平常開發中網絡請求自從Android4.0後強制要求放到子線程中避免主線程進行網絡請求,一般很多人習慣直接通過new Thread的方法。不建議這樣使用。我們用ThreadPoolExecutor線程池這個類建立比較好。是以有了下面的線程池工具類。
先來張JDK1.6的中文參數說明
package com.xiayiye.honorfirst.utils;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.Executors;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.RejectedExecutionHandler;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
/**
* @author xiayiye
* 線程池工具
*/
public class ThreadUtils {
/**
* 根據cup核心數設定線程池數量
*/
private static int corePoolSize = Runtime.getRuntime().availableProcessors();
/**
* 最大線程池數量= cpu核心數*2+1
*/
private static int maximumPoolSize = corePoolSize * 2 + 1;
/**
* 等待線程的存活時間
*/
private static long keepAliveTime = 1;
/**
* 等待線程存活時間的機關
*/
private static TimeUnit unit = TimeUnit.HOURS;
/**
*
*/
private static BlockingQueue<Runnable> workQueue = new LinkedBlockingQueue<>();
/**
* 預設的線程工廠
*/
private static ThreadFactory threadFactory = Executors.defaultThreadFactory();
/**
* 取消政策,當超過等待線程池的數量後禁止添加了
*/
private static RejectedExecutionHandler handler = new ThreadPoolExecutor.AbortPolicy();
private static ThreadPoolExecutor executor;
/**
* 開啟線程池
*
* @param runnable runnable
*/
public static void startThread(Runnable runnable) {
executor = new ThreadPoolExecutor(
corePoolSize,
maximumPoolSize,
keepAliveTime, unit,
workQueue,
threadFactory,
handler);
executor.execute(runnable);
}
/**
* 取消線程池
*
* @param runnable runnable
*/
public static void cancelThread(Runnable runnable) {
if (null == runnable || executor == null) {
return;
}
executor.remove(runnable);
}
}
調用就更簡單了。
ThreadUtils.startThread(runnable);
ThreadUtils.cancelThread(runnable);
一個是開啟線程池,一個是取消線程池