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java 淡化圖檔陰影_圖檔陰影效果和影子效果

import android.app.Activity;

import android.os.Bundle;

import android.content.Context;

import android.graphics.Bitmap;

import android.graphics.BitmapFactory;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.graphics.PorterDuff;

import android.graphics.PorterDuff.Mode;

import android.graphics.PorterDuffXfermode;

import android.graphics.Rect;

import android.graphics.RectF;

import android.graphics.drawable.Drawable;

import android.view.View;

public class ShaderEffect extends Activity {

@Override

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(new ImageEffect(this));

}

class ImageEffect extends View{

Paint paint;

public ImageEffect (Context context){

super(context);

paint = new Paint();//初始化畫筆,為後面陰影效果使用。

paint.setAntiAlias(true);//去除鋸齒。

paint.setShadowLayer(5f, 5.0f, 5.0f, Color.BLACK);//設定陰影層,這是關鍵。

paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));

}

@Override

public void onDraw(Canvas canvas){

super.onDraw(canvas);

int posX = 20;

int posY = 50;

int PicWidth,PicHegiht;

Drawable drawable = getResources().getDrawable(R.drawable.button);

Drawable dbe = getResources().getDrawable(R.drawable.button).mutate();//如果不調用mutate方法,則原圖也會被改變,

//因為調用的資源是同一個,所有對象是共享狀态的。

Drawable drawTest = getResources().getDrawable(R.drawable.button);

Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.button);

PicWidth = drawable.getIntrinsicWidth();

PicHegiht = drawable.getIntrinsicHeight();

drawTest.setBounds(posX, (2 * posY) + PicHegiht, posX + PicWidth, (2 * posY) + 2 * PicHegiht );

drawable.setBounds(posX,posY,posX+PicWidth,posY+PicHegiht);

dbe.setBounds(0, 0, PicWidth, PicHegiht);

canvas.drawColor(Color.WHITE);//設定畫布顔色

canvas.save(Canvas.MATRIX_SAVE_FLAG);

dbe.setColorFilter(0x7f000000,PorterDuff.Mode.SRC_IN);

canvas.translate(posX + (int)(0.9 * PicWidth/2), posY + PicHegiht/2);//圖像平移為了剛好在原圖後形成影子效果。

canvas.skew(-0.9F, 0.0F);//圖像傾斜效果。

canvas.scale(1.0f, 0.5f);//圖像(其實是畫布)縮放,Y方向縮小為1/2。

dbe.draw(canvas);//此處為畫原圖像影子效果圖,比原圖先畫,則會在下層。

drawable.clearColorFilter();

canvas.restore();

canvas.save(Canvas.MATRIX_SAVE_FLAG);

drawable.draw(canvas);//此處為畫原圖像,由于canvas有層次效果,是以會蓋在影子之上。

canvas.restore();

//預設無效果原圖

canvas.save(Canvas.MATRIX_SAVE_FLAG);

drawTest.draw(canvas);

canvas.restore();

//圖檔陰影效果

canvas.save(Canvas.MATRIX_SAVE_FLAG);

//Rect rect = new Rect(2*posX + PicWidth, 2*posY + PicHegiht, 2*posX + 2*PicWidth, 2*posY + 2*PicHegiht);//此為理論上的陰影圖坐标

Rect rect = new Rect(2*posX + PicWidth + 3, 2*posY + PicHegiht + 3, 2*posX + 2*PicWidth - 2, 2*posY + 2*PicHegiht - 2);

//由于圖檔的實際尺寸比顯示出來的圖像要大一些,是以需要适當更改下大小,以達到較好的效果

RectF rectF = new RectF(rect);

canvas.drawRoundRect(rectF, 10f, 10f, paint);//在原有矩形基礎上,畫成圓角矩形,同時帶有陰影層。

canvas.drawBitmap(bmp, 2*posX + PicWidth, 2*posY + PicHegiht, null);//畫上原圖。

canvas.restore();

}

}

}