/*
當進入碰撞 by fm
[Collision:描述碰撞]
[Collision.contacts 接觸點清單;]
*/
function OnCollisionEnter(collision : Collision){
if(!this.hingeJoint){
var hingeJ : HingeJoint =new HingeJoint() ;//鉸鍊關節
if(collision.rigidbody){//如果碰撞體是剛體
this.gameObject.AddComponent(typeof(hingeJ));//加鉸鍊關節
this.hingeJoint.connectedBody=collision.rigidbody;//設定鉸鍊關節的另一個連接配接的剛體
}
}
for (var contact : ContactPoint in collision.contacts) {
print(contact.thisCollider.name + " hit " + contact.otherCollider.name);
Debug.DrawRay(contact.point, contact.normal, Color.red,1);//可視化接觸點
}
if (collision.relativeVelocity.magnitude > 2){// 如果碰撞體有較大沖擊就播放聲音
audio.Play();
}
}