通過Resources.FindObjectsOfTypeAll查找所有GameObject,然後通過.hideFlags == HideFlags.None判斷是否為存在于Hierarchy面闆。(此為編輯器腳本)
詳細代碼:
/*******************************************************************************
* 版本聲明:v1.0.0
* 類 名 稱:DeleteMissingScripts
* 建立日期:8/10/2019 5:04:13 PM
* 作者名稱:末零
* 功能描述:删除所有Miss的腳本
******************************************************************************/
using UnityEngine;
using UnityEditor;
public class DeleteMissingScripts
{
[MenuItem("MyTools/Delete Missing Scripts")]
static void CleanupMissingScript()
{
GameObject[] pAllObjects = (GameObject[])Resources.FindObjectsOfTypeAll(typeof(GameObject));
int r;
int j;
for (int i = 0; i < pAllObjects.Length; i++)
{
if (pAllObjects[i].hideFlags == HideFlags.None)//HideFlags.None 擷取Hierarchy面闆所有Object
{
var components = pAllObjects[i].GetComponents<Component>();
var serializedObject = new SerializedObject(pAllObjects[i]);
var prop = serializedObject.FindProperty("m_Component");
r = 0;
for (j = 0; j < components.Length; j++)
{
if (components[j] == null)
{
prop.DeleteArrayElementAtIndex(j - r);
r++;
}
}
serializedObject.ApplyModifiedProperties();
}
}
}
}