不管是iphone中還是其他的作業系統,多線程在各種程式設計語言中都是難點,很多語言中實作起來很麻煩,objective-c雖然源于c,但其多線程程式設計卻相當簡單,可以與java相媲美。多線程程式設計是防止主線程堵塞,增加運作效率等等的最佳方法。而原始的多線程方法存在很多的毛病,包括線程鎖死等。
一、線程建立與啟動
線程建立主要有二種方式:
- (id)init; // designated initializer
- (id)initWithTarget:(id)target selector:
- (SEL)selector object:(id)argument;
當然,還有一種比較特殊,就是使用所謂的convenient method,這個方法可以直接生成一個線程并啟動它,而且無需為線程的清理負責。這個方法的接口是:
- (void)detachNewThreadSelector:
- (SEL)aSelector toTarget:
- (id)aTarget withObject:
- (id)anArgument
前兩種方法建立後,需要手機啟動,啟動的方法是:
- (void)start;
二、線程的同步與鎖
要說明線程的同步與鎖,最好的例子可能就是多個視窗同時售票的售票系統了。我們知道在java中,使用synchronized來同步,而iphone雖然沒有提供類似java下的synchronized關鍵字,但提供了NSCondition對象接口。檢視NSCondition的接口說明可以看出,NSCondition是iphone下的鎖對象,是以我們可以使用NSCondition實作iphone中的線程安全。這是來源于網上的一個例子:
SellTicketsAppDelegate.h 檔案
- // SellTicketsAppDelegate.h
- import <UIKit/UIKit.h>
- @interface SellTicketsAppDelegate : NSObject <UIApplicationDelegate> {
- int tickets;
- int count;
- NSThread* ticketsThreadone;
- NSThread* ticketsThreadtwo;
- NSCondition* ticketsCondition;
- UIWindow *window;
- }
- @property (nonatomic, retain) IBOutlet UIWindow *window;
- @end
- SellTicketsAppDelegate.m 檔案
- // SellTicketsAppDelegate.m
- import "SellTicketsAppDelegate.h"
- @implementation SellTicketsAppDelegate
- @synthesize window;
- - (void)applicationDidFinishLaunching:(UIApplication *)application {
- tickets = 100;
- count = 0;
- // 鎖對象
- ticketCondition = [[NSCondition alloc] init];
- ticketsThreadone = [[NSThread alloc] initWithTarget:self selector:@selector(run) object:nil];
- [ticketsThreadone setName:@"Thread-1"];
- [ticketsThreadone start];
- ticketsThreadtwo = [[NSThread alloc] initWithTarget:self selector:@selector(run) object:nil];
- [ticketsThreadtwo setName:@"Thread-2"];
- [ticketsThreadtwo start];
- //[NSThread detachNewThreadSelector:@selector(run) toTarget:self withObject:nil];
- // Override point for customization after application launch
- [window makeKeyAndVisible];
- }
- - (void)run{
- while (TRUE) {
- // 上鎖
- [ticketsCondition lock];
- if(tickets > 0){
- [NSThread sleepForTimeInterval:0.5];
- count = 100 - tickets;
- NSLog(@"目前票數是:%d,售出:%d,線程名:%@",tickets,count,[[NSThread currentThread] name]);
- tickets--;
- }else{
- break;
- }
- [ticketsCondition unlock];
- }
- }
- - (void)dealloc {
- [ticketsThreadone release];
- [ticketsThreadtwo release];
- [ticketsCondition release];
- [window release];
- [super dealloc];
- }
- @end
三、線程的互動
線程在運作過程中,可能需要與其它線程進行通信,如在主線程中修改界面等等,可以使用如下接口:
- (void)performSelectorOnMainThread:
- (SEL)aSelector withObject:
- (id)arg waitUntilDone:
- (BOOL)wait
由于在本過程中,可能需要釋放一些資源,則需要使用NSAutoreleasePool來進行管理,如:
- (void)startTheBackgroundJob {
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- // to do something in your thread job
- ...
- [self performSelectorOnMainThread:@selector(makeMyProgressBarMoving) withObject:nil waitUntilDone:NO];
- [pool release];
- }
舉例說明怎麼簡單的建立一個子線程。
用到的類是NSThread類,這裡使用detachNewTheadSelector:toTagaet:withObject建立一個線程。
函數setupThread:(NSArray*)userInfor。通過userInfor将需要的資料傳到線程中。
函數定義:
[代碼]c#/cpp/oc代碼:
01 | -( void )setupThread:(NSArray*)userInfor{ |
03 | [NSThread detachNewThreadSelector:@selector(threadFunc:) toTarget:self withObject:(id)userInfor]; |
07 | - ( void )threadFunc:(id)userInfor{ |
09 | NSAutoreleasePool*pool = [[NSAutoreleasePool alloc] init]; |
15 | [self performSelectorOnMainThread:@selector(endThread) withObject:nil waitUntilDone:NO]; |
performSelectorOnMainThread通知主線程執行函數endThread。也可以使用performSelector:onThread:withObject:waitUntil 通知某線程執行線程結束後的處理。
線程内不要重新整理界面。如果需要重新整理界面,通過performSelectorOnMainThread,調出主線程中的方法去重新整理。
例如,啟動一個線程下載下傳圖檔:
//啟動線程
[NSThread detachNewThreadSelector:@selector(downloadImage:) toTarget:self withObject:url];
//線程函數
[代碼]c#/cpp/oc代碼:
01 | - ( void ) downloadImage:(NSString*)url{ |
03 | _subThreed = [NSThread currentThread]; |
05 | self.uploadPool = [[NSAutoreleasePool alloc] init]; |
06 | self.characterBuffer = [NSMutableData data]; |
08 | [[NSURLCache sharedURLCache] removeAllCachedResponses]; |
10 | NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:[NSURLURLWithString:url]]; |
12 | self.connection = [[NSURLConnection alloc] initWithRequest:theRequest delegate :self]; |
13 | [self performSelectorOnMainThread:@selector(httpConnectStart) withObject:nil waitUntilDone:NO]; |
14 | if (connection != nil) { |
16 | [[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]; |
20 | self.photo = [UIImage imageWithData:characterBuffer]; |
24 | [self performSelectorOnMainThread:@selector(fillPhoto) withObject:nil waitUntilDone:NO]; |
26 | // Release resources used only in this thread. |
27 | self.connection = nil; |
29 | self.uploadPool = nil; |
36 | #pragma mark NSURLConnection Delegate methods |
39 | Disable caching so that each time we run this app we are starting with a clean slate. You may not want to do this in your application. |
41 | - (NSCachedURLResponse *)connection:(NSURLConnection *)connection willCacheResponse:(NSCachedURLResponse *)cachedResponse { |
46 | // Forward errors to the delegate. |
47 | - ( void )connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { |
49 | [self performSelectorOnMainThread:@selector(httpConnectEnd) withObject:nil waitUntilDone:NO]; |
50 | [characterBuffer setLength:0]; |
54 | // Called when a chunk of data has been downloaded. |
55 | - ( void )connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { |
56 | // Process the downloaded chunk of data. |
58 | [characterBuffer appendData:data]; |
62 | - ( void )connectionDidFinishLoading:(NSURLConnection *)connection { |
64 | [self performSelectorOnMainThread:@selector(httpConnectEnd) withObject:nil waitUntilDone:NO]; |
65 | // Set the condition which ends the run loop. |
首先我們需要建立一個線程有兩種方法:
- (id)initWithTarget:(id)target selector:(SEL)selector object:(id)argument
+ (void)detachNewThreadSelector:(SEL)aSelector toTarget:(id)aTarget withObject:(id)anArgument
因為第二種方法不用對線程進行清理,是以我們常用第二種哦個方法。
[NSThread detachNewThreadSelector:@selector(new:) toTarget:self withObject:nil];
- (void)new:(id)sender{
[_myCondition lock];
//performSelectorInBackgroud主要進行邏輯上處理
[self performSelectorInBackgroud:@selector(doInBackgroud:) withObject:nil];
//perfomSelectorOnMainThread主要進行界面UI上的處理
[self perfomSelectorOnMainThread:@selector(doOnMain:) withObject:nil];
//[NSThread sleepForTimeInterval:n];
[_myCondition signal];
[_myCondition unlock];
[NSThread exit];
return;
}