringLiteral("沒有選中圖元");
_mouseLBtnDown = event->pos();
_isLBtnDown = true;
}
}
}
void AAAGraphicsView::mouseMoveEvent(QMouseEvent *event) {
QGraphicsView::mouseMoveEvent(event);
if (_isLBtnDown){
QPointF ptNow = mapToScene(event->pos());
QPointF movePt = ptNow - mapToScene(_mouseLBtnDown);
//根據滑鼠目前的點作為定位點
setTransformationAnchor(QGraphicsView::AnchorUnderMouse);
QPoint nowCenter(-movePt.x(), -movePt.y());
//qDebug() << "nowCenter:" << nowCenter.x()<< " "<< nowCenter.y();
centerOn((nowCenter));
setTransformationAnchor(QGraphicsView::AnchorViewCenter);
}
}
void AAAGraphicsView::mouseReleaseEvent(QMouseEvent *event) {
QGraphicsView::mouseReleaseEvent(event);
if (event->button() == Qt::LeftButton) {
_isLBtnDown = false;
}
}
void AAAGraphicsView::itemToSence(QPointF pt) {
QPointF ptFromScene = mapFromScene(pt);
qDebug() << "AAAGraphicsView mapFromSence:" << ptFromScene.x() << ptFromScene.y();
}
定義接口:
#pragma once
#include <QPointF>
class IGraphicsCoord {
public:
IGraphicsCoord();
~IGraphicsCoord();
virtual void itemToSence(QPointF pt);
};
#include "IGraphicsCoord.h"
IGraphicsCoord::IGraphicsCoord() {
}
IGraphicsCoord::~IGraphicsCoord() {
}
void IGraphicsCoord::itemToSence(QPointF pt) {
}
建立場景:
void QtGuiOPenGL::init3() {
AAAGraphicsScene* scene = new AAAGraphicsScene(this);
AAAEllipseItem* e1 = new AAAEllipseItem(nullptr);
e1->setRect(10, 10, 100, 100);
scene->addItem(e1);
AAAEllipseItem* e2 = new AAAEllipseItem(nullptr);
e2->setRect(20, 20, 200, 100);
scene->addItem(e2);
scene->addLine(0.0, 0.0, 100.0, 0.0);
scene->addLine(0.0, 0.0, 0.0, 100.0);
AAAGraphicsView* view = new AAAGraphicsView(this);
e1->setCoord(view);
//view->setAlignment(Qt::AlignLeft | Qt::AlignTop);
view->setScene(scene);
ui.verticalLayout->addWidget(view) ;
}
運作之後,當點選一個圖元的時候,輸出的資訊:
AAAEllipseItem: 54 43
AAAEllipseItem mapToScene: 54 43
AAAGraphicsScene: 54 43
AAAGraphicsView: 357 304
這也說明了,滑鼠事件傳遞的順序:
圖元-> 場景->視圖
QGraphicsItem -> QGraphicsScene -> QGraphicsView
視圖和圖元的互動是通過場景來裝換的。
aaa