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模仿QQ運動item的界面

首先按照老規矩,無圖無真相嘛,先看看先:

模仿QQ運動item的界面

效果圖.gif

是不是很像呢,那具體是實作是怎樣的呢,即使概括的來說就是

1.計算各個變量的值(記得是會随整個View的大小變化而變化)。

2其次利用好canvas.translate()這個方法,計算好大小移動canvas的原點。

3最後就是調用api提供的各種方法畫圖就是了。這麼說是不是太過于簡略了呢,好,現在就來

看看那具體的吧。首先看看xml有什麼參數吧

<com.example.jack.besselcurve.BesselCurveView 
    android:id="@+id/besselCurveView" 
    android:layout_width="match_parent" 
    android:layout_height="match_parent" 
    android:background="#ffffff" 
    android:layout_centerHorizontal="true" 
    app:besselColor="@color/besselColor" 
    app:besselColorText="@color/besselColorText" 
    app:friendAverageStep="6752" 
    app:averageStep="2603" 
    app:champion="Jack" 
    app:allStep="8765" 
    app:time="17:26" 
    app:ranking="15">
 </com.example.jack.besselcurve.BesselCurveView>           

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各參數對應的解釋如下:

//時間 
private String time; 
//所有步數 
private int allStop; 
//還有平均步數 
private int friendAverageStep; 
//平均步數 
private int averageStep; 
//排名 
private String ranking; 
//頭像 
private Bitmap champion_icon; 
//冠軍名字 
private String champion;           

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接着代碼段初始化所有參數:

TypedArray mTypedArray=context.getTheme().obtainStyledAttributes(attrs,R.styleable.BesselCurveView,defStyleAttr,0); 
int numCount=mTypedArray.getIndexCount(); 
for(int i=0;i<numCount;i++){ 
int attr=mTypedArray.getIndex(i); 
switch(attr){ 
     case R.styleable.BesselCurveView_allStep: 
     allStop=mTypedArray.getInt(attr,0); 
     break; 
case R.styleable.BesselCurveView_averageStep: 
     averageStep=mTypedArray.getInt(attr,0); 
     break; 
case R.styleable.BesselCurveView_friendAverageStep: 
     friendAverageStep = mTypedArray.getInt(attr,0); 
     break; 
case R.styleable.BesselCurveView_time: 
     time=mTypedArray.getString(attr); 
     break; 
case R.styleable.BesselCurveView_ranking: 
     ranking=mTypedArray.getString(attr); 
     break;
case R.styleable.BesselCurveView_champion: 
     champion=mTypedArray.getString(attr); 
     break; 
case R.styleable.BesselCurveView_besselColor: 
     mBesselCurveColor=mTypedArray.getColor(attr,Color.BLUE); 
     break; 
case R.styleable.BesselCurveView_besselColorText:
    besselColorText=mTypedArray.getColor(attr,Color.GRAY); break; 
  }
}           

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這些都是每個自定義都有的相當于模闆,來初始化參數,都看的明白吧。接下來也很簡單,就是初始化畫筆等變量,以便于後面看畫圖更簡單:

public void initValue(){ 
animSet=new AnimatorSet(); 
//外圓的畫筆 
mCirclePaint=new Paint(Paint.ANTI_ALIAS_FLAG);
mCirclePaint.setStyle(Paint.Style.STROKE); 
mCirclePaint.setStrokeWidth(radius/10); 
mCirclePaint.setStrokeJoin(Paint.Join.ROUND);
mCirclePaint.setStrokeCap(Paint.Cap.ROUND); 
mCirclePaint.setAntiAlias(true); 
//中間的文字的畫筆 
mCenterTextPaint=new Paint(); 
mCenterTextPaint.setColor(mBesselCurveColor); 
mCenterTextPaint.setTextSize(radius/5); 
mCenterTextPaint.setAntiAlias(true); 
//除中間之外的文字的畫筆 
mTextPaint=new Paint(); 
mTextPaint.setAntiAlias(true); 
//最低下的矩形 
mBottomRectPaint=new Paint(Paint.ANTI_ALIAS_FLAG);
mBottomRectPaint.setColor(mBesselCurveColor); 
mBottomRectPaint.setAntiAlias(true); 
//虛線的畫筆 
mDottedLinePaint = new Paint(); 
mDottedLinePaint.setAntiAlias(true); 
mDottedLinePaint.setStyle(Paint.Style.STROKE); 
mDottedLinePaint.setStrokeWidth(2); mDottedLinePaint.setColor(mBesselCurveColor); mDottedLinePaint.setPathEffect(new DashPathEffect(new float[]{5,5},1)); //畫波浪線畫筆 WavylinesPaint=new Paint(); WavylinesPaint = new Paint(Paint.ANTI_ALIAS_FLAG); WavylinesPaint.setColor(wavyColor); WavylinesPaint.setStyle(Paint.Style.FILL_AND_STROKE); //虛線的畫線 mDottedLinePath=new Path(); 
//畫波浪線畫線 
WavyLinePath=new Path(); 
//底下更多的畫線 
morePath=new Path(); 
mWaveCount = (int) Math.round(widthView / mWaveLength + 1.5);
marginBottomText=radius/4; 
}           

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好了,最重要的初始化都差不多了,現在就來畫圖(畫畫)吧先貼出所有畫的代碼然後再逐一講解吧:

protected void onDraw(Canvas canvas) { 
super.onDraw(canvas); 
canvas.save(); 
canvas.translate(widthView/2,(heightView*((float)2/3))/2); 
//畫内圓圈 
   mCirclePaint.setColor(besselColorText); 
   RectF mCircleRectF=new RectF(-radius,-radius,radius,radius); 
   canvas.drawArc(mCircleRectF,120,300,false,mCirclePaint); 
//畫外圓圈 
   mCirclePaint.setColor(mBesselCurveColor); 
   canvas.drawArc(mCircleRectF,120,mCircleNum,false,mCirclePaint); 
//畫中間的文字
   Rect mCenterRect=new Rect(); String tempAllStop=mCenterNum+""; 
   mCenterTextPaint.getTextBounds(tempAllStop,0,tempAllStop.length(),mCenterRect);
   int halfWidthText=(mCenterRect.right-mCenterRect.left)/2; 
   int halfHeightText=(mCenterRect.bottom-mCenterRect.top)/2; 
   canvas.drawText(tempAllStop,-halfWidthText,halfHeightText,mCenterTextPaint); 
//畫上邊的文字 
  mTextPaint.setColor(besselColorText); mTextPaint.setTextSize(radius/6); 
  String tempFriendAverageStep=stringTemplate(R.string.besselTime,time); 
  Rect mTopRect=new Rect();     mTextPaint.getTextBounds(tempFriendAverageStep,0,tempFriendAverageStep.length(),mTopRect); 
  int halfTopWidthText=(mTopRect.right-mTopRect.left)/2;    
  canvas.drawText(tempFriendAverageStep,-halfTopWidthText,-(halfHeightText+marginText),mTextPaint); 
//畫下邊的文字 String     
  tempAverageStep=stringTemplate(R.string.friendAverageStep,friendAverageStep+"");   
  Rect mBottomRect=new Rect(); 
 mTextPaint.getTextBounds(tempAverageStep,0,tempAverageStep.length(),mBottomRect);
  int halfBottomWidthText=(mBottomRect.right-mBottomRect.left)/2; 
  int mBottomHeightText=(mBottomRect.bottom-mBottomRect.top);
  canvas.drawText(tempAverageStep,-  halfBottomWidthText,mBottomHeightText+halfHeightText+marginText,mTextPaint); 
//畫排名 Rect mNumRect=new Rect(); 
  mCenterTextPaint.getTextBounds(ranking,0,ranking.length(),mNumRect); 
  int halfNum=(mNumRect.right-mNumRect.left)/2; 
  mCenterTextPaint.setTextSize(40); canvas.drawText(ranking,-  halfNum,radius,mCenterTextPaint); 
  String rankingLeft=getContext().getResources().getString(R.string.ranking_left); 
  mTextPaint.getTextBounds(rankingLeft,0,rankingLeft.length(),mNumRect);
  canvas.drawText(rankingLeft,-halfNum-(mNumRect.right-  mNumRect.left)/2-20,radius,mTextPaint);   
canvas.drawText(getContext().getResources().getString(R.string.ranking_right),halfNum+10,radius,mTextPaint); 
canvas.restore(); 
//畫最近七天和平均運動 
  mTextPaint.setTextSize(radius/9); canvas.save(); canvas.translate(0,heightView*((float)2/3));   
canvas.drawText(getContext().getResources().getString(R.string.nextSevenDay),marginLi neChart,0,mTextPaint); 
  Rect mPercentRect=new Rect(); 
  String mPercentText=stringTemplate(R.string.averageStep,averageStep+""); 
  mTextPaint.getTextBounds(mPercentText,0,mPercentText.length(),mPercentRect);
  canvas.drawText(mPercentText,widthView-marginLineChart-(mPercentRect.right-  mPercentRect.left),0,mTextPaint); 
//畫虛線 
  mDottedLinePath.moveTo(marginLineChart,marginBottomText); 
  mDottedLinePath.lineTo(widthView-marginLineChart,marginBottomText); 
  canvas.drawPath(mDottedLinePath,mDottedLinePaint); 
//畫7天資料柱狀圖 mTextPaint.setTextSize(radius/9);
   int lineWidth=(widthView-marginLineChart*2)/8; 
  mCalendar.setTime(new Date()); 
  RectF mRecf=null; 
  if(mListStep.size()>0){ 
  for(int i=mListStep.size();i>=1;i--){ 
  if(mListStep.get(i-1)!=0){ 
  int startX=marginLineChart+lineWidth*i-radius/23; 
  int endX=marginLineChart+lineWidth*i+radius/23; 
  if(mListStep.get(i-1)>mStandardStop){ 
//達标 mTextPaint.setColor(mBesselCurveColor); 
  int exceed=mListStep.get(i-1)-mStandardStop; 
  float standard=(float)
  (mCircleRectHeight*Double.valueOf(exceed/Double.valueOf(mStandardStop))); 
  mRecf=new RectF(startX,marginBottomText-(standard>mCircleRectHeight?mCircleRectHeight:standard) ,endX,marginBottomText+mCircleRectHeight);
  canvas.drawRoundRect(mRecf,50,50,mTextPaint); 
}else{ 
//不達标
  mTextPaint.setColor(besselColorText); 
  float noStandard=(float)(mCircleRectHeight*Double.valueOf(mListStep.get(i-1)/Double.valueOf(mStandardStop))); 
  mRecf=new RectF(startX,marginBottomText,endX,marginBottomText+(   noStandard>mCircleRectHeight?mCircleRectHeight:noStandard)); 
  canvas.drawRoundRect(mRecf,50,50,mTextPaint);
 }
 } 
//畫底下的日期 
  mTextPaint.setColor(besselColorText); 
mCalendar.set(Calendar.DAY_OF_MONTH,mCalendar.get(Calendar.DAY_OF_MONTH)-1); 
  Rect rect =new Rect();
  String number=stringTemplate(R.string.day,mCalendar.get(Calendar.DAY_OF_MONTH)+"");
   mTextPaint.getTextBounds(number,0,number.length(),rect); 
   canvas.drawText(number,(marginLineChart+lineWidth*i)-(rect.right-rect.left)/2,marginBottomText+70,mTextPaint); 
} 
} 
  canvas.restore();
 //畫波浪圖形 
  canvas.save(); 
  float mWavyHeight=heightView*((float)4/5)+50; 
  canvas.translate(0,mWavyHeight); 
  WavyLinePath.reset(); 
  WavyLinePath.moveTo(-mWaveLength+ mOffset,0); 
  int wHeight=radius/5; 
  for(int i=0;i<mWaveCount;i++){ 
    WavyLinePath.quadTo((-mWaveLength*3/4)+(i*mWaveLength)+mOffset,wHeight,(-mWaveLength/2)+(i*mWaveLength)+mOffset,0); 
    WavyLinePath.quadTo((-mWaveLength/4)+(i * mWaveLength)+mOffset,- wHeight,i*mWaveLength+mOffset,0); 
} 
  WavyLinePath.lineTo(widthView,heightView-mWavyHeight); 
  WavyLinePath.lineTo(0,heightView-mWavyHeight);
  WavyLinePath.close();
  canvas.drawPath(WavyLinePath,WavylinesPaint); 
  canvas.restore(); 
//畫最低的資訊 
  float removeHeight=mWavyHeight+(radius/5); 
  canvas.translate(0,removeHeight); 
  float rectHeight=heightView-removeHeight; 
//畫底下的矩形 
  RectF rect = new RectF(0,0,widthView,rectHeight); 
  canvas.drawRect(rect,mBottomRectPaint); 
//畫頭像 
  int bitmap_icon_x=radius/5;
  float centerHeight=rectHeight/2; 
  Bitmap bitmap_icon=getRoundCornerImage(champion_icon,50,radius/5,radius/5); 
  canvas.drawBitmap(bitmap_icon,bitmap_icon_x,centerHeight-  bitmap_icon.getHeight()/2,null);
  mTextPaint.setColor(Color.WHITE); mTextPaint.setTextSize(radius/8);
 //畫冠軍文字 
  int champion_x=radius/2; Rect mNameRect=new Rect(); 
  String championMame=stringTemplate(R.string.champion,champion); 
  mTextPaint.getTextBounds(championMame,0,championMame.length(),mNameRect); 
  canvas.drawText(championMame,champion_x,(rectHeight+(mNameRect.bottom-mNameRect.top))/2,mTextPaint); 
//畫檢視 
  String look=getContext().getResources().getString(R.string.check); 
  mTextPaint.getTextBounds(look,0,look.length(),mNameRect); 
  canvas.drawText(look,widthView-(radius*(float)2/3),(rectHeight+(mNameRect.bottom-mNameRect.top))/2,mTextPaint);
 //畫更多圖像 
  float morePoint=(radius*(float)2/3)/2; 
  canvas.drawLine(widthView-morePoint,centerHeight-(mNameRect.bottom-  mNameRect.top)/2, widthView-morePoint+15,centerHeight,mTextPaint);
  canvas.drawLine(widthView-morePoint+15,centerHeight,widthView-morePoint,    centerHeight+(mNameRect.bottom-mNameRect.top)/2,mTextPaint);
 }           

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代碼是不是有點多呢,沒辦法畫的東西本身就有點多了。好了剛開始我說要移動canvas的原點是不是,你看剛開始就移動了吧:

super.onDraw(canvas);
  canvas.save();
  canvas.translate(widthView/2,(heightView*((float)2/3))/2);           

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1、移動原點到整個圓弧的中心,其中widthView是整個view的寬,heightView是整個view的高,如下圖:

模仿QQ運動item的界面

center.PNG

就在上圖的藍色點就是現在的原點。

然後在這原點裡畫圓弧呗,代碼如下

//畫内圓圈 
mCirclePaint.setColor(besselColorText); 
RectF mCircleRectF=new RectF(-radius,-radius,radius,radius); 
canvas.drawArc(mCircleRectF,120,300,false,mCirclePaint);
 //畫外圓圈 
mCirclePaint.setColor(mBesselCurveColor); 
canvas.drawArc(mCircleRectF,120,mCircleNum,false,mCirclePaint);           

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mCircleNum是為了實作動畫效果的,這後面會講,這樣圓弧就畫完了。效果也是如上圖。

2.在中心點再畫今天的走的總路程,代碼如下:

//畫中間的文字 
Rect mCenterRect=new Rect(); 
String tempAllStop=mCenterNum+""; 
mCenterTextPaint.getTextBounds(tempAllStop,0,tempAllStop.length(),mCenterRect);
int halfWidthText=(mCenterRect.right-mCenterRect.left)/2; 
int halfHeightText=(mCenterRect.bottom-mCenterRect.top)/2; 
canvas.drawText(tempAllStop,-halfWidthText,halfHeightText,mCenterTextPaint);           

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基本的實作思路是用Rect在這個類計算出你要畫文字的大小,然後在原點畫,不過,記得這裡的x,y點是在原點的左下,具體詳解看這裡寫連結内容

接這就是畫時間和好友平均步數,其實實作原理也是一樣的,隻不過在上面的高度是

canvas.drawText(tempFriendAverageStep,-halfTopWidthText,-(halfHeightText+marginText),mTextPaint);           

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是中心總步數高度的一半再加間隔,而下面的是:

canvas.drawText(tempAverageStep,-halfBottomWidthText,mBottomHeightText+halfHeightText+marginText,mTextPaint);           

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是下面文字總的高度再加上中心總步數高度的一半再加間隔。現在效果如下圖:

模仿QQ運動item的界面

img1.PNG

接着就是畫排名,首先還是套路:

Rect mNumRect=new Rect(); 
mCenterTextPaint.getTextBounds(ranking,0,ranking.length(),mNumRect); 
int halfNum=(mNumRect.right-mNumRect.left)/2; 
mCenterTextPaint.setTextSize(40); 
canvas.drawText(ranking,-halfNum,radius,mCenterTextPaint);           

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計算出排名文字的大小,然後在中心原點x軸為排名文字的一半,y軸問為半徑畫出排名,效果圖如下:

模仿QQ運動item的界面

img2.PNG

接着就在排名的兩端畫文字就行了,帶代碼如下:

String rankingLeft=getContext().getResources().getString(R.string.ranking_left); 
mTextPaint.getTextBounds(rankingLeft,0,rankingLeft.length(),mNumRect); 
canvas.drawText(rankingLeft,-halfNum-(mNumRect.right-mNumRect.left)/2-20,radius,mTextPaint); 
canvas.drawText(getContext().getResources().getString(R.string.ranking_right),halfNum+10,radius,mTextPaint);            

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思路還是一樣,就不說了。此時效果

模仿QQ運動item的界面

img3.PNG

畫底下柱狀圖是,首先用canvas.restore();恢複原點到(0,0)的狀态,再用canvas.translate(0,heightView*((float)2/3));把原點移動到圓弧的下面,接着又可以繼續畫,實作思路和前面一樣:

//畫最近七天和平均運動 
mTextPaint.setTextSize(radius/9); 
canvas.save(); canvas.translate(0,heightView*((float)2/3)); 
canvas.drawText(getContext().getResources().getString(R.string.nextSevenDay),marginLineChart,0,mTextPaint); 
Rect mPercentRect=new Rect();
 String mPercentText=stringTemplate(R.string.averageStep,averageStep+""); 
mTextPaint.getTextBounds(mPercentText,0,mPercentText.length(),mPercentRect); 
canvas.drawText(mPercentText,widthView-marginLineChart-(mPercentRect.right-mPercentRect.left),0,mTextPaint); 
//畫虛線
 mDottedLinePath.moveTo(marginLineChart,marginBottomText); 
mDottedLinePath.lineTo(widthView-marginLineChart,marginBottomText); 
canvas.drawPath(mDottedLinePath,mDottedLinePaint);           

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此時效果如下:

模仿QQ運動item的界面

img4.PNG

接下來畫柱狀圖,首先

int lineWidth=(widthView-marginLineChart*2)/8;

計算出每個點之間的間隔

模仿QQ運動item的界面

img5.PNG

if(mListStep.size()>0){ 
  for(int i=mListStep.size();i>=1;i--){ 
    if(mListStep.get(i-1)!=0){ 
    //計算出起始點X和終點X的值 
     int startX=marginLineChart+lineWidth*i-radius/23; 
     int endX=marginLineChart+lineWidth*i+radius/23; 
    if(mListStep.get(i-1)>mStandardStop){ 
   //達标 mTextPaint.setColor(mBesselCurveColor); 
   //超出的部分  
     int exceed=mListStep.get(i-1)-mStandardStop;
  //算出柱體大小 float standard=(float)   (mCircleRectHeight*Double.valueOf(exceed/Double.valueOf(mStandardStop))); 
    mRecf=new RectF(startX,marginBottomText-(standard>mCircleRectHeight?mCircleRectHeight:standard) ,endX,marginBottomText+mCircleRectHeight); 
   canvas.drawRoundRect(mRecf,50,50,mTextPaint); 
}else{ 
  //不達标 
   mTextPaint.setColor(besselColorText); 
 //算出不達标柱體的大小 
  float noStandard=(float)(mCircleRectHeight*Double.valueOf(mListStep.get(i-1)/Double.valueOf(mStandardStop))); 
   mRecf=new RectF(startX,marginBottomText,endX,marginBottomText+(   noStandard>mCircleRectHeight?mCircleRectHeight:noStandard)); 
   canvas.drawRoundRect(mRecf,50,50,mTextPaint); 
}
} 
 //畫底下的日期 
   mTextPaint.setColor(besselColorText); 
mCalendar.set(Calendar.DAY_OF_MONTH,mCalendar.get(Calendar.DAY_OF_MONTH)-1); 
   Rect rect =new Rect(); 
   String number=stringTemplate(R.string.day,mCalendar.get(Calendar.DAY_OF_MONTH)+"");
   mTextPaint.getTextBounds(number,0,number.length(),rect); 
   canvas.drawText(number,(marginLineChart+lineWidth*i)-(rect.right-rect.left)/2,marginBottomText+70,mTextPaint); 
} 
}           

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mStandardStop是達标的資料,當資料小于mStandardStop就是不達标,是以柱狀圖就要畫在虛線的下面,mCircleRectHeight是柱狀圖一半的高

float standard=(float)(mCircleRectHeight*Double.valueOf(exceed/Double.valueOf(mStandardStop)));

這句代碼是計算出下面圓柱體的具體大小,

noStandard>mCircleRectHeight?mCircleRectHeight:noStandard

當,但柱狀圖大于mCircleRectHeight時就用mCircleRectHeight不然就根據計算的數值來。當資料大于mStandardStop時,

int exceed=mListStep.get(i-1)-mStandardStop;float standard=(float)(mCircleRectHeight*Double.valueOf(exceed/Double.valueOf(mStandardStop)));

exceed是計算出超出的部分,再拿超出的部分算出具體的大小,剩下的和小于的一樣,當standard大于最大的mCircleRectHeight是就用mCircleRectHeight否則就用standard。底下日期是用Calendar得到前7天的日期再循環的畫上去,思路和上面一樣不再贅述。此時效果如下:

模仿QQ運動item的界面

img6.PNG

接下來是畫波浪,畫波浪是用了貝塞爾曲線的方法畫的,如果不懂貝塞爾曲線請參考這裡寫連結内容,這也是我學貝塞爾曲線參考的内容。首先我們又把canvas恢複到原點

canvas.restore();

再用

float mWavyHeight=heightView*((float)4/5)+50; canvas.translate(0,mWavyHeight);

移動這個位置,是為了适配。

WavyLinePath.reset(); 
WavyLinePath.moveTo(-mWaveLength+ mOffset,0); 
int wHeight=radius/5; for(int i=0;i<mWaveCount;i++){ 
WavyLinePath.quadTo((-mWaveLength*3/4)+(i*mWaveLength)+mOffset,wHeight,(-mWaveLength/2)+(i*mWaveLength)+mOffset,0); 
WavyLinePath.quadTo((-mWaveLength/4)+(i * mWaveLength)+mOffset,-wHeight,i*mWaveLength+mOffset,0); 
} 
WavyLinePath.lineTo(widthView,heightView-mWavyHeight); 
WavyLinePath.lineTo(0,heightView-mWavyHeight); 
WavyLinePath.close(); 
canvas.drawPath(WavyLinePath,WavylinesPaint);           

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WavyLinePath.quadTo就是貝塞爾曲線調的方法,for循環幾次使之形成波浪圖形,記得一樣要WavyLinePath.lineTo().不讓會出現底下有些地方會畫不到。原理是向上定一個控制點有向下定一個控制點使之形成一個sin函數圖形。具體請學貝塞爾曲線。此時效果圖:

模仿QQ運動item的界面

img7.PNG

最後就是畫底下的矩形和頭像和文字了。最值得講的是頭像我一開始的設想的傳Url的,不過這樣子又要做網絡方面的代碼工作,這樣子會破懷類的功能單一性原則,是以最後我實在外部傳一個位圖,在位圖進行處理使其圓角。剩下的隻是畫文字而已,上面已經講夠多了,就不在講了。

對了,最後還有一個剛開始的動畫效果。

public void startAnimator(){ 
     ValueAnimator mCircleAminator=ValueAnimator.ofFloat(0f,300f); 
     mCircleAminator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { 
     mCircleNum=(float)animation.getAnimatedValue(); postInvalidate();
 } 
}); 
   ValueAnimator mCenterText=ValueAnimator.ofInt(0,allStop); 
mCenterText.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { 
mCenterNum=(int)animation.getAnimatedValue(); postInvalidate(); 
} }); 
ValueAnimator mWavyAnimator = ValueAnimator.ofInt(0, mWaveLength); 
mWavyAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { 
mOffset = (int) animation.getAnimatedValue(); postInvalidate(); 
} }); 
animSet.setDuration(2000); 
animSet.playTogether(mCircleAminator,mCenterText,mWavyAnimator); 
animSet.start(); 
}
 //字元串拼接 
public String stringTemplate(int template,String content){ 
return String.format(getContext().getResources().getString(template),content);
 }           

複制

其實也簡單通過設定ValueAnimator讓它在規定的時間内産生數值的變化,再調用postInvalidate().對View的界面進行重新整理即可實作動畫效果。

最後給源碼好好研究吧源碼隻有好好看源碼才能學到更多東西。

如果對你有幫助就請給我給星星或喜歡吧。