上一章我們已經搭好了出牌算法的基本架構,本章主要實作優先處理的三帶、飛機等牌型。
首先定義一些基本變量:
//暫存最佳的價值
HandCardValue BestHandCardValue;
BestHandCardValue.NeedRound = 20;
BestHandCardValue.SumValue = MinCardsValue;
//我們認為不出牌的話會讓對手一個輪次,即加一輪(權值減少7)便于後續的對比參考。
BestHandCardValue.NeedRound += 1;
//暫存最佳的組合
CardGroupData BestCardGroup;
//帶出去的牌
int tmp_1 = 0;
int tmp_2 = 0;
int tmp_3 = 0;
int tmp_4 = 0;
因為枚舉了牌型,是以實際和被動出牌邏輯都差不多,且沒有nMaxCard的限制,是以我們要從3開始周遊。且上一章我們提到,不考慮炸彈拆分的情況。故value_aHandCardList[i]不能等于4。
for (int i = 3; i < 16; i++)
{
//2.0版本政策主動出牌不拆分炸彈,朕自己從來就不打四帶二,因為浪
if (clsHandCardData.value_aHandCardList[i] != 4)
{
//出三帶一
if (clsHandCardData.value_aHandCardList[i] > 2)
{
clsHandCardData.value_aHandCardList[i] -= 3;
for (int j = 3; j < 18; j++)
{
if (clsHandCardData.value_aHandCardList[j] > 0 )
{
clsHandCardData.value_aHandCardList[j] -= 1;
clsHandCardData.nHandCardCount -= 4;
HandCardValue tmpHandCardValue = get_HandCardValue(clsHandCardData);
clsHandCardData.value_aHandCardList[j] += 1;
clsHandCardData.nHandCardCount += 4;
//選取總權值-輪次*7值最高的政策 因為我們認為剩餘的手牌需要n次控手的機會才能出完,若輪次牌型很大(如炸彈) 則其-7的價值也會為正
if ((BestHandCardValue.SumValue - (BestHandCardValue.NeedRound * 7)) <= (tmpHandCardValue.SumValue - (tmpHandCardValue.NeedRound * 7)))
{
BestHandCardValue = tmpHandCardValue;
BestCardGroup = get_GroupData(cgTHREE_TAKE_ONE, i, 4);
tmp_1 = j;
}
}
}
clsHandCardData.value_aHandCardList[i] += 3;
}
//出三帶二
if (clsHandCardData.value_aHandCardList[i] > 2)
{
for (int j = 3; j < 16; j++)
{
clsHandCardData.value_aHandCardList[i] -= 3;
if (clsHandCardData.value_aHandCardList[j] > 1)
{
clsHandCardData.value_aHandCardList[j] -= 2;
clsHandCardData.nHandCardCount -= 5;
HandCardValue tmpHandCardValue = get_HandCardValue(clsHandCardData);
clsHandCardData.value_aHandCardList[j] += 2;
clsHandCardData.nHandCardCount += 5;
//選取總權值-輪次*7值最高的政策 因為我們認為剩餘的手牌需要n次控手的機會才能出完,若輪次牌型很大(如炸彈) 則其-7的價值也會為正
if ((BestHandCardValue.SumValue - (BestHandCardValue.NeedRound * 7)) <= (tmpHandCardValue.SumValue - (tmpHandCardValue.NeedRound * 7)))
{
BestHandCardValue = tmpHandCardValue;
BestCardGroup = get_GroupData(cgTHREE_TAKE_TWO, i, 5);
tmp_1 = j;
}
}
clsHandCardData.value_aHandCardList[i] += 3;
}
}
//出四帶二單
if (clsHandCardData.value_aHandCardList[i] > 3)
{
//2.0版本政策主動出牌不拆分炸彈,朕自己從來就不打四帶二,因為浪
}
//出四帶二對
if (clsHandCardData.value_aHandCardList[i] > 3)
{
//2.0版本政策主動出牌不拆分炸彈,朕自己從來就不打四帶二,因為浪
}
//出三帶一單連
if (clsHandCardData.value_aHandCardList[i] > 2)
{
int prov = 0;
for (int j = i; j < 15; j++)
{
if (clsHandCardData.value_aHandCardList[j] > 2)
{
prov++;
}
else
{
break;
}
/*本來想做全排列選取帶出的牌然後枚舉出最高價值的,但考慮到當飛機長度也就是在2-4之間
是以幹脆做三個分支處理算了*/
//為兩連飛機
if (prov == 2)
{
for (int k = i; k <= j; k++)
{
clsHandCardData.value_aHandCardList[k] -= 3;
}
clsHandCardData.nHandCardCount -= prov * 4;
for (int tmp1 = 3; tmp1 < 18; tmp1++)
{
if (clsHandCardData.value_aHandCardList[tmp1] > 0 )
{
clsHandCardData.value_aHandCardList[tmp1] -= 1;
for (int tmp2 = tmp1; tmp2 < 18; tmp2++)
{
if (clsHandCardData.value_aHandCardList[tmp2] > 0 )
{
clsHandCardData.value_aHandCardList[tmp2] -= 1;
HandCardValue tmpHandCardValue = get_HandCardValue(clsHandCardData);
if ((BestHandCardValue.SumValue - (BestHandCardValue.NeedRound * 7)) <= (tmpHandCardValue.SumValue - (tmpHandCardValue.NeedRound * 7)))
{
BestHandCardValue = tmpHandCardValue;
BestCardGroup = get_GroupData(cgTHREE_TAKE_ONE_LINE, j, prov * 4);
tmp_1 = tmp1;
tmp_2 = tmp2;
}
clsHandCardData.value_aHandCardList[tmp2] += 1;
}
}
clsHandCardData.value_aHandCardList[tmp1] += 1;
}
}
for (int k = i; k <= j; k++)
{
clsHandCardData.value_aHandCardList[k] += 3;
}
clsHandCardData.nHandCardCount += prov * 4;
}
//為三連飛機
if (prov == 3)
{
for (int k = i; k <= j; k++)
{
clsHandCardData.value_aHandCardList[k] -= 3;
}
clsHandCardData.nHandCardCount -= prov * 4;
for (int tmp1 = 3; tmp1 < 18; tmp1++)
{
if (clsHandCardData.value_aHandCardList[tmp1] > 0 )
{
clsHandCardData.value_aHandCardList[tmp1] -= 1;
for (int tmp2 = tmp1; tmp2 < 18; tmp2++)
{
if (clsHandCardData.value_aHandCardList[tmp2] > 0 )
{
clsHandCardData.value_aHandCardList[tmp2] -= 1;
for (int tmp3 = tmp2; tmp3 < 18; tmp3++)
{
if (clsHandCardData.value_aHandCardList[tmp3] > 0 )
{
clsHandCardData.value_aHandCardList[tmp3] -= 1;
HandCardValue tmpHandCardValue = get_HandCardValue(clsHandCardData);
if ((BestHandCardValue.SumValue - (BestHandCardValue.NeedRound * 7)) <= (tmpHandCardValue.SumValue - (tmpHandCardValue.NeedRound * 7)))
{
BestHandCardValue = tmpHandCardValue;
BestCardGroup = get_GroupData(cgTHREE_TAKE_ONE_LINE, j, prov * 4);
tmp_1 = tmp1;
tmp_2 = tmp2;
tmp_3 = tmp3;
}
clsHandCardData.value_aHandCardList[tmp3] += 1;
}
}
clsHandCardData.value_aHandCardList[tmp2] += 1;
}
}
clsHandCardData.value_aHandCardList[tmp1] += 1;
}
}
for (int k = i; k <= j; k++)
{
clsHandCardData.value_aHandCardList[k] += 3;
}
clsHandCardData.nHandCardCount += prov * 4;
}
//為四連飛機
if (prov == 4)
{
for (int k = i; k <= j; k++)
{
clsHandCardData.value_aHandCardList[k] -= 3;
}
clsHandCardData.nHandCardCount -= prov * 4;
for (int tmp1 = 3; tmp1 < 18; tmp1++)
{
if (clsHandCardData.value_aHandCardList[tmp1] > 0 )
{
clsHandCardData.value_aHandCardList[tmp1] -= 1;
for (int tmp2 = tmp1; tmp2 < 18; tmp2++)
{
if (clsHandCardData.value_aHandCardList[tmp2] > 0 )
{
clsHandCardData.value_aHandCardList[tmp2] -= 1;
for (int tmp3 = tmp2; tmp3 < 18; tmp3++)
{
if (clsHandCardData.value_aHandCardList[tmp3] > 0 )
{
clsHandCardData.value_aHandCardList[tmp3] -= 1;
for (int tmp4 = tmp3; tmp4 < 18; tmp4++)
{
if (clsHandCardData.value_aHandCardList[tmp4] > 0 )
{
clsHandCardData.value_aHandCardList[tmp4] -= 1;
HandCardValue tmpHandCardValue = get_HandCardValue(clsHandCardData);
if ((BestHandCardValue.SumValue - (BestHandCardValue.NeedRound * 7)) <= (tmpHandCardValue.SumValue - (tmpHandCardValue.NeedRound * 7)))
{
BestHandCardValue = tmpHandCardValue;
BestCardGroup = get_GroupData(cgTHREE_TAKE_ONE_LINE, j, prov * 4);
tmp_1 = tmp1;
tmp_2 = tmp2;
tmp_3 = tmp3;
tmp_4 = tmp4;
}
clsHandCardData.value_aHandCardList[tmp4] += 1;
}
}
clsHandCardData.value_aHandCardList[tmp3] += 1;
}
}
clsHandCardData.value_aHandCardList[tmp2] += 1;
}
}
clsHandCardData.value_aHandCardList[tmp1] += 1;
}
}
for (int k = i; k <= j; k++)
{
clsHandCardData.value_aHandCardList[k] += 3;
}
clsHandCardData.nHandCardCount += prov * 4;
}
//若prov==5,則是地主可以直接出去,在剪枝部分已經處理
}
}
//出三帶一雙連
if (clsHandCardData.value_aHandCardList[i] > 2)
{
int prov = 0;
for (int j = i; j < 15; j++)
{
if (clsHandCardData.value_aHandCardList[j] > 2 )
{
prov++;
}
else
{
break;
}
/*本來想做全排列選取帶出的牌然後枚舉出最高價值的,但考慮到當飛機長度也就是在2-4之間
是以幹脆做三個分支處理算了*/
//為兩連飛機
if (prov == 2)
{
for (int k = i; k <= j; k++)
{
clsHandCardData.value_aHandCardList[k] -= 3;
}
clsHandCardData.nHandCardCount -= prov * 5;
for (int tmp1 = 3; tmp1 < 16; tmp1++)
{
if (clsHandCardData.value_aHandCardList[tmp1] > 1 )
{
clsHandCardData.value_aHandCardList[tmp1] -= 2;
for (int tmp2 = tmp1; tmp2 < 16; tmp2++)
{
if (clsHandCardData.value_aHandCardList[tmp2] > 1 )
{
clsHandCardData.value_aHandCardList[tmp2] -= 2;
HandCardValue tmpHandCardValue = get_HandCardValue(clsHandCardData);
if ((BestHandCardValue.SumValue - (BestHandCardValue.NeedRound * 7)) <= (tmpHandCardValue.SumValue - (tmpHandCardValue.NeedRound * 7)))
{
BestHandCardValue = tmpHandCardValue;
BestCardGroup = get_GroupData(cgTHREE_TAKE_TWO_LINE, j, prov * 5);
tmp_1 = tmp1;
tmp_2 = tmp2;
}
clsHandCardData.value_aHandCardList[tmp2] += 2;
}
}
clsHandCardData.value_aHandCardList[tmp1] += 2;
}
}
for (int k = i; k <= j; k++)
{
clsHandCardData.value_aHandCardList[k] += 3;
}
clsHandCardData.nHandCardCount += prov * 5;
}
//為三連飛機
if (prov == 3)
{
for (int k = i; k <= j; k++)
{
clsHandCardData.value_aHandCardList[k] -= 3;
}
clsHandCardData.nHandCardCount -= prov * 5;
for (int tmp1 = 3; tmp1 < 16; tmp1++)
{
if (clsHandCardData.value_aHandCardList[tmp1] > 1 )
{
clsHandCardData.value_aHandCardList[tmp1] -= 2;
for (int tmp2 = tmp1; tmp2 < 16; tmp2++)
{
if (clsHandCardData.value_aHandCardList[tmp2] > 1 )
{
clsHandCardData.value_aHandCardList[tmp2] -= 2;
for (int tmp3 = tmp2; tmp3 < 16; tmp3++)
{
if (clsHandCardData.value_aHandCardList[tmp3] > 1 )
{
clsHandCardData.value_aHandCardList[tmp3] -= 2;
HandCardValue tmpHandCardValue = get_HandCardValue(clsHandCardData);
if ((BestHandCardValue.SumValue - (BestHandCardValue.NeedRound * 7)) <= (tmpHandCardValue.SumValue - (tmpHandCardValue.NeedRound * 7)))
{
BestHandCardValue = tmpHandCardValue;
BestCardGroup = get_GroupData(cgTHREE_TAKE_TWO_LINE, j, prov * 5);
tmp_1 = tmp1;
tmp_2 = tmp2;
tmp_3 = tmp3;
}
clsHandCardData.value_aHandCardList[tmp3] += 2;
}
}
clsHandCardData.value_aHandCardList[tmp2] += 2;
}
}
clsHandCardData.value_aHandCardList[tmp1] += 2;
}
}
for (int k = i; k <= j; k++)
{
clsHandCardData.value_aHandCardList[k] += 3;
}
clsHandCardData.nHandCardCount += prov * 5;
}
//若prov==4,則是地主可以直接出去,在剪枝部分已經處理
}
}
}
}
這個循環結束後,若有好的選擇,則BestCardGroup會保留出牌的類型,在循環外進行出牌處理。
if (BestCardGroup.cgType == cgTHREE_TAKE_ONE)
{
clsHandCardData.value_nPutCardList.push_back(BestCardGroup.nMaxCard);
clsHandCardData.value_nPutCardList.push_back(BestCardGroup.nMaxCard);
clsHandCardData.value_nPutCardList.push_back(BestCardGroup.nMaxCard);
clsHandCardData.value_nPutCardList.push_back(tmp_1);
clsHandCardData.uctPutCardType = BestCardGroup;
return;
}
else if (BestCardGroup.cgType == cgTHREE_TAKE_TWO)
{
clsHandCardData.value_nPutCardList.push_back(BestCardGroup.nMaxCard);
clsHandCardData.value_nPutCardList.push_back(BestCardGroup.nMaxCard);
clsHandCardData.value_nPutCardList.push_back(BestCardGroup.nMaxCard);
clsHandCardData.value_nPutCardList.push_back(tmp_1);
clsHandCardData.value_nPutCardList.push_back(tmp_1);
clsHandCardData.uctPutCardType = BestCardGroup;
return;
}
else if (BestCardGroup.cgType == cgTHREE_TAKE_ONE_LINE)
{
for (int j = BestCardGroup.nMaxCard - (BestCardGroup.nCount / 4) + 1; j <= BestCardGroup.nMaxCard; j++)
{
clsHandCardData.value_nPutCardList.push_back(j);
clsHandCardData.value_nPutCardList.push_back(j);
clsHandCardData.value_nPutCardList.push_back(j);
}
if (BestCardGroup.nCount / 4 == 2)
{
clsHandCardData.value_nPutCardList.push_back(tmp_1);
clsHandCardData.value_nPutCardList.push_back(tmp_2);
}
if (BestCardGroup.nCount / 4 == 3)
{
clsHandCardData.value_nPutCardList.push_back(tmp_1);
clsHandCardData.value_nPutCardList.push_back(tmp_2);
clsHandCardData.value_nPutCardList.push_back(tmp_3);
}
if (BestCardGroup.nCount / 4 == 4)
{
clsHandCardData.value_nPutCardList.push_back(tmp_1);
clsHandCardData.value_nPutCardList.push_back(tmp_2);
clsHandCardData.value_nPutCardList.push_back(tmp_3);
clsHandCardData.value_nPutCardList.push_back(tmp_4);
}
clsHandCardData.uctPutCardType = BestCardGroup;
return;
}
else if (BestCardGroup.cgType == cgTHREE_TAKE_TWO_LINE)
{
for (int j = BestCardGroup.nMaxCard - (BestCardGroup.nCount / 5) + 1; j <= BestCardGroup.nMaxCard; j++)
{
clsHandCardData.value_nPutCardList.push_back(j);
clsHandCardData.value_nPutCardList.push_back(j);
clsHandCardData.value_nPutCardList.push_back(j);
}
if (BestCardGroup.nCount / 5 == 2)
{
clsHandCardData.value_nPutCardList.push_back(tmp_1);
clsHandCardData.value_nPutCardList.push_back(tmp_1);
clsHandCardData.value_nPutCardList.push_back(tmp_2);
clsHandCardData.value_nPutCardList.push_back(tmp_2);
}
if (BestCardGroup.nCount / 5 == 3)
{
clsHandCardData.value_nPutCardList.push_back(tmp_1);
clsHandCardData.value_nPutCardList.push_back(tmp_1);
clsHandCardData.value_nPutCardList.push_back(tmp_2);
clsHandCardData.value_nPutCardList.push_back(tmp_2);
clsHandCardData.value_nPutCardList.push_back(tmp_3);
clsHandCardData.value_nPutCardList.push_back(tmp_3);
}
clsHandCardData.uctPutCardType = BestCardGroup;
return;
}
因為回溯周遊部分與被動出牌完全一樣,這裡就不再贅述。飛機在出牌階段的處理比較麻煩,要根據牌數進行判斷是幾連飛機。
下一章,我們将實作打出目前最小值牌部分。
敬請關注下一章:鬥地主AI算法——第十四章の主動出牌(3)