很多情形下,我們在應用程式的最外層都使用TCP作為可靠控制,下面,我就總結一下我在項目中使用QTcpServer與QTcpSocket的一些心得和體會。
服務端TCP程式可以利用QTcpServer,首先我們聲名QTcpServer *對象(注意:QTcpServer占用的網絡資源需要我們手動釋放,任何我們程式可能異常退出或正常結束的地方QTcpServer *最後都要close())
注意我們的服務端要一直監聽用戶端
tcpPort=8888;
tcpServer=new QTcpServer();
if(!tcpServer->listen(QHostAddress::Any,tcpPort))
{
tcpServer->close();
emit MSG(QString("listen erro"));
}
connect(tcpServer,&QTcpServer::newConnection,this,&TcpServer::onNewConnection);
在新連接配接對應的槽裡我們把
QTcpSocket *newpeer=tcpServer->nextPendingConnection();
這個新連接配接的socket指針取下來,進行操作,當執行newpeer->write(QByterArray &MSG)即伺服器向此peer發送資料;當執行QByterArray MSG=newpeer->write()即伺服器讀此peer的資料,所有資訊的傳遞均是對QTcpSocket的操作,并要要對每一個socket的disconnected連接配接deleteLater槽防止記憶體洩漏。
說到此處,就牽涉到了QString 與QByterArray的轉換,因為我們平時處理消息大多是對QSring進行處理:
QString->QByterArray(隻有英文(Latin)時):
newpeer->write(QString("Server").toLatin1());
QByterArray-> QString:
QTextCodec *tc= QTextCodec::codecForName("UTF-8");
QString str=tc->toUnicode((QByteArray)
rawreply)
下面的代碼抽取自 我的服務端程式
#ifndef TCPSERVER_H
#define TCPSERVER_H
#include
#include
#include
class TcpServer : public QObject
{
Q_OBJECT
public:
explicit TcpServer(QObject *parent = 0);
~TcpServer();
private:
int nb_peer;//總共的小夥伴數目,用于确定client->index的取值
QTcpServer *tcpServer;
public slots:
void ReadDataFromSocket();
void onNewConnection();
void onDisConnection();
void processMSG(QString &MSG);
// void processAddedClient(QTcpSocket *client);
};
#include "tcpserver.h"
TcpServer::TcpServer(QObject *parent) :
QObject(parent),nb_peer(0)
{
tcpPort=8888;
tcpServer=new QTcpServer();
if(!tcpServer->listen(QHostAddress::Any,tcpPort))
{
tcpServer->close();
emit MSG(QString("listen erro"));
}
peerList = QList();
connect(tcpServer,&QTcpServer::newConnection,this,&TcpServer::onNewConnection);
}
void TcpServer::onNewConnection()
{
QTcpSocket *newpeer=tcpServer->nextPendingConnection();
//寫入驗證
connect(newpeer,SIGNAL(readyRead()),this,SLOT(ReadDataFromSocket()));
connect(newpeer,SIGNAL(disconnected()),newpeer,SLOT(deleteLater()));
connect(newpeer,SIGNAL(disconnected()),this,SLOT(onDisConnection()));
newpeer->write(QString("Server").toLatin1());
newpeer->flush();
}
#include
#include
void TcpServer::ReadDataFromSocket()
{
QByteArray rawreply= static_cast(sender())->readAll();
QTextCodec *tc= QTextCodec::codecForName("UTF-8");
client beingCheckedClient;
beingCheckedClient.index=nb_peer;
beingCheckedClient.socket=static_cast(sender());
if(tc->toUnicode(rawreply)!=QString("Client")&& !peerList.contains(beingCheckedClient
))
{
//寫入資訊
//emit ChangeLabel(QString(rawreply));
static_cast(sender())->write(
QString("connect time out! disconnecting...").toLatin1());
static_cast(sender())->flush();
static_cast(sender())->disconnectFromHost();
return ;
}
}
TcpServer::~TcpServer()
{
tcpServer->close();
}
用戶端就沒什麼好說的了,也是對QTcpSocket的一些操作,但是注意要在程式開始時對伺服器發起連接配接:
tcpsocket=new QTcpSocket();
tcpsocket->abort();
tcpsocket->connectToHost(("127.0.0.1"),8888);
一些問題:很多大牛可能會說,我直接使用write read接受字元串指令可能并不安全,在實際應用中我發現,低頻率的收發資料這種方法非常可靠,但是在很多用戶端同時連接配接時,進行回調消息驗證時,會出現資訊殘缺,我的解決方案是使用延時政策,但是這并不是長久之計。
按照官方給的例子:
服務端發送資料:
void Server::sendFortune()
{
QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
out.setVersion(QDataStream::Qt_4_0);
out << (quint16)0;
out << fortunes.at(qrand() % fortunes.size());
out.device()->seek(0);
out << (quint16)(block.size() - sizeof(quint16));
QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
connect(clientConnection, SIGNAL(disconnected()),
clientConnection, SLOT(deleteLater()));
clientConnection->write(block);
clientConnection->disconnectFromHost();
}
用戶端接受資料:
void Client::readFortune()
{
QDataStream in(tcpSocket);
in.setVersion(QDataStream::Qt_4_0);
if (blockSize == 0) {
if (tcpSocket->bytesAvailable() < (int)sizeof(quint16))
return;
in >> blockSize;
}
if (tcpSocket->bytesAvailable() < blockSize)
return;
QString nextFortune;
in >> nextFortune;
if (nextFortune == currentFortune) {
QTimer::singleShot(0, this, SLOT(requestNewFortune()));
return;
}
currentFortune = nextFortune;
statusLabel->setText(currentFortune);
getFortuneButton->setEnabled(true);
}
缺點是每收發一回合資訊,都要重連一次。
Qt 的詳細介紹:請點這裡
Qt 的下載下傳位址:請點這裡
