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C/C++ 實作推箱子小遊戲 完整源碼 複制即用

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C/C++ 實作推箱子小遊戲 完整源碼 複制即用
C/C++ 實作推箱子小遊戲 完整源碼 複制即用
C/C++ 實作推箱子小遊戲 完整源碼 複制即用

項目中使用到的圖檔素材請添加本人q3492625357 擷取

完整源碼:

// 推箱子.cpp : 此檔案包含 "main" 函數。程式執行将在此處開始并結束。
//

//author:See QQ3492625357 圖檔素材請添加QQ
#include <iostream>
#include<graphics.h>
#include<conio.h>

#define BX 140
#define BY 150
#define WIDTH 60

IMAGE imgs[5];

typedef struct MAN //人物坐标
{
	int x, y;
}Man;

Man man;

int map[5][5] =
{
	0,0,0,0,0,
	0,2,1,1,0,
	0,1,4,1,0,
	0,0,1,3,0,
	0,0,0,0,0

};
enum Flag
{
	UP,
    DOWN,
	LEFT,
	RIGHT
};

void change(int x,int y,int img) //更改地圖
{
	map[x][y] = img;
	putimage(BX + y * WIDTH, BY + x * WIDTH, &imgs[img]);
}

void ManMove(enum Flag flag) 
{
	if (flag == UP)
	{
		if (man.x - 1 > 0 && map[man.x - 1][man.y] == 1)
		{
			change(man.x, man.y, 1);
			change(--man.x, man.y, 3);
			
		}

		if (man.x - 1 > 0 && map[man.x - 1][man.y] == 4 && map[man.x - 2][man.y]==1)
		{
			change(man.x, man.y, 1);
			change(--man.x, man.y, 3);
			change(man.x - 1, man.y, 4);

		}

		if (man.x - 1 > 0 && map[man.x - 1][man.y] == 4 && map[man.x - 2][man.y] == 2)
		{
			change(man.x, man.y, 1);
			change(--man.x, man.y, 3);
			change(man.x - 1, man.y, 4);

		}
	}

	if (flag == DOWN)
	{
		if (map[man.x + 1][man.y] == 1)
		{
			change(man.x, man.y, 1);
			change(++man.x, man.y, 3);

		}

		if (map[man.x + 1][man.y] == 4 && map[man.x + 2][man.y] == 1)
		{
			change(man.x, man.y, 1);
			change(++man.x, man.y, 3);
			change(man.x +1, man.y, 4);

		}

		if (map[man.x + 1][man.y] == 4 && map[man.x + 2][man.y] == 2)
		{
			change(man.x, man.y, 1);
			change(++man.x, man.y, 3);
			change(man.x + 1, man.y, 4);

		}
	}

	if (flag == LEFT)
	{
		if (man.y-1>0&&map[man.x][man.y-1] == 1)
		{
			change(man.x, man.y, 1);
			change(man.x, --man.y, 3);

		}

		if (man.y - 1 > 0&&map[man.x ][man.y-1] == 4 && map[man.x ][man.y-2] == 1)
		{
			change(man.x, man.y, 1);
			change(man.x, --man.y, 3);
			change(man.x, man.y-1, 4);

		}

		if (man.y - 1 > 0 && map[man.x][man.y - 1] == 4 && map[man.x][man.y - 2] == 2)
		{
			change(man.x, man.y, 1);
			change(man.x, --man.y, 3);
			change(man.x , man.y - 1, 4);
		}
	}

	if (flag == RIGHT)
	{
		if ( map[man.x][man.y + 1] == 1)
		{
			change(man.x, man.y, 1);
			change(man.x, ++man.y, 3);

		}

		if ( map[man.x][man.y + 1] == 4 && map[man.x][man.y + 2] == 1)
		{
			change(man.x, man.y, 1);
			change(man.x, ++man.y, 3);
			change(man.x , man.y + 1, 4);

		}

		if (map[man.x][man.y + 1] == 4 && map[man.x][man.y + 2] == 2)
		{
			change(man.x, man.y, 1);
			change(man.x, ++man.y, 3);
			change(man.x, man.y + 1, 4);

		}
	}
}
int main()
{
	IMAGE bk,img_win;
	initgraph(600, 600);
	loadimage(&bk, L"blackground.bmp", 600, 600, 1);
	loadimage(&img_win, L"win.png", 600, 600, 1);

	putimage(0, 0, &bk);
	settextstyle(18, 0, L"楷體");
	settextcolor(RGB(255,255,0));
	outtextxy(150, 75, L"控制:a:左 w:上 s:下 d:右 q:退出");

	loadimage(&imgs[0], L"wall_right.bmp", WIDTH, WIDTH, 1);
	loadimage(&imgs[1], L"floor.bmp", WIDTH, WIDTH, 1);
	loadimage(&imgs[2], L"des.bmp", WIDTH, WIDTH, 1);
	loadimage(&imgs[3], L"man.bmp", WIDTH, WIDTH, 1);
	loadimage(&imgs[4], L"box.bmp", WIDTH, WIDTH, 1);


	for (int i=0; i < 5 ; i++)
		for (int j = 0; j < 5; j++)
		{
			if (map[i][j] == 3)
			{
				man.x = i;
				man.y = j;
			}
			
			putimage(BX + j * WIDTH, BY + i * WIDTH, &imgs[map[i][j]]);
		}

	bool quit = false;
	 do 
	 {
		 bool win = true;

		 if (_kbhit())
		 {
			 switch (_getch())
			 {
			 case 'a':
				 ManMove(LEFT);
				 break;
			 case 'w':
				 ManMove(UP);
				 break;
			 case 's':
				 ManMove(DOWN);
				 break;
			 case 'd':
				 ManMove(RIGHT);
				 break;
			 case 'q':
				 quit = true;
				 break;
			 default:
				 break;
			 }
		 }

		 for (int i=0;i<5;i++)
			 for (int j = 0; j < 5; j++)
			 {
				 if (map[i][j] == 2) //隻要還有目标 說明沒有通關
					 win = false;
			 }
		 
		 if (win)
		 {
			 putimage(0,0, &img_win);
			 system("pause");
			 quit = true;
		 }

	 } while (!quit);

	 closegraph();


}

           

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