import android.app.Activity;
import android.os.Bundle;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.drawable.Drawable;
import android.view.View;
public class ShaderEffect extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new ImageEffect(this));
}
class ImageEffect extends View{
Paint paint;
public ImageEffect (Context context){
super(context);
paint = new Paint();//初始化畫筆,為後面陰影效果使用。
paint.setAntiAlias(true);//去除鋸齒。
paint.setShadowLayer(5f, 5.0f, 5.0f, Color.BLACK);//設定陰影層,這是關鍵。
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
}
@Override
public void onDraw(Canvas canvas){
super.onDraw(canvas);
int posX = 20;
int posY = 50;
int PicWidth,PicHegiht;
Drawable drawable = getResources().getDrawable(R.drawable.button);
Drawable dbe = getResources().getDrawable(R.drawable.button).mutate();//如果不調用mutate方法,則原圖也會被改變,
//因為調用的資源是同一個,所有對象是共享狀态的。
Drawable drawTest = getResources().getDrawable(R.drawable.button);
Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.button);
PicWidth = drawable.getIntrinsicWidth();
PicHegiht = drawable.getIntrinsicHeight();
drawTest.setBounds(posX, (2 * posY) + PicHegiht, posX + PicWidth, (2 * posY) + 2 * PicHegiht );
drawable.setBounds(posX,posY,posX+PicWidth,posY+PicHegiht);
dbe.setBounds(0, 0, PicWidth, PicHegiht);
canvas.drawColor(Color.WHITE);//設定畫布顔色
canvas.save(Canvas.MATRIX_SAVE_FLAG);
dbe.setColorFilter(0x7f000000,PorterDuff.Mode.SRC_IN);
canvas.translate(posX + (int)(0.9 * PicWidth/2), posY + PicHegiht/2);//圖像平移為了剛好在原圖後形成影子效果。
canvas.skew(-0.9F, 0.0F);//圖像傾斜效果。
canvas.scale(1.0f, 0.5f);//圖像(其實是畫布)縮放,Y方向縮小為1/2。
dbe.draw(canvas);//此處為畫原圖像影子效果圖,比原圖先畫,則會在下層。
drawable.clearColorFilter();
canvas.restore();
canvas.save(Canvas.MATRIX_SAVE_FLAG);
drawable.draw(canvas);//此處為畫原圖像,由于canvas有層次效果,是以會蓋在影子之上。
canvas.restore();
//預設無效果原圖
canvas.save(Canvas.MATRIX_SAVE_FLAG);
drawTest.draw(canvas);
canvas.restore();
//圖檔陰影效果
canvas.save(Canvas.MATRIX_SAVE_FLAG);
//Rect rect = new Rect(2*posX + PicWidth, 2*posY + PicHegiht, 2*posX + 2*PicWidth, 2*posY + 2*PicHegiht);//此為理論上的陰影圖坐标
Rect rect = new Rect(2*posX + PicWidth + 3, 2*posY + PicHegiht + 3, 2*posX + 2*PicWidth - 2, 2*posY + 2*PicHegiht - 2);
//由于圖檔的實際尺寸比顯示出來的圖像要大一些,是以需要适當更改下大小,以達到較好的效果
RectF rectF = new RectF(rect);
canvas.drawRoundRect(rectF, 10f, 10f, paint);//在原有矩形基礎上,畫成圓角矩形,同時帶有陰影層。
canvas.drawBitmap(bmp, 2*posX + PicWidth, 2*posY + PicHegiht, null);//畫上原圖。
canvas.restore();
}
}
}